People like Oblivion not because they like the design (or lack thereof) but because they like sandbox games a lot. It's probably the hottest RPG genre these days, which is why everyone's jumping on it, including Bioware.
Sorry, but this makes no sense. Surely you understand that the sandbox genre is the product of game design, so when you say that people like Oblivion not because of it's design but because they like sandbox - you are contradicting yourself. Design has everything to do with it - wheather that design intails dumbing down certain aspects of a game or creating a huge open world, or doing the opposite - all of it is still by design! Besides, you are now talking about popularity of certain genres, which is not what my argument was about. I merely mentioned Oblivion as a response to how non-sensical it is to defend your design decisions by dismissing criticizm as nothing more than personal preference.
Coincidentally, that's why Witcher 3 is the #1 game and not only on the Codex and that's why every Bethesda game is a huge hit regardless of how badly they fuck up the design - compared to Fallout 4 Skyrim is a fucking masterpiece.
I think you are simplifying things too much. If you had a valid point here, then it would follow that every open world sandbox game would be more successful than any non-sandbox game, but this is not the case. Hell, Call of Duty alone debunks your argument. There are many reasons why Bethesda's games are so popular and choosing the sandbox open world design may play into it to some degree. But you are ignoring the fact that they also dumb down their games a lot, which is also by design so that they can appeal to wider audience. You ignore the modding support. You ignore the graphics, the marketing, the production values, etc. But, none of this has anything to do with my criticisms of your game.
We've talked a lot about Oblivion back when it was released and not a single person ever produced a semi-decent argument defending the design flaws. They simply liked the gameplay, that whole 'go anywhere, do anything, forget about the main quest' thing and were willing to overlook the flaws, i.e. nothing but a strong personal preference.
Exactly! But that is not what I was doing when I was criticizing your game. My criticism is focused on the objective fact where despite a huge amount of choices in AoD, the game plays more as a cold, detached from humanity stats management game than a roleplaying game due to it's design which shoe horns players into constant brick walls they had no way of predicting. So the player is often times forced to choose the stats and actions not based on what would be the most natural or logical choice for that character, but based on meta-knowledge and what is the most efficient solution for that particular situation. Now, I will grant you that you can make an argument how there is some personal preference involved here in the sense that there are players who prefer fanatical "no way out-no compromise" scenarios vs those of us who wish a bit more flexibility so that we don't have to play your game with goddamn meta-knowledge half of the time. But you can't honestly stand here and pretend that your design choices don't come with a particular set of problems that might actually work antithetical to the RPG genre.
And don't get me wrong, most of your ideas are brilliant and in principle I support them. I am just not happy with how it turned out and think you can do much better next time if you actually come out of the echochamber of your retarded fanboys.
PS. 12% of all players completed the infiltration quest which means that at least twice as many people attempted it, yet only two complaints about that Centurion.
Oh yes, we are just going to ignore the fact that the majority of your player-base comes from people who have been pushing for exactly that type of design, and we are just going to ignore all those who didn't bother to complain,.... aaaaaaand just for extra objectivity measure we are also going to ignore all those who complained about similar things, but came up with different examples,... NO skewed confirmation bias here - this is statistics 101 and quote "the logical conclusion is that you simply don't like the design, not that the design is objectively bad." Brilliant! Just brilliant reasoning there, Vince! Seriously, you need to come out of your echochamber into the real world a bit.