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Starfield Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Vic

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Ah yes, channel your inner @SDG , he was telling us as well to play D4 first before saying anything bad about it.
do you want I roleplay SDG and tell you how much I want to fuck you or what?
 

JamesDixon

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Strap Yourselves In Codex Year of the Donut

Vyvian

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I am pretty sure that the main culprit behind the poor performance is that they use some wholly dynamic lightning solution with nothing pre-calculated or preset. This technically means the lighting is more true to life and the level designer does not have to light the scene beyond just placing light sources. Problem is that means the engine has to basically re-calculate the lightning for every frame and that is just stupidly taxing on any system.

You don't need to be pretty sure. It's called Realtime Global Illumination.. and I'm believe they used the same tech in Fallout 76.
It's certainly expensive to calculate real time and really comes down to what their update interval is (I believe they update every in-game hour which isn't that bad actually).

AFAIK This accounts for their sunlight direction which I believe their engine can only support one source at a time.. So no Galaxies with two suns on opposite sides of a planet.

This isn't some new fangle dangled technology though.. They used it in FO76 and it's been in Unity and Unreal for years. I'm not sure if they in-housed it or licensed it though.

That's only part of the problem. The other part is the sheer size of the textures in the BA2 files. They range from 500 MG to 4+ GB.
I noticed modders have already begun optimizing the game's textures. It's pretty sloppy and quick right now but the work has begun.
Why Bethesda couldn't do this is beyond me but it seems to be an issue with every developer nowadays.
 

JamesDixon

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I noticed modders have already begun optimizing the game's textures. It's pretty sloppy and quick right now but the work has begun.

That's because their customers are retards to do free work for them.

Why Bethesda couldn't do this is beyond me but it seems to be an issue with every developer nowadays.

Because they're retarded diversity hires.
 

darkpatriot

Arcane
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Daggerfall climbing is not vaulting.
it accomplishes the same especially if you are on a low gravity planet with a boost pack.

Jetpack boosting makes climbing largely redundant. Locations are already designed with verticality due to jetpacks. A skill you could invest in that let you climb, but wouldn't improve how far you could jetpack jump, would just be an inferior skill that did largely the same thing.
 

JamesDixon

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Daggerfall climbing is not vaulting.
it accomplishes the same especially if you are on a low gravity planet with a boost pack.

Jetpack boosting makes climbing totally redundant. Locations are already designed with verticality due to jetpacks. A skill you could invest in that let you climb, but wouldn't improve how far you could jetpack jump, would just be an inferior skill that did largely the same thing.

It's still not climbing as per Daggerfall which is what I said.

Why are you inhaling the copium instead of just saying, "You know you are right."?
 

darkpatriot

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Daggerfall climbing is not vaulting.
it accomplishes the same especially if you are on a low gravity planet with a boost pack.

Jetpack boosting makes climbing totally redundant. Locations are already designed with verticality due to jetpacks. A skill you could invest in that let you climb, but wouldn't improve how far you could jetpack jump, would just be an inferior skill that did largely the same thing.

It's still not climbing as per Daggerfall which is what I said.

Why are you inhaling the copium instead of just saying, "You know you are right."?

Because I am not arguing with your original statement. I was commenting to say there wouldn't be any value gained by adding climbing into the game because jetpack boosting already accomplishes adding vertical exploration to the game.
 

fizzelopeguss

Arcane
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Oct 1, 2004
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983
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Equality Street.
All 3 cities I've been in are shit so far... mulatto town, cowboy town and pirate base.

Planet exploring ain't great either. I'll take mass effect 1's mako and 2's resource scanning over this any day.
the mako, seriously? Jeez.

Planet traversal in this is infuriating. Cheated and banged my weight limit up to something like 2000 just so my character wouldn't run out of o2 running for 5 seconds.

No excuse for no grav bike or buggy in this game outside of Todd being a lazy twat. No crossbows and blunt axes all over again.

Basically exploration is the same as mass effect 1 though. Prefabbed buildings/encounters on a heightmapped planet.
 

JamesDixon

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Because I am not arguing with your original statement. I was commenting to say there wouldn't be any value gained by adding climbing into the game because jetpack boosting already accomplishes adding vertical exploration to the game.

Translation: I'm inhaling the copium because JD can't be right.
 

Immortal

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That's only part of the problem. The other part is the sheer size of the textures in the BA2 files. They range from 500 MG to 4+ GB.
I noticed modders have already begun optimizing the game's textures. It's pretty sloppy and quick right now but the work has begun.
Why Bethesda couldn't do this is beyond me but it seems to be an issue with every developer nowadays.

It's nothing new.. Skyrim has texture overhauls that improve textures 10x fold while also improving performance.
 

