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The Dragon Age: Inquisition Thread

Crevice tab

Savant
Joined
Jul 4, 2013
Messages
224
At this stage they can just make "games" in the style of Telltale adventures. Then they can keep making their dialog-heavy cutscenes and finally do away with what they consider gameplay nowadays. I doubt it would make the games any worse.

They should just make majestic cinematic pansexual SJW porn- after all most of their audience seems to be more interested in that rather than in any minor game elements.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,882
Location
Lulea, Sweden
They should just make majestic cinematic pansexual SJW porn- after all most of their audience seems to be more interested in that rather than in any minor game elements.

If they wanted to pander to the majority of their audience then they would have replaced the homosexual romances with heterosexual. Or even brought back the whorehouses.

anyone else noticed that? Not the lack of whorehouses, they are hardly a needed addition, but the complete lack of prostitution to add to the total lack of people having been raped in a wartorn setting. I am not talking about that as an option for the player to engage in, I am talking about how it seems like it don't exist in the setting at all. Its like the Star wars of fantasy settings when it comes to this.
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
anyone else noticed that? Not the lack of whorehouses, they are hardly a needed addition, but the complete lack of prostitution to add to the total lack of people having been raped in a wartorn setting. I am not talking about that as an option for the player to engage in, I am talking about how it seems like it don't exist in the setting at all. Its like the Star wars of fantasy settings when it comes to this.

as well as in all other ways? there's no grit at all in Thedas. it's a bright and bubbly heroes-fix-everything fantasy world that mistakenly attempts mature themes by a typically misguided go at fantasy racism. this is hardly an uncommon aesthetic. if you want to object to the series for being low-consequence, "not enough rape" isn't really an interesting place to start.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Messages
20,856
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Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
DaO had implied rape, whorehouses and more grim dark tone lifted from Warhammer, WH40K and Saga of Ice and Fire but this was game which came before Bioware embraced Yankee SJW which has roots in Puritanism. But if you want hm... ''mature'' themes like this you have to play potato or french games; its doesn't changes the fact that since game went AAA you won't have any real controversy anymore cause games must sale to everybody those days; just compare Daggerfall with Skyim or TESO.
 

PhantasmaNL

Arcane
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Joined
Nov 20, 2012
Messages
1,657
PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
check the babe running on my awesome rig


Tis like ye'olde adventure games, only much more worse...
6470112ce59876c31a22c02324edbf0c35d63ccf.jpg


This game had torture and rape in it, was rated 18 (or 16 depending on your country) and banned in Oztralia. It sold like hotcakes and was the or close to the best selling game that year. It is impossible to make something like that today. (The game was riding the wave of the fmv fad, and in that genre it wasnt bad). Part 2 may have been approved by sjw since the pc was bi, had a gay friend and visited the local s&m club in weekends. (This game was shit).
 

cvv

Arcane
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Joined
Mar 30, 2013
Messages
18,892
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
So I pirated it, for scientific purposes, played it for about a half-hour and I was laughing the entire time.

I had read some people whining about the interface and combat but knowing the Codex is full of edgy bitches I didn't think much of it. But this time the bitches are right. This game is not playable on PC - as simple as that. It's probably the worst interface port I've ever seen. And the combat is a galactic joke. In DAO combat was GFWII, in DA2 it was bad but I eventually got used to it but in DAI it's just idiotic button mash. Like a retarded Kingdom of Amalur version for even bigger dumbfucks than those who enjoyed KoA.

I'm soooo glad I didn't vomit 60 euro into that. Beware apparently improved the PC interface in the first patch and promised to keep working on it so I'll keep it installed and see how it goes. But right now it's - as a guy on Metacritic said - "quit honestly an abomination of some warped reality".
 

Bleed the Man

Arcane
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Messages
655
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Spain
Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I'm soooo glad I didn't vomit 60 euro into that.(...) if I paid money for that I would either sue or kill somebody.
It's not the money spent that hurts, it's the time invested in this game that does. Thing is, for that, I can only blame myself and my own stupidity. I should have left the game after Skyhold, it was obvious that the game won't change anything till the finale, but I had to keep going, I had to do the stupid fetch quest because "maybe one is alright, maybe one has effect in the rest of the game"... At least I can critizise it with plenty of knowledge of what I'm talking about, which is hardly a consolation.
 

