Cat Headed Eagle
Learned
- Joined
- Jan 21, 2023
- Messages
- 3,772
DS1's combat feels harder hitting, like you're actually swinging heavy weapons around. DeS feels more action figure-y, if that makes sense. More like 2 I'd say.
DS1's combat feels harder hitting, like you're actually swinging heavy weapons around. DeS feels more action figure-y, if that makes sense. More like 2 I'd say.
Did they change her in the Remaster? Because in the PTDE she was basically making The Beatles harder.Witch Beatrice was a hero today
In NG she is useful because e.g. if a king grabs her you can just get medieval on his ass and the net effect of the kings' increased HP and your expanded options is positive to you. Also, she blasts the kings even while you're rolling through their attacks. However, in NG+ she's no longer beneficial, I think, because then they're really more powerful.Did they change her in the Remaster? Because in the PTDE she was basically making The Beatles harder.Witch Beatrice was a hero today
the guy's a bit too shouty but surprisingly funny video nonetheless
4 games later and they've never made anything as harrowing as the Anor Londo roof approach, the Tomb of the Giants, or the Forest Covenant.
True challenge was blightown at 15fps. with toxic. which is what PS3 version did.
True challenge was blightown at 15fps. with toxic. which is what PS3 version did. Hell even years later when PC release was happening it still had that issue. and you needed top pc to push through limit and get 30fps other wise game would halve framerate.
4 games later and they've never made anything as harrowing as the Anor Londo roof approach, the Tomb of the Giants, or the Forest Covenant.
Well that is just result of bonefire mechanic breaking things and it is going down since Demon's Souls as this was true harrowing game back then when you only got bonfire IF you killed boss.
There's challenging and then there's so infuriatingly frustrating that it loses its fun. I eventually got past the archers in Anor Londo by watching strategies on YouTube. I went to do an entirely different section of the game just to get that ring that makes you invisible just to get past those archers. Maybe I'm not the target audience, but I wouldn't want to play a game that's full of sections like that. I'll bet that focus groups (or maybe tracking achievements, or similar analysis) told the devs that more people would play their games if they didn't have sections like Anor Londo.4 games later and they've never made anything as harrowing as the Anor Londo roof approach, the Tomb of the Giants, or the Forest Covenant.