RobotSquirrel

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Developer
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Adelaide
I saw the tech jesus steve (gamer nexus) video. So you're saying I need an 5.8ghz processor and a 4090 in order to make it so the game is purely GPU bound. ahah.
 

Grauken

Arcane
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Mar 22, 2013
Messages
13,328
I think the issue is what darkpatriot mentioned above - it's deliberately sterile and boring, but new players won't realise it's by design and will instead assume
Sounds like a great idea to start a game with, bore your prospective players to death
 

Grampy_Bone

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Wandering the world randomly in search of maps
The game 100% needs something to increase travel speeds across empty landscape.

Empyrion (shit tier unity game) has a portable hoverbike you get for free, and it's a game all about building vehicles.

This game adds bullshit and then forces you to use skill points to fix it. If you take the crafting perks and jetpack perks and research perks and scavenge planets for rare resources you can have a jetpack that lets you skim over the surface slightly faster than walking. Forcing you to trudge through bad content to earn the right to skip it is bad design.

All this stuff is going to be modded out asap and frankly good riddance.
 

darkpatriot

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All 3 cities I've been in are shit so far... mulatto town, cowboy town and pirate base.

Planet exploring ain't great either. I'll take mass effect 1's mako and 2's resource scanning over this any day.
the mako, seriously? Jeez.

Planet traversal in this is infuriating. Cheated and banged my weight limit up to something like 2000 just so my character wouldn't run out of o2 running for 5 seconds.

No excuse for no grav bike or buggy in this game outside of Todd being a lazy twat. No crossbows and blunt axes all over again.

Basically exploration is the same as mass effect 1 though. Prefabbed buildings/encounters on a heightmapped planet.

If they did that they would just make the areas even larger (and even less detailed) and points of interest even farther apart so you still spent about the same amount of time traveling between them. The real criticism seems to be that it takes too long to travel to points of interest.

Regarding the travel time between points of interest, I am still undecided.

On worlds I am still surveying, it feels pretty reasonable. I am surveying while traveling between points of interest, so I am not bored or just holding down the W key without thinking about anything. But on worlds I have either already surveyed or don't plan on surveying it feels like a long time where I am not doing anything very interesting when I am traveling to another point of interest.
 

Lemming42

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The Satellite Of Love
I feel like it'd be better if each planet had handmade dungeons (in the style of Skyrim) which, when uncovered, could be fast travelled to.

Like, let's say the player visits a small moon. They dismebark their ship and construct an outpost with a scan-booster thing. The map, or a portion of it, is now revealed.

The player opens the planetary map again and can now see various points of interest marked on the planet. These can be travelled to immediately by selecting them, which fast-travels the player and their ship to that location.

The planets could retain the same scale they currently do, for people who like to build large outposts or conduct planetary surveys. But it'd also give people access to actual content much quicker, and make the tedious walking through empty rocky fields optional rather than mandatory. The presence of handmade dungeons would also make it so there's actually a reason to visit a new planet.
 
Joined
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This game adds bullshit and then forces you to use skill points to fix it. If you take the crafting perks and jetpack perks and research perks and scavenge planets for rare resources you can have a jetpack that lets you skim over the surface slightly faster than walking. Forcing you to trudge through bad content to earn the right to skip it is bad design.
Yep. Not a fan of basic shit like using better ships being locked behind skills. You're forced into investing points into that stuff so you're not handicapped. So stupid.
 

Lemming42

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I really like that they were willing to do that. In an RPG, you shouldn't be able to do everything right out of the gate, and the best ships should be locked behind the highest perk ranks for players who make the investment in the piloting skill. I was actually quite shocked when I hijacked a pirate ship only to discover I wasn't allowed to pilot it because my character simply didn't know how, was a very pleasant surprise coming from a Todd-era Bethesda game.

What was really impressive was that they put basic shit like stealth and persuasion behind perks. That's a brave design decision and it really does make character builds feel distinct from each other.
 

Fedora Master

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Edgy
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All 3 cities I've been in are shit so far... mulatto town, cowboy town and pirate base.

Planet exploring ain't great either. I'll take mass effect 1's mako and 2's resource scanning over this any day.
At least ME2 had some interesting anomalies with stories behind them. Garfield has the same 3 locations with no story on every planet.
 

sebas

Am I the baddie?
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Strap Yourselves In Codex Year of the Donut
Game's gonna go up on Game Pass in a few hours, I can't wait to dive in and gorge on how much crap it is.
 

JamesDixon

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Strap Yourselves In Codex Year of the Donut
If they did that they would just make the areas even larger

Umm don't you mean smaller? The map sizes are pretty small for each area.

I feel like it'd be better if each planet had handmade dungeons (in the style of Skyrim) which, when uncovered, could be fast travelled to.

That'll take them another decade of development with 1,000 planets.
 

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