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Agreed, nothing wrong with the pitch at all! Backed. Good luck, your target seems realistic enough.
sharp suits.
Stahp! Anyway, I'll be doing some writing on this one, so some of the same black ichor might leak through.I can't fight with the memories of Cyclopean.
Stahp! Anyway, I'll be doing some writing on this one, so some of the same black ichor might leak through.I can't fight with the memories of Cyclopean.
sharp suits.
The jacket lengths seem to be way off on most of them, especially the guy with the full french cuffs showing
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Hey Scrawled, best of luck.
There was a question upthread that didn't get addressed: some here don't like radial menus. Will the radial menu be the only way to issue commands, or will you have robust keyboard input as well?
You won't have to use the right click radial menu at all if you do not want to use it.
Regarding the art direction, it's more than a little bit "indie-y" (particularly when coupled with their current animations), and it's fairly obvious why some people might not like it.
Yet the character portraits in the video suggest to me that the artist is highly skilled. People are the hardest subjects to draw, harder even than animals; we ARE people, after all, so we're cued in to the most minute details of a person's posture, facial structure, proportions, et cetera.
The portraits in the video are far above DeviantART-tier (though an elite few DeviantART users are consummate experts), and frankly are a lot better than PoE's portraits, for example.
The art style and direction are appealing to me (perhaps not my ideal choice, but certainly not unappealing). So, in terms of art and atmosphere thereof, I like what I see.
Introducing ANGST
Greetings fellow Arkham Residents!
We're proud to introduce a game system unique to our game and it is called ANGST.
In Stygian, choosing the moral or the mutually beneficial path is sometimes the toughest. You may want to rescue a friend from the clutches of the Cult but trying that may mean suicide or in another case you'll lose the poor kid who follows you blindly into the oblivion. Stygian rarely offers safe passages or happy endings. From the beginning, one of our goals was exploring the concepts of loss and sacrifice. On your journey you'll be losing things one by one, your comrades, your sanity and your moral values.
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This reflects to the mechanics as "ANGST" system in Stygian. Your pain and despair collects like a sort of black experience throughout the game and with ANGST you gain access to unique perks like Masochism which allows you to gain small amounts of Sanity whenever you receive a certain amount of damage or Ill-tempered which allows you to gain more ANGST whenever you mistreat a friendly character in a dialogue.
You'll also be collecting small amounts of ANGST whenever you take a critical hit, develop a mental condition or bleed for a certain period of time etc. ANGST opens new doors to some very interesting choices for the player to consider.
I'd say it works in spite of the pitch, not because of it. Case in point: myself. I couldn't bring myself to watch the whole pitch, but after looking into the game I'm actually really interested. I was also really interested in Cyclopean at the time as well and was pretty bummed when it got cancelled. So I'm definitely following this. But I still think the pitch is pretty bad.Judging by the pretty good start, the pitch works.
Watch the pitch if you have a few minutes to kill ... unless you have something against nerds having fun.I haven't even watched the pledge video. Pledged immediately based on the the few videos and pictures (and communication) they shared here with us.![]()