PhantasmaNL

Arcane
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Joined
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Messages
1,657
PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
Strangely i have no issues with the UI, apart from the useless tac cam. I use the same kbm control scheme as i use for example with TESO. Combat is indeed a boring affair, a bit more involved if you melee.
 

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
So I pirated it, for scientific purposes, played it for about a half-hour and I was laughing the entire time.

I had read some people whining about the interface and combat but knowing the Codex is full of edgy bitches I didn't think much of it. But this time the bitches are right. This game is not playable on PC - as simple as that. It's probably the worst interface port I've ever seen. And the combat is a galactic joke. In DAO combat was GFWII, in DA2 it was bad but I eventually got used to it but in DAI it's just idiotic button mash. Like a retarded Kingdom of Amalur version for even bigger dumbfucks than those who enjoyed KoA.

I'm soooo glad I didn't vomit 60 euro into that. Beware apparently improved the PC interface in the first patch and promised to keep working on it so I'll keep it installed and see how it goes. But right now it's - as a guy on Metacritic said - "quit honestly an abomination of some warped reality".
I had the same sensation, i think the key to "enjoy" it is doing what Zed did. Just play it full popamole, and expect nothing.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,892
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
So I pirated it, for scientific purposes, played it for about a half-hour and I was laughing the entire time.

I had read some people whining about the interface and combat but knowing the Codex is full of edgy bitches I didn't think much of it. But this time the bitches are right. This game is not playable on PC - as simple as that. It's probably the worst interface port I've ever seen. And the combat is a galactic joke. In DAO combat was GFWII, in DA2 it was bad but I eventually got used to it but in DAI it's just idiotic button mash. Like a retarded Kingdom of Amalur version for even bigger dumbfucks than those who enjoyed KoA.

I'm soooo glad I didn't vomit 60 euro into that. Beware apparently improved the PC interface in the first patch and promised to keep working on it so I'll keep it installed and see how it goes. But right now it's - as a guy on Metacritic said - "quit honestly an abomination of some warped reality".
I had the same sensation, i think the key to "enjoy" it is doing what Zed did. Just play it full popamole, and expect nothing.

Trust me, I got no problem playing popamole RPGs - DAO, DA2, the MEs, Skyrim, I've done them all.

And I expected DAI to be a similar experience. Like when you get back from work at 7 pm and watch a Marvel movie. It's infantile and retarded but you're too exhausted to watch anything more brainy. But DAI is not even that. It's like coming back from work and trying to watch a badly encoded TS version of a completely empty and soulless Hollywood product, like the 3rd Hobbit movie for example. Seems the reports of Bioware death were not exaggerated at all.
 

Zed

Codex Staff
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Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Bioware hasn't made an improved game with DA:I. They've made an entirely new game. A game which they had no experience making (and it shows), directed at the wrong market (and it shows) and which doesn't accomplish nearly the same things previous games in the series did (and it shows). It keeps coming back to brand identity and Bioware not having the slightest clue how to make a Dragon Age game, because at this point, that means a million different things to a million different people. They can't possibly effectively cover every base they now need to, yet they try and (again)... it shows. Everything about their design is a compromise and there remains no fundamentals to base a game on, let alone a series.
uh...
this game is exactly the same as DA2 but expanded (bigger zones, more content), and with some added war table system and that's it.
far from an entirely new game.

I actually think they captured the "dragon age feeling" (whatever that is) rather well.
 

DalekFlay

Arcane
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Joined
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Messages
14,118
Location
New Vegas
uh...
this game is exactly the same as DA2 but expanded (bigger zones, more content), and with some added war table system and that's it.
far from an entirely new game.

I actually think they captured the "dragon age feeling" (whatever that is) rather well.

The combat is nothing like DA2's and the quest design is ten times worse. Not sure what game you're playing.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
uh...
this game is exactly the same as DA2 but expanded (bigger zones, more content), and with some added war table system and that's it.
far from an entirely new game.

