Non-Edgy Gamer
Grand Dragon
- Joined
- Nov 6, 2020
- Messages
- 17,656
Which was a good thing, actually. It encouraged you to take your time and explore. Or would you rather a quest compass or other such highlighting to tell you were the important NPCs are?That was always one of my problems with BG: I have the obsessive tendency to open every door in, say, Beregost, before leaving the area... and there's really not much there. (Which is of course realistic, if anyone cares about such realism.) Still, some items you could steal from NPCs were just mind-boggling so I always kept doing it instead of moving forward with the game...
If you were a completionist, you'd get some small rewards, and maybe a quest or something. However, you'd also get people telling you to leave and/or threatening to call the guards. It was realistic, and a diversion for the player in a small town that otherwise didn't have much to do.
BG2 tried to strike a balance and marked points of interest on the map for you. There were still things you could find on your own, but it seemed like the devs gave up on hiding random quests for the player to find in hole in the wall taverns or warehouses. They were there, just not nearly as often.