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Starfield Thread - Shattered Space expansion coming September 30th

Joined
May 6, 2009
Messages
1,876,493
Location
Glass Fields, Ruins of Old Iran
hail ship
hear african accent
sarah, bring up the shields

obeyy8.jpg
Better put the cockpit in the center, let the enemies see and tremble when flying towards them.
Might be a good idea

https://www.pcgamer.com/starfield-player-tricks-ai-with-unbeatable-ship-made-only-of-corners/

Starfield player tricks AI with 'unbeatable ship' made only of corners​

By Morgan Park
published about 15 hours ago
The silver bullet to Starfield's enemy AI? Empty space.


The Starfield ship builder continues to be an absolute gift. Players have wasted absolutely no time crafting ships ranging from ludicrous cubes to genuinely impressive recreations of famous starships, but my favorite design by far is both absurd and so powerful that it basically breaks space combat.



Dubbed the "unbeatable ship" by redditor Morfalath, the design couldn't be simpler: a cube made entirely of edges and corners, so that the center of the ship is hollow. It doesn't look like a spaceship as much as it looks like the scaffolding one would need to build a ship around it. Morfalath later shared a video tour of their "ship," and I'm suddenly feeling very bad for the crew. The thing is a maze of doors and 90-degree hallways, and those vertical stacks make for one hell of a climb just to get from one end to the other. It took Morfalath over three minutes to run around the whole thing, and most of that was ladder time.

But those ladders have a purpose. The shape leaves a giant gaping hole in the middle of the ship, which is apparently a major problem for Starfield's enemy AI. As demonstrated by a combat video against a particularly nasty level 58 pirate, enemy ships will usually aim for your ship's center, meaning they almost always miss Morfalath by a mile.
 
Self-Ejected
Joined
Aug 10, 2023
Messages
691
Location
Dalmasca
Woah people are still going on with their politic doomsday talk? Is easy guys nobody force you to like the game post elsewhere or you will come out as whiny children is not like who is liking the game is going to stop liking it because a bounch of schitzo flood the thread with lunatic ramblings :D
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,678
Location
[REDACTED]
Why are we STILL talking about how most NPCs in the game are brown? This is the future where all races are mixed together.
In a future like that humanity would never get off this rock. Cope, seethe, and dilate.
Seriously? Do you think they would only bring white people on board the spaceships for evacuation? You need at least a couple niggers to fill out your space basketball team.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,396
Pillars of Eternity 2: Deadfire
There are no other games like Bethesda games. They are unique and nobody ever either managed or even tried to emulate them.

Everyone who claims Bethesda games are not unique should immediately post a list of other games which achieve this level of interactivity, vastness of world, number of quests (which are quite good in Starfield, BTW, not Fallout 4 level of idiocy), economy, crafting, dialog options, C&C (even if often cosmetic or poorly written) and so on.

Starfield is far from a perfect game but it has no competition from other studios. We never got a Skyrim killer, an Oblivion killer nor a Fallout killer. Pretty much the only game that could ever compete with BSG releases was Obsidian's New Vegas... and it was an overgrown DLC for Fallout 3 which used their despised Creation Engine... which might actually be the X factor of BSG's uniqueness and lack of competitors.
I wouldn't go as far as claim that nobody tried. Just out of the head, Kingdom Come and The Out Worlds devs claimed to make pretty much their visions of Bethesda games, of the older ones there are Kingdoms of Amalur, Dragon's Dogma, some others I don't recall the names of. Not direct clones, but obviously heavily inspired. And to no ones surprise, all those games are shit.

Dragon's Dogma is 10x better then any Bethesda game, though.
 

kroki

Literate
Joined
Feb 15, 2023
Messages
42
There are no other games like Bethesda games. They are unique and nobody ever either managed or even tried to emulate them.

Everyone who claims Bethesda games are not unique should immediately post a list of other games which achieve this level of interactivity, vastness of world, number of quests (which are quite good in Starfield, BTW, not Fallout 4 level of idiocy), economy, crafting, dialog options, C&C (even if often cosmetic or poorly written) and so on.