I actually think they captured the "dragon age feeling" (whatever that is) rather well.

The combat is nothing like DA2's and the quest design is ten times worse. Not sure what game you're playing.

exactly the fucking same
 

dryan

Arcane
Joined
Jan 14, 2014
Messages
1,443
Not exactly the same. DA2 had this great feature where you could hold the attack button and your character would get within range of the nearest enemy and auto-attack it, but if you do that in DA:I you hit empty space unless you manually get within range. :decline:
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Bioware hasn't made an improved game with DA:I. They've made an entirely new game. A game which they had no experience making (and it shows), directed at the wrong market (and it shows) and which doesn't accomplish nearly the same things previous games in the series did (and it shows). It keeps coming back to brand identity and Bioware not having the slightest clue how to make a Dragon Age game, because at this point, that means a million different things to a million different people. They can't possibly effectively cover every base they now need to, yet they try and (again)... it shows. Everything about their design is a compromise and there remains no fundamentals to base a game on, let alone a series.
uh...
this game is exactly the same as DA2 but expanded (bigger zones, more content), and with some added war table system and that's it.
far from an entirely new game.

I actually think they captured the "dragon age feeling" (whatever that is) rather well.

Except it's double the Derp for half the Durr.
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
Bioware hasn't made an improved game with DA:I. They've made an entirely new game. A game which they had no experience making (and it shows), directed at the wrong market (and it shows) and which doesn't accomplish nearly the same things previous games in the series did (and it shows). It keeps coming back to brand identity and Bioware not having the slightest clue how to make a Dragon Age game, because at this point, that means a million different things to a million different people. They can't possibly effectively cover every base they now need to, yet they try and (again)... it shows. Everything about their design is a compromise and there remains no fundamentals to base a game on, let alone a series.
uh...
this game is exactly the same as DA2 but expanded (bigger zones, more content), and with some added war table system and that's it.
far from an entirely new game.

I actually think they captured the "dragon age feeling" (whatever that is) rather well.

It's...not really like DA2 at all. The scale of what we might laughingly call the plot is entirely different, the scale of the setting is different, the combat has been completely overhauled into an action hybrid, the majority of the game's spaces are open/undirected in an attempt to mimic Baldur's Gate-style "wander around and find shit to do" with, as has been said many times, more of an Assassin's Creed/MMO level of success at immersion...

The only real similarities to DA2 are the insufferable voiced protagonist and the fact that you can only talk to your companions at home. Beyond that, similarities are strictly superficial.

DA2 had a fuckton of faults--the unlovable generic jerkface protagonist who is inevitably the result of voicing the lead in an RPG, the immensely watered-down dialogue system Bioware seems to be sticking by, the almost uniformally cringeworthy companions, the inexcusably recycled environments, and, depending on how you feel about that sort of thing, the overall arc that's mostly just Things That Happen to a Guy rather than anything coherent--but at least it didn't waste one hundred hours of my life implying that its various side-bullshit made any difference, and for that it is the infinitely superior product.

as has been said before, if Inquisition were -just- the main plot, it would merely be a disappointment, with a few good moments mixed in, often undercut by their often being emotionally manipulative with the simplest symbols and not particularly well-earned. its crime isn't that they've made the series' always-boring combat boring in a new way. it's that it shows no respect for the time of its player and has no payoff, narrative or emotional, even along its main arc.
 

DalekFlay

Arcane
Patron
Joined
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Messages
14,118
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New Vegas
exactly the fucking same

It's really, really not. You show great ignorance in saying it is. DA2 was a slightly modified DA:O and felt the same at its core. DA:I makes a ton of greater action game changes that modify the combat drastically. Maybe on console DA2 is more similar, I wouldn't know, but they're very, very different games on PC.
 

Prime Junta

Guest
I don't get the bitching about the UI. I've played far worse. The only significant annoyance I have with it is the fiddliness of looting/interacting with things.

