Curratum
Guest
https://www.mmorpg.com/previews/bards-tale-4-the-directors-cut-impressions-1000013907
leveraging the power of Unreal 4, giving it a much stronger visual consistency. In short, it dialed up visual immersion to 10 and I think it shows.
How is switching from fully dynamic lighting - a hallmark of UE4, to pre-baked, pre-calculated, static lightmaps - a hallmark of fucking Quake 1, "leveraging the power of UE4", you insufferable shills?