Starfield is far from a perfect game but it has no competition from other studios. We never got a Skyrim killer, an Oblivion killer nor a Fallout killer. Pretty much the only game that could ever compete with BSG releases was Obsidian's New Vegas... and it was an overgrown DLC for Fallout 3 which used their despised Creation Engine... which might actually be the X factor of BSG's uniqueness and lack of competitors.
I wouldn't go as far as claim that nobody tried. Just out of the head, Kingdom Come and The Out Worlds devs claimed to make pretty much their visions of Bethesda games, of the older ones there are Kingdoms of Amalur, Dragon's Dogma, some others I don't recall the names of. Not direct clones, but obviously heavily inspired. And to no ones surprise, all those games are shit.

Dragon's Dogma is 10x better then any Bethesda game, though.
big hopes for DD2



trailer doesnt look too based though
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,536
Why are we STILL talking about how most NPCs in the game are brown? This is the future where all races are mixed together.
In a future like that humanity would never get off this rock. Cope, seethe, and dilate.
Seriously? Do you think they would only bring white people on board the spaceships for evacuation? You need at least a couple niggers to fill out your space basketball team.
Black pipo would not want to share a ship with racist whites and asians, so they would get their own ships.
 
Joined
Dec 12, 2020
Messages
277
game just arrived from the Caribbean

my specs:
amd ryzen 5 5500
16gb RAM
geforce rtx 3060
installed on an SSD

played for 2 hours
on high settings stable 60fps, loading up to 5 secs.
inventory management abysmal as always, AI is braindead, shooting is fun, space combat is nothing to write home about.

we'll see...
 

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,028
That's not me taking screenshots for this thread btw but examining the female models and concluding that they are all ugly. I don't think I've seen an attractive random NPC yet.

Have faith in the mod community. I strongly believe they are already hard at work at providing us attractive female models and revealing clothes to dress them in.

They will overcome this challenge.
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
3,990
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
I'll say another thing, I was testing perks earlier and pretty much every high rank combat perk I tested doesn't work well at all.
I wonder if they ever fixed that bug from Skyrim where you're limited to "one spell effect" per "perk entry point"...
Could certainly explain it if the designers expected each level to build on the prior.
 

Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
hail ship
hear african accent
sarah, bring up the shields

obeyy8.jpg
Better put the cockpit in the center, let the enemies see and tremble when flying towards them.
Might be a good idea

https://www.pcgamer.com/starfield-player-tricks-ai-with-unbeatable-ship-made-only-of-corners/

Starfield player tricks AI with 'unbeatable ship' made only of corners​

By Morgan Park
published about 15 hours ago
The silver bullet to Starfield's enemy AI? Empty space.


The Starfield ship builder continues to be an absolute gift. Players have wasted absolutely no time crafting ships ranging from ludicrous cubes to genuinely impressive recreations of famous starships, but my favorite design by far is both absurd and so powerful that it basically breaks space combat.



Dubbed the "unbeatable ship" by redditor Morfalath, the design couldn't be simpler: a cube made entirely of edges and corners, so that the center of the ship is hollow. It doesn't look like a spaceship as much as it looks like the scaffolding one would need to build a ship around it. Morfalath later shared a video tour of their "ship," and I'm suddenly feeling very bad for the crew. The thing is a maze of doors and 90-degree hallways, and those vertical stacks make for one hell of a climb just to get from one end to the other. It took Morfalath over three minutes to run around the whole thing, and most of that was ladder time.

But those ladders have a purpose. The shape leaves a giant gaping hole in the middle of the ship, which is apparently a major problem for Starfield's enemy AI. As demonstrated by a combat video against a particularly nasty level 58 pirate, enemy ships will usually aim for your ship's center, meaning they almost always miss Morfalath by a mile.

oqcx1re-Lc0.png


Even Youtube can't bring itself to shill for this.
 

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,028
Alright, I've hit a wall with this after over 50 hours. All faction quests done (United Colonies, Freestar Rangers, Crimson Fleet, Cyberpunk corporation), most obvious sidequests done, many cool secret locations found (Mantis lair and so on). Went through the Activities log and finished all of those that looked interesting. Now, other than the main quest, I'm not sure what to do next.
How? I am 30 hours in and still haven't done a single faction or main quest.

