The word is that they will be patching the game sometime on the 9th. Just in time for RK47 's second play through.
Considering time cost for DA2 it made pretty good coin. It also outsold most other BIO games including the precious BGs and even NWN which was BIO's most successful game prior to DA1. As for expansion cancellation, that was dumb. An expansion is cheaper and they may have bena ble to garner some good will if they did well.. Afterall, NWN OC got (unfairly) bashed but they made 2 expansions for it which were more well received (though SOU is overrated). The same easily could have happened with a DA2 expansion.
enlighten me with one Biowares game(excluding DAO) that sold more than 4 mln
goal for Dragon Age is Elder Scrolls numbers
just because you keep repeating it doesnt make it true.
EA are fucking greedy jews but they are not complete idiots. You really believe that they looked at Bio`s resume : ~1mln sales, 2 mln, 1.5 mln, 3 mln, 1.5 mln, 3 mln, 5 mln, 3 mln, 2 mln, 4 mln and told them "your next game better have that 17+mln sales or we will be very disappointed"
Dead Space 3 sold like shit for AAA title and EA did not hesitated to "restructure" them Bio had that shitty streak of TORtanic, DA2 and ME3 ending and yet in 2014 they have 3 games in development
On November 18, we released Dragon Age: Inquisition to the world. Since then, the team has listened to feedback and is working towards the first of an ongoing series of patches and feature/content updates in an effort to support your DAI experience.
As a live service, we wanted to let you know about our strategy moving forward. Here’s a brief outline of two initiatives we’re working on, in order of priority.
Priority 1 – Patches
We’re committed to providing long-term gameplay and stability improvements. We have already released a Day 1 Patch, and in December we will release our second patch. We expect the patch to roll out on PC, PS3, PS4, and Xbox 360 on December 9, 2014. We are working hard to get Patch 2 out on Xbox One as soon as possible.
Patch 2 is focused on stability, but does include numerous improvements and fixes across the board. Full patch notes will be available soon, but generally Patch 2 includes fixes to:
Beyond Patch 2 we’ll continue to release patches that focus on gameplay improvements. We’ve already lined up a number of improvements and fixes we’d like to include in Patch 3, and of course we’ll continue listening to you to make sure we’re addressing your concerns.
- Stability – Various crashes, freezes, audio/voice glitches, and many stability improvements.
- Gameplay – Conversations, quests, plot states, combat, UI, camera, controls, follower/enemy AI and path finding, exploits, radar, and search.
- Multiplayer – In addition to some of the gameplay improvements listed above, multiplayer fixes also cover areas such as animations, game mode bugs, stat reporting, and stability/crash fixes.
- PC – Numerous control & UI fixes, fixes to some hitching, improved Mantle performance, graphical glitches.
I wanted to call out a few specific topics as well, as they relate to patches:
- Keyboard & Mouse controls – Patch 2 includes the first range of fixes towards addressing the feedback we’ve received on the PC controls; it cleans things up so you’ll see fewer problems with the current layout. This gives us a more stable base upon which to work. After Patch 2 goes out, our next priority is to improve the PC mouse/keyboard controls further. We’re investigating how to expand on PC usability and functionality to address specific requests from the community. Keep an eye on this thread by Mark Darrah for more updates.
Priority 2 – Features and content
- Some people have reported problems with party banter firing. To find out more about how the Banter System works please go here. We have also identified that in some edge scenarios, banter isn’t firing as often as we’d like, so we’ll be increasing the percentage chance of it happening. This increase will come after Patch 2.
As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time. We’ll be creating these new features and content and adding them into your game over time because we love our DAI players. Multiplayer will also be receiving regular content updates.
In closing, I’d like to thank you for your patience. We appreciate your feedback, so keep it coming! We’re going to keep working on these patches and content while you’re off adventuring in the world of Dragon Age. In the meantime, please visit EA’s help website for the latest workarounds and updates.
How do you incorporate that into the next game for each player? Unless DA4 is going to be table missions: the game.
Something like "table" missions would be part of it. I'm sure you'll have to interact with the new Pope sometime and it will be like the Warden mission. Maybe an elevated version of that.
With unadulterated bullshit of course, same as it ever was.
You know, I'll probably have a lot of fun with this game when I get round to playing it a few years from now. I always ignore my companions, aside from quest-creation, and the main plot in Bioware games (the few that I've played) and I can just have fun doing something autisticly pointless, like Hinterlands completionism. You might, rightly, laugh and jibe at such pointlessness but most games have that kind of shit and I couldn't imagine it being any more autisticly dumb than playing Path of Exile for 2 hours a night, 5 at weekends.
For the record, you can speed run through the War Board missions by setting the clock in the corner of your screen (put the DA:I application into windowed mode) a day forward each time you assign your three advisers missions. It turns the War Board annoyance into a mildly compelling mini-game.
Rubbish controls, dull combat, and a general sense that it's not quite sure what it wants to be, let down an otherwise entertaining and regularly amusing world-saving romp. 6/10
For the record, you can speed run through the War Board missions by setting the clock in the corner of your screen (put the DA:I application into windowed mode) a day forward each time you assign your three advisers missions. It turns the War Board annoyance into a mildly compelling mini-game.
Want a better way to artificially pad the length of your game?For the record, you can speed run through the War Board missions by setting the clock in the corner of your screen (put the DA:I application into windowed mode) a day forward each time you assign your three advisers missions. It turns the War Board annoyance into a mildly compelling mini-game.
I recently played some other game where that trick worked (can't recall which one, though), and I can't believe that some games still rely on the system clock for such operations.
Want a better way to artificially pad the length of your game?For the record, you can speed run through the War Board missions by setting the clock in the corner of your screen (put the DA:I application into windowed mode) a day forward each time you assign your three advisers missions. It turns the War Board annoyance into a mildly compelling mini-game.
I recently played some other game where that trick worked (can't recall which one, though), and I can't believe that some games still rely on the system clock for such operations.
I am story and casual oriented gamer (except muh strategy/tactical games) too but even for me DAI is just too faggy to touch.
"The OC was sub-par, but I think Hordes is superior to Dragon Age: Origins."
I wouldn't go that far. Lots to love about Hordes, but I'd still give the edge to DA1. Maybe.