Hellion
Arcane
- Joined
- Feb 5, 2013
- Messages
- 1,695
It also took 1 or 2 years for the Division 1 to get this much end-game content with updates/DLC. TD2 seems to have much more going for it at launch: missions/side-missions, Bounties starting at a lower level, set items available early as well, the Conflict PVP game, open-world faction activities (I've found at least 6-7 different types of such "missions" so far), Clan activities, the whole settlements sub-game, random roaming Named bosses, more extended Dark Zone PVE and PVP options, plus the arrival of Black Tusk Forces during the end-game "crisis" that seems to change things quite a bit, as well as the class "specialization" that opens up at the same time. I'm sure I'm forgetting something or have probably not seen everything yet because I haven't reached level 30.
If only the actual main/side-missions that you must complete in order to progress the story weren't so god-damned boring and repetitive, as I stated before.
If only the actual main/side-missions that you must complete in order to progress the story weren't so god-damned boring and repetitive, as I stated before.