The rest of the jeering is all deserved. Combat is dull, easy, and repetitive, sidequests dull, easy, and repetitive, the choice in party composition is all cosmetic (you need a fighter to bash walls, rogue to unlock doors, and wizard to "energize" things), the pandering is blatant, the writing is mostly bad with occasional islands where it suddenly rises above itself before collapsing back to where it came from, and C&C is just about nonexistent. Yet for some unfathomable reason I'm still enjoying it. Go figure.

To give credit where credit is due, though: the environments are varied and don't look or feel repetitive, the technical execution is excellent, the music is very good, they've put a fair bit of thought anchoring just about everything in the lore, and in places it's highly atmospheric. Also, there's a good deal more variety to the bestiary than before; it's not just endless repetition of three varieties of darkspawn. Oh, and, the romances are much less obnoxious than in any recent BW game I've played; if you don't pick any of the "flirt" conversation options, it's all business.

As usual with BioWare, I'm mostly feeling sad about the missed opportunity. The production values for this thing must've cost a mint. Better writing and better systems would have been a rounding error... and I do not buy that it's not possible to make a game with good writing and systems that's not 'accessible' enough for the mass market.
 
Self-Ejected

IncendiaryDevice

Self-Ejected
Village Idiot
Joined
Nov 3, 2014
Messages
7,407
It's...not really like DA2 at all.

I strongly agree with this. I can't count the amount of times I've read people saying "the combat is even shittier than DA2" and from what I've seen, this is indeed correct. I see no evidence form someone of the opposing position other than "it's the same because I say it's the same".

DA2 had a fuckton of faults--but at least it didn't waste one hundred hours of my life implying that its various side-bullshit made any difference, and for that it is the infinitely superior product.

But I strongly disagree with this. At least with DA:I you can tell the main plot to go eff itself and have your own pointless popamole adventures free from bullshit, something highly lacking from the unrelenting suffocating tedium of DA2.
 

Cyberarmy

Love fool
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Joined
Feb 7, 2013
Messages
8,664
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
This game is pretty unsalvagable besides graphics and music for me.
After the shitty combat and shallow filler content worst offender for me is "art" style. Most creature, armor and clothing designs are beyond horrible. I always play Bioware games with my helmets on but ,by the gods, this game has the worst helms in entire gaming history me thinks. They are both shitty in design and mostly larger than your characters heads...

Edit: This game is nothing like DA2, I don't believe that I'm saying this but DA2 is better than this game. Bioware gone beyond the turd this time...
And people are praising this like mad, I just hope it really sell below EAs expetations and we won't see anything like this in near future.
 
Joined
Feb 13, 2011
Messages
2,234
uh...
this game is exactly the same as DA2 but expanded (bigger zones, more content), and with some added war table system and that's it.
far from an entirely new game.

I actually think they captured the "dragon age feeling" (whatever that is) rather well.

The combat is nothing like DA2's and the quest design is ten times worse. Not sure what game you're playing.

exactly the fucking same

nope. in contrast to DAO/DA2 you have active parry/dodge/block skill similar to Dragons Dogma/Dark Souls (only shittier) so when playing in 3rd person with controller you can actually pretend you play full action crpg :M
 

Azarkon

Arcane
Joined
Oct 7, 2005
Messages
2,989
At least with DA:I you can tell the main plot to go eff itself and have your own pointless popamole adventures free from bullshit, something highly lacking from the unrelenting suffocating tedium of DA2.

Sure, and you can stuff your penis in a hollowed out pin cushion. But why would you want to?

DAI side quests are a gateway drug for masochists. I tried doing one in Hinterlands and instantly regretted my choice. We don't pay developers to come up with 'go kill goats for 10 wool ... idiot!'
 

Bleed the Man

Arcane
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Joined
May 30, 2013
Messages
655
Location
Spain
Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Regarding the combat, I think it's in between Zed posture and the rest.

The basis and fundamentals for the combat system are largely the same as DA2, the problem is that they made it worse adding non-sensical action elements that change a lot the flow and functionallity of the combat, and new mechanics responding to the new health system, broken as hell mind you. (and a bit of dumbing down the skill trees, but at this point who don't expect at least a bit of dumbing down from one sequel to another). But the base is clearly DA2's.
 

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