Yet they end it on a cliffhanger, the assholes.there's already another DA planned? what are they trying to do? establish the Call of Duty series of AarPeeGee?
As long as this continues to be profitable for EA they will keep cranking these games out.
DA2 sold like shit. This game will have to sell a good amount for them to make a fourth one.
Thoughts on final battle:
Thoughts on final battle:
Wow... was it hard ?
As long as this continues to be profitable for EA they will keep cranking these games out.
DA2 sold like shit. This game will have to sell a good amount for them to make a fourth one.
As long as this continues to be profitable for EA they will keep cranking these games out.
DA2 sold like shit. This game will have to sell a good amount for them to make a fourth one.
If it was not profitable, this game would have never been made.
Of course, but it damage the brand image greatly in the eyes of the players, which is why Inquisition had about 4 years of development and tries so hard (to its detriment) to be huge in scope. This game cost a lot more than DA2, and needs lots and lots of money to be considered profitable, while DA2 selling less than DAO was still very profitable.As long as this continues to be profitable for EA they will keep cranking these games out.
DA2 sold like shit. This game will have to sell a good amount for them to make a fourth one.
If it was not profitable, this game would have never been made.
Which would have been a good thing. :DAs long as this continues to be profitable for EA they will keep cranking these games out.
DA2 sold like shit. This game will have to sell a good amount for them to make a fourth one.
If it was not profitable, this game would have never been made.
fucking. blech. I can't imagine ever playing it again. if you're only starting to play it now, take my advice: don't go for completionism in the hopes you'll leave imaginary computer world a better place. the game doesn't notice one way or the other.
Well, in Bioware's defense, they probably didn't want the epilogue to commit to anything in the narrative they aren't willing to incorporate as a consequence in the next game. They seem to be becoming slightly more intelligent about that.
I dunno about that, in this game you get chose rulers and the next pope and new orders of templars/mages.
How do you incorporate that into the next game for each player? Unless DA4 is going to be table missions: the game.
How do you incorporate that into the next game for each player? Unless DA4 is going to be table missions: the game.
Something like "table" missions would be part of it. I'm sure you'll have to interact with the new Pope sometime and it will be like the Warden mission. Maybe an elevated version of that.
As long as this continues to be profitable for EA they will keep cranking these games out.
DA2 sold like shit. This game will have to sell a good amount for them to make a fourth one.
If it was not profitable, this game would have never been made.
Part of DA2's problem was it being made super quick on a tight budget, so it probably did make a profit but that wasn't some big win for them. It sold a lot less than Origins and EA want big super hits, not break-even okay games. If 4 years, a massive budget and all this marketing can't make Inquisition sell at least more than Origins did I don't think EA will be very happy. Skyrim sales are the goal, and those were 4 or 5 times Origins' sales.
As long as this continues to be profitable for EA they will keep cranking these games out.
DA2 sold like shit. This game will have to sell a good amount for them to make a fourth one.
If it was not profitable, this game would have never been made.
Part of DA2's problem was it being made super quick on a tight budget, so it probably did make a profit but that wasn't some big win for them. It sold a lot less than Origins and EA want big super hits, not break-even okay games. If 4 years, a massive budget and all this marketing can't make Inquisition sell at least more than Origins did I don't think EA will be very happy. Skyrim sales are the goal, and those were 4 or 5 times Origins' sales.
As long as EA keeps their Shareholder happy, and making money that is all BioWare/EA need to do. That is their only job.
As long as EA keeps their Shareholder happy, and making money that is all BioWare/EA need to do. That is their only job.
Their market strategy is betting big and expecting a huge return. Return on investment is what all these media companies rely on, not just making some kind of profit. Trust me, if this game sells 3-4 million it's a massive disappointment.
This has been a problem with BioWare games for a long time now, and with the quantity over quality they seemed to be going for this game. I dont see how it would be any different.
Sadly, instead of being praised for their brilliant itemization or encounter design in Baldur's Gate. Fans seemed to praise the characters and romances, instead of the previously mentioned stuff. Eventually this praising of the wrong things would lead to the modern BioWare.
Uhm, you might want to replay the NWN games to refresh those memories.The problem is they weren't responsible for a great deal of that. The D&D 2.5? ruleset was. D&D 3rd ed also wasn't that bad, which is why NWN, NWN 2, and the games of its generation weren't complete shit.
I don't see how this helps your argument since SPECIAL wasn't a tabletop ruleset and it wasn't a very good system either.From the time Bioware abandoned D&D, they've sucked at itemization and encounter design. Same goes for Obsidian except Obsidian made a SPECIAL game in-between D&D and their own ruleset games.
This comparison doesn't make sense. ME and Alpha Protocol are action games, what you do largely isn't affected by stats (and where it does, it's usually for the worse). The only proper comparison would be DA:O and the Infinity Engine games, which are both stat-based RPG's where you control a party.The moment these CRPG designers get off the well-beaten path of tabletop rulesets, they flounder and are driven by corporate management into hybridizing action games. ME, Alpha Protocol, DA, they're all action-RPG hybrids and they all have the same style of AAA action gameplay backed by herp-derped systems. All those years of devs talking about how CRPGs are different from tabletops and needed their own rulesets, and this shit is what they come up with... It's the biggest joke of them all.