Could they rip off Mechanicus any harder?
Yes, and I hope they take that game's quality next.
Could they rip off Mechanicus any harder?
I am seriously convinced at this point the PDX has no idea how the game is actually played. The leader rework seems to be entirely balanced around the idea that you can somehow get like 2-3 super leaders early in the game that will just live forever and provide infinitely improving buffs.Started a new game with the latest patch to scratch my itch. Jesus wept. The leader cap with unity hit is fucking ridiculous. I have a trickle of 2 unity a month with 4 scientists on the biggest galaxy map and it would take me 35 years to get a next goddamn tradition, not even an ascension perk. I absolutely need a ton of scientists to survey all systems to expand while I already lost a war and got vassalized by an advanced AI neighbour. Which is why my ruler's luminary trait got worse twice and it gives malus.
Liberal cuck Martin Anward aka Wiz gave lame excuses how his revamped leaders system isn't suited for the biggest galaxy map sizes. That's still dumb and an old leader system was fine by me.I am seriously convinced at this point the PDX has no idea how the game is actually played. The leader rework seems to be entirely balanced around the idea that you can somehow get like 2-3 super leaders early in the game that will just live forever and provide infinitely improving buffs.
I learned how to mod the game purely for the sake of removing their retarded caps and maintenance costs because even with what could be described as cheat mods their balancing is simply trash.
Stellaris Dev Diary #335 - Announcing The Machine Age
- Thread starterEladrin
- Start date46 minutes ago
It is time to leave our flawed biological vessels behind.
It’s my pleasure to announce that The Machine Age major expansion will be released alongside the Stellaris 3.12 ‘Andromeda’ update.
Focusing on cybernetic, synthetic, and machine themes, The Machine Age will begin during the second quarter of 2024.
In pursuing the divine calling, we shall achieve the fusion of the exalted body and sacred cybernetics.
The Technophants and Haruspex of the Cybernetic Creed will guide their flock to the perfect union of flesh and machine.
Cybernetic augmentation is not solely the province of the materialists.
Playgrounds stand empty. In time, we will cease to be.
For now, our salvation lies in the digital realm…
A doomed species races against extinction to reach the virtual world in Synthetic Fertility.
Blur the lines between the physical and virtual worlds.
Our planet is barren, but our home system is a bounty of riches.
To exploit them, we must build bigger than ever before.
Originally designed to build mighty constructions in space, the Arc Welders must utilize that advantage to the fullest to overcome the deficiencies of their homeworld.
These masters of Mega-Engineering began exploiting their home system before discovering faster-than-light travel.
The things that make me different
are the things that make me, me.
The creators may be gone, but society endures. Your chassis may have begun identical to trillions of others in your empire, but you are no drone - you are an individual.
With The Machine Age, you can explore the game as non-Gestalt, Individualist Machine Empires!
Always remember that you are absolutely unique. Just like everyone else.
A transformative age is upon us,
sparked by innovation and oiled by opportunity.
The Machine Age explores how Cybernetic and Synthetic Ascension affect society within your empire.
Advanced government forms are available to empires that navigate the process.
The Cybernetic Creed Origin has an additional variant for each standard Authority.
Become better than you are.
Six new civics provide additional choices for your empires.
Corporate and Hive Mind civics require MegaCorp or Utopia respectively.
Build a better future.
Two mid-game structures are introduced in The Machine Age - exploit systems with the molten world Arc Furnace, and start your work towards a Dyson Sphere early by building the Dyson Swarm.
And so we came forth and once again beheld the stars.
Ignorance shackles us, putting the universe’s secrets out of reach.
No matter the price, we must break free.
Building upon the system introduced in Nemesis, The Machine Age introduces a second player crisis path, focused on technological ascendancy at any cost.
The time has come to be part of something greater.
My children, at last I am returned to you.
For the first time since the Contingency was introduced in the Stellaris 1.8 “Čapek” release, a new end-game crisis has been unleashed.
An ancient threat, sealed away for countless millennia, has returned.
The Machine Age expansion includes:
- Individualistic Non-Gestalt Machine Empires
- Gestalt Machine Intelligence Empires (also unlocked by the Synthetic Dawn Story Pack)
- Three new Origins
- Cybernetic Creed
- Synthetic Fertility
- Arc Welders
- Civics
- Guided Sapience
- Natural Design
- Obsessional Directive
- Protocol Droids
- Tactical Cogitators
- Augmentation Bazaars (Requires Megacorp)
- Two Mid-Game Structures
- Arc Furnace
- Dyson Swarms
- New Ascension Paths for Machine Empires
- Cybernetic and Synthetic Ascension (also unlocked by Utopia)
- Exploration of the effects of the cyberization or synthesization of society, with Advanced Government Forms for those who complete it.
- New Species Traits for Cyborgs, Machines and Robots
- Cybernetic portraits that change based on advancement through cyberization
- Synthetic portraits with both organic and synthetic variants that changed based on synthesization, usable by either organics or machines
- Two new Shipsets, Diplomatic Rooms, and City Sets
- 7 new music tracks synthetic and cybernetic inspired music tracks
- A new Player Crisis Path
- …And a new End-Game Crisis.
With a dash of Cream.This fucking game is impossible to purchase, how the hell are you guys playing. The store page is such an incredible turn off.
The new subscription thing gives you all the DLC, which is cheaper than buying it all separately.This fucking game is impossible to purchase, how the hell are you guys playing. The store page is such an incredible turn off.
or just play mods and don't worry about DLC. Most mods add similar functionality. This is how I enjoy most Paradox games because Vanilla is always garbage cashgrabby bullshit.The new subscription thing gives you all the DLC, which is cheaper than buying it all separately.
What do you think.The Paradox official forums became terrible lately and full of Paradox lackeys asslicking the company and attacking almost every thread even with mild criticism of the game. I don't know if it's only the Stellaris subforum problem or site-wide issue.
You must be new.The Paradox official forums became terrible lately and full of Paradox lackeys asslicking the company and attacking almost every thread even with mild criticism of the game. I don't know if it's only the Stellaris subforum problem or site-wide issue.
Actually played Stellaris since 2016. A couple of years ago I made threads with criticism of game/devs with zero problem on the official forums. Now if someone criticizes the game even slightly, Paradox lackeys start clowning, mocking and attacking him. Case in point. Just look at number of disagrees.You must be new.
Lately? Lol. Paradox bans dissenters regularly and with extreme prejudice.The Paradox official forums became terrible lately and full of Paradox lackeys asslicking the company and attacking almost every thread even with mild criticism of the game.
Lol, what was your mod about?Lol at how when they banned my mod it was news on Arstechnica.
Has to be my favorite Streisand Effect.
https://arstechnica.com/gaming/2016...-stellaris-whites-only-mod-draws-controversy/Lol, what was your mod about?
Whites only mod for the human civilizations.Lol, what was your mod about?