Vic
Savant
do you want I roleplay SDG and tell you how much I want to fuck you or what?Ah yes, channel your inner @SDG , he was telling us as well to play D4 first before saying anything bad about it.
do you want I roleplay SDG and tell you how much I want to fuck you or what?Ah yes, channel your inner @SDG , he was telling us as well to play D4 first before saying anything bad about it.
Daggerfall climbing is not vaulting.Ah yes, channel your inner SDG , he was telling us as well to play D4 first before saying anything bad about it.stfu retard, Starfield has vaulting, go play the game first before posting hereCreate a class, the ability to ignore the main quest and live an entire life, climbing up walls....
it accomplishes the same especially if you are on a low gravity planet with a boost pack.Daggerfall climbing is not vaulting.
I noticed modders have already begun optimizing the game's textures. It's pretty sloppy and quick right now but the work has begun.I am pretty sure that the main culprit behind the poor performance is that they use some wholly dynamic lightning solution with nothing pre-calculated or preset. This technically means the lighting is more true to life and the level designer does not have to light the scene beyond just placing light sources. Problem is that means the engine has to basically re-calculate the lightning for every frame and that is just stupidly taxing on any system.
You don't need to be pretty sure. It's called Realtime Global Illumination.. and I'm believe they used the same tech in Fallout 76.
It's certainly expensive to calculate real time and really comes down to what their update interval is (I believe they update every in-game hour which isn't that bad actually).
AFAIK This accounts for their sunlight direction which I believe their engine can only support one source at a time.. So no Galaxies with two suns on opposite sides of a planet.
This isn't some new fangle dangled technology though.. They used it in FO76 and it's been in Unity and Unreal for years. I'm not sure if they in-housed it or licensed it though.
That's only part of the problem. The other part is the sheer size of the textures in the BA2 files. They range from 500 MG to 4+ GB.
I noticed modders have already begun optimizing the game's textures. It's pretty sloppy and quick right now but the work has begun.
Why Bethesda couldn't do this is beyond me but it seems to be an issue with every developer nowadays.
the mako, seriously? Jeez.All 3 cities I've been in are shit so far... mulatto town, cowboy town and pirate base.
Planet exploring ain't great either. I'll take mass effect 1's mako and 2's resource scanning over this any day.
it accomplishes the same especially if you are on a low gravity planet with a boost pack.Daggerfall climbing is not vaulting.
it accomplishes the same especially if you are on a low gravity planet with a boost pack.Daggerfall climbing is not vaulting.
Jetpack boosting makes climbing totally redundant. Locations are already designed with verticality due to jetpacks. A skill you could invest in that let you climb, but wouldn't improve how far you could jetpack jump, would just be an inferior skill that did largely the same thing.
it accomplishes the same especially if you are on a low gravity planet with a boost pack.Daggerfall climbing is not vaulting.
Jetpack boosting makes climbing totally redundant. Locations are already designed with verticality due to jetpacks. A skill you could invest in that let you climb, but wouldn't improve how far you could jetpack jump, would just be an inferior skill that did largely the same thing.
It's still not climbing as per Daggerfall which is what I said.
Why are you inhaling the copium instead of just saying, "You know you are right."?
the mako, seriously? Jeez.All 3 cities I've been in are shit so far... mulatto town, cowboy town and pirate base.
Planet exploring ain't great either. I'll take mass effect 1's mako and 2's resource scanning over this any day.
Because I am not arguing with your original statement. I was commenting to say there wouldn't be any value gained by adding climbing into the game because jetpack boosting already accomplishes adding vertical exploration to the game.
You haven't played these games recently, have you?Planet exploring ain't great either. I'll take mass effect 1's mako and 2's resource scanning over this any day.
I noticed modders have already begun optimizing the game's textures. It's pretty sloppy and quick right now but the work has begun.That's only part of the problem. The other part is the sheer size of the textures in the BA2 files. They range from 500 MG to 4+ GB.
Why Bethesda couldn't do this is beyond me but it seems to be an issue with every developer nowadays.
Sounds like a great idea to start a game with, bore your prospective players to deathI think the issue is what darkpatriot mentioned above - it's deliberately sterile and boring, but new players won't realise it's by design and will instead assume
the mako, seriously? Jeez.All 3 cities I've been in are shit so far... mulatto town, cowboy town and pirate base.
Planet exploring ain't great either. I'll take mass effect 1's mako and 2's resource scanning over this any day.
Planet traversal in this is infuriating. Cheated and banged my weight limit up to something like 2000 just so my character wouldn't run out of o2 running for 5 seconds.
No excuse for no grav bike or buggy in this game outside of Todd being a lazy twat. No crossbows and blunt axes all over again.
Basically exploration is the same as mass effect 1 though. Prefabbed buildings/encounters on a heightmapped planet.
It's called weed.The game 100% needs something to increase travel speeds across empty landscape.
Yep. Not a fan of basic shit like using better ships being locked behind skills. You're forced into investing points into that stuff so you're not handicapped. So stupid.This game adds bullshit and then forces you to use skill points to fix it. If you take the crafting perks and jetpack perks and research perks and scavenge planets for rare resources you can have a jetpack that lets you skim over the surface slightly faster than walking. Forcing you to trudge through bad content to earn the right to skip it is bad design.
At least ME2 had some interesting anomalies with stories behind them. Garfield has the same 3 locations with no story on every planet.All 3 cities I've been in are shit so far... mulatto town, cowboy town and pirate base.
Planet exploring ain't great either. I'll take mass effect 1's mako and 2's resource scanning over this any day.
If they did that they would just make the areas even larger
I feel like it'd be better if each planet had handmade dungeons (in the style of Skyrim) which, when uncovered, could be fast travelled to.