BANANA CONDUCT
Arcane
My love is accidentally shaped like a spear
literally who gives a shit
Superpowers are Aldmeri and Empire. Why not Argonians too?
I killed Vivec in my first playthrough, but never again. Killing him gives him the easy way out -- he dies, and his soul goes to wherever it's going to go. Whether he dies now or later won't affect his subsequent eternity, so I see no benefit in hastening his arrival to the afterlife.>Makes a TES lore thread
>includes and talks about the games after Morrowind
Fuck off.
Also fuck the Tribunal. I always try to murder those fags in my playtroughs, ever since I realized Vivec impaled Nerevar with his penis sword.
Just a shame it isn't possible to join him in the end...
"I didn't play Oblivion for nine years," he says. "It was hard, because I was still contributing in some capacity, but I didn't have that level of control. The Empire depicted in that game is not the Empire that I imagined, that I wrote about. It's hard watching it get away from you like that, but it's part of gaming. Games are made by so many different people, no one can really take ownership. It doesn't just belong to the company, it belongs to the players, too, and all the people who interpret it. That's what makes it so powerful, and so fun."
"I didn't play Oblivion for nine years," he says. "It was hard, because I was still contributing in some capacity, but I didn't have that level of control. The Empire depicted in that game is not the Empire that I imagined, that I wrote about. It's hard watching it get away from you like that, but it's part of gaming. Games are made by so many different people, no one can really take ownership. It doesn't just belong to the company, it belongs to the players, too, and all the people who interpret it. That's what makes it so powerful, and so fun."
- Kirkbride
I don't know about the deep lore of TES, but when you sided the Empire or Stormcloaks, and afterwards asked some of the common people what has changed for them: they told you nothing changed. The common people did not gain anything regardless who remained in power. Exactly like in real life. Politicians only caring about themselves, doing whatever needs to be done to maintain their power and get the big moneyz in their own pockets, while the common people still struggle in their daily lives.
Me too, but there's so much incredible content looking forward that it would have to be a spinoff. We still have long, era-spanning arcs to tie up that stretch back to Daggerfall.As for TES lore, I'd like to see a game set during the Remen Empire, one at least before the Septim one.
The Codex does not have a thread dedicated to TES lore. I'm extremely disappointed, legitimately shocked, and frankly saddened that nobody here has thought to discuss TES lore in depth.
Questionable to poor game design choices aside, TES has the most unique, thought-provoking, and literati-quality lore of any RPG. It's not even a contest. And yet, the Codex seems strangely unaware of just how deep the rabbit hole goes. This thread is for all the Alices of the Codex -- jump on in.
- Why disappointed? Because quality discussion has a home here, and this particular quality discussion has not yet found its home here.
- Why shocked? Because although the Codex is full of average IQ mongoloids, I thought you would have picked up this topic long ago.
- Why saddened? Because you're missing out, and you don't deserve to miss out.
Delving into TES lore isn't possible via writing some opinion piece explanation. The only way to understand it is through discussion. So here is a simple, recent, and easily accessible launchpad discussion:
Of the three main humanoid entities in Skyrim, who holds moral superiority -- the Empire, the Stormcloaks, or the Aldmeri Dominion?
I argue in favor of the Stormcloaks, because they are unwittingly fighting for the existence of Nirn. True to their ideological origins as the Aldmer progeny of certain Old Ehlnofey, the Aldmeri Dominion wants to unmake the world. Talos is the greatest benefactor to maintaining Nirn's existence. Outlawing Talos worship could conceivably remove Talos from existence altogether via mythopoeia. (Though, it's probably impossible to remove Talos from existence, because he achieved CHIM and is a living divine, so he is therefore aware of himself. BUT, his power would be considerably less without worshippers or at least acknowledgement.)
By allowing the Aldmeri Dominion to outlaw Talos worship, the Empire has placed itself in a position of weakness from which it cannot recover without military victory. Furthermore, lessening Talos's power invariably lessens the power of men in general (as an ideology of mannishness), because Talos emphatically intervenes on their behalf through his mantling of Shor.
The Stormcloaks are correct, although they don't know it, because they fight to preserve Talos's worship, and thus Nirn itself.
Which leads to a larger series of questions. Is Nirn worth preserving? Was LKHN wrong, right, or neither?
That's what happened when my bro gave Morrowind radiant ai.
TES lore has no concept of canonical lore, not even anything you read ingame is considered canon because of unreliable narrators. There's quite a few books that flat out contradict each other on important topics.I got into some TES lore stuff near the end of my recent Morrowind playthrough.
The most interesting thing about it, and you seldom see this mentioned, is that TES lore early on was a community driven effort, blurring the lines between canonical lore and fan fiction.
I am not aware of any other game that went through a similar process.
so would you describe cyrodiil as a jungle or not?Canonical lore of the first tier is what the player literally experiences within the game and nothing else, at least that's what Todd said in his interview with UESP, and I agree with his take on this matter.