I am around 50 now and have also not touched a single faction quest (I want to learn about them more to see who I support before starting to do them), although I have done about 4 main quests beyond the end of the tutorial. I also haven't entered one of the 3 main towns, Akila, yet.

It depends on how much time you spend doing other stuff, probably. I spent at least 4 or 5 hours exploring different space ship options, for example. I tried placing all the different internal habitat modules for different manufacturers and going in my ship to see what kind of furniture and decoration each had. I had to do a lot of reloading and ship designing as part of that. All to determine which ones I liked best to put on my ship.

I have also done a moderate amount of procedural content. I fully surveyed one planet, which got a little aggravating towards the end as there was a fish species on the planet. When you check the percentage of biomes from the planetary level they don't show up. As a result every biome showed 100% even though I was missing an animal species. It turns out the "Coastal" biome will never show up on the map as a percentage, as they are considered joined with another biome. So you can never see the percentage of the coastal biome to know if what you are looking for is there unless you actually land in a place that has (coastal) added and then walk to the coastal area. But all in all that took about 4 to 5 hours too (I was walking between POI and clearing them out as my surveying effort). I also did a very small amount of building my very first outpost as part of that, but haven't done much outpost stuff aside from that.

I also am generally a really thorough looter, so when I am clearing out a base I do a lot of checking to see what is worth taking or not. Recently I have stopped doing that so much as I am really rich with almost 500k credits. So now I don't worry so much about checking each and every desk thoroughly for anything worth taking, and mostly focus on the weapons enemies drop (they are usually the most valuable stuff anyway) and useful crafting materials.

But I could see how someone who isn't looting so thoroughly; didn't spend a lot of time on crafting, outpost stuff, spaceship customization; and focused on the main and faction quests could finish those up by hour 50.

There are also quite a few smaller settlements that have quests on them, and I don't think that faction and main quests take you to most of them. So if you aren't doing much exploring in the systems (planets with settlements have that spaceship looking icon above them) you are probably going to miss a lot of the smaller settlements and the quests attached to them. And I still only have about a dozen or so stars explored, but there are quest chains that start from entering and exploring systems as well. I assume that there are some quests in out-of-the-way systems that would be missed without exploring all of them.
 
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Zarniwoop

TESTOSTERONIC As Fuck™
Patron
Joined
Nov 29, 2010
Messages
19,028
Shadorwun: Hong Kong
Yeah definitely do side missions. They SHOWER you with money constantly.

Why pew pew your ass off in space, only to occasionally board a ship and sell it for a profit of 2000 credits when some losers on New Atlantis just give you thousands and thousands for a few fetch quests :lol:
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
3,990
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
Finding it very funny that in the
colony ship where all the residents have been socialising and interbreeding solely with each other for 200 years that every NPC has a completely different accent. Did they segregate the entire ship by country of origin?
That's actually somewhat realistic.
People kind of drift towards their own groups, and without some sort of overarching society, balkanization on the colony ship is kind of inevitable.
That exact thing forms the basis for Alpha Centauri (albeit with more sabotage), per its opening cinematic

Of course, I don't expect Bethesda to ave the guts or the talent to actually portray such a scenario.
 

darkpatriot

Arcane
Glory to Ukraine
Joined
Mar 28, 2010
Messages
6,028
Untitled.png


and heres to 6 more gorillion, oy vey! grats on the badge vic you earned it
Did they count the whole households in this?
Steam still says there was never more than 270k players at the same time.
It could be that there are 5700000 xbox players of Starfield, but if we don't see massive surge in players over this weekend, this is probably inflated number.

Does Steam count you as playing if you are in offline mode? I assume it might since offline mode isn't actually a "don't communicate with the server" mode (something that pisses me off quite a bit). I am saying it because I almost always have steam in offline mode whenever I play anything on it.
 
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Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,678
Location
[REDACTED]
Of course, I don't expect Bethesda to ave the guts or the talent to actually portray such a scenario.
I wouldn't dismiss it so readily, that's one of the residents on that ship:

Starfield-9-7-2023-10-59-59-AM.png
 

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