thesheeep
Arcane
If you were going that route, I'd opt for Rogue Legacy. At least that one has stats
But honestly, I do not consider those roguelikes. While the possibility to die at every step, permadeath and the procedurally generated world are a must-have for any roguelike, there is more.
Another must-have to identify as a roguelike is being an RPG. Meaning based on character skill instead of player skill, and a meaningful character system. Which is why games like Spelunky are not roguelikes, though certainly inspired by those.
But honestly, I do not consider those roguelikes. While the possibility to die at every step, permadeath and the procedurally generated world are a must-have for any roguelike, there is more.
Another must-have to identify as a roguelike is being an RPG. Meaning based on character skill instead of player skill, and a meaningful character system. Which is why games like Spelunky are not roguelikes, though certainly inspired by those.