2. When commenting on System Shock 2, which many consider an RPG, you said:
"System Shock 2 was almost a role-playing game. Almost. They had the character stuff down, the skill stuff down, but you never really made a choice, in my opinion. The ending was set; your path was set. If, at one point, there was a moment where you could've made one decision that changed the ending, that would've made it a barebones role-playing game, and a good one."
Bioshock gives you a few choices, yet it's a pale shadow of its glorious predecessor. Mass Effect 2 has much better choices than the first game, yet it's a shooter with choices (unless, of course, you disagree). Any thoughts?
Chris Avellone: Bioshock is a shooter with choices, it's the lack of character construction phase that prevents an RPG comparison. This is fine because Bioshock's not billed that way and I had a lot of fun (and fear) while playing it. I also don't mean the a set persona for the main character prevents the RPG experience, either, I'm talking about the choices in building that persona with different paths at the outset, which you had in System Shock 2 with the interactive career path options.
Regardless, I did not go into SS2 expecting an RPG. What I did get was a great game. There's a reason I continually cite System Shock 2 as a "design doc" game developers should play - it got so many things about the game experience right, it's a must-play title.