Socur Toxanarosa
Scholar
- Joined
- Dec 12, 2015
- Messages
- 150
Knights of the Chalice looks like Tibia ffs, DA was GOTY because it had no competition, doesn't mean anything. If Demon's Souls wasn't a console exclusive it would've obliterated DA:O.
2009 winners:
Sure, its basically A Song of Fire and Ice set in high fantasy
Just check all the 2009 accounts and you will see a pattern.Seriously, Risen lost to Dragon Age Origins? REALLY? What a den of filthy degenerates of decline voted for that?
This guy calls himself a rock and claims that game cannot be beautiful without a good story, what do you expect from him?
Are you being sarcastic? When did I call myself a rock? And when you shape your game around the story, the aesthetics have to be a match for the settings, not a mish mash of whatever that has been popular (or not, as DAI copies Amalur to a certain degree as well). And the only games in which fussshite is cutting edge, is Battlefields 4 through V, and even then there are some glaring issues that if CoD had, it would be torn apart by fans and haters alike; in every other game it's a technical mess that comes to a complete stop whenever there is the slightest issue with streaming, be it NFS The Run or, sadly, Mirror's Edge Catalyst, of course Bye-Over(sorry)'s downfall can't be downplayed to the engine only, but it hasn't helped any studio besides Dice.I wasn't a fan of the collectibles at all, but they're almost completely optional. On the other hand, give me Inquisition big and beautiful areas all day instead of Origins ugly ass corridors.
Inquisition is LIGHT YEARS ahead because Origins and 2 used a shitty ancient engine while Frostbite still is cutting edge in 2020 and was properly used, unlike ME Andromeda.
We've clearly played different games, all those rifts and whatnot are just more boredom upon boredom.If you ignore all the crafting, requisitions and whatnot then yes you do need to actually wait until you get enough power to do certain things. Still if you do the rifts, the camps, the companion quests and other things as you run into them you'll have more than enough.
Unrelated but Dragon Age 2 DLCs cost more than the game itself.. Why...
There is some truth to this, the DLCs are short but look more unique.Maybe they put more effort into it than in the main game. Maybe they had to copy paste less.
Not you, he's talking about the bloke named GreyWardens Rock .When did I call myself a rock
Imho it is not a quantity of the Gothic fans that were an issue in 2009, but how traumatic, for those fans, were transition from amazing Gothic 2 Night of the Raven to the horrible at release Gothic 3 that were patched to the playable (but still mediocre) game later. Could not talk for everyone of course, but for me it took years to give another PB game a chance after Gothic 3 fiasco.also gothic-like fans were/are a minority in comparison to the rtwp gang
We've clearly played different games, all those rifts and whatnot are just more boredom upon boredom.
How is that calling myself a rock?Not you, he's talking about the bloke named GreyWardens Rock .
I ignored most MMO crap and didn't have enough power, and rifts and other stuff you said would help get said power are boring as fuck and part of that MMO crap.You said that if you ignore half the MMO bullshit you won't have enough power, I'm telling you that you will have plenty. Whether you find the other half of the MMO bullshit boring or not is irrelevant to the point being made. Yes, the game will require some MMO bullshit no matter what, that's how it was designed. You can limit it dramatically though, if you're not a completionist.
How indeed.How is that calling myself a rock?
You can straight up buy both Power and Influence somewhat later on. I guess they were perfectly aware of the problem.I ignored most MMO crap and didn't have enough power, and rifts and other stuff you said would help get said power are boring as fuck and part of that MMO crap.
Purchasing all of Farris's available contracts costs a total of 461650. This procures 200 Power and 247500 Influence at an average ratio of 0.71 influence per 1.
You can straight up buy both Power and Influence somewhat later on. I guess they were perfectly aware of the problem.I ignored most MMO crap and didn't have enough power, and rifts and other stuff you said would help get said power are boring as fuck and part of that MMO crap.
https://dragonage.fandom.com/wiki/Farris
Purchasing all of Farris's available contracts costs a total of 461650. This procures 200 Power and 247500 Influence at an average ratio of 0.71 influence per 1.
He and those contracts are crap collectathon material as well, and I got so bored before even meeting this guy (which I don't remember) that I sought out cheats, found cheat engine, learned how to cheat, and felt way more accomplished than by doing any of Inquishit's crappy quests.You can straight up buy both Power and Influence somewhat later on. I guess they were perfectly aware of the problem.
https://dragonage.fandom.com/wiki/Farris
P.S. Doing the DLC now and it seems like this game is similar to DA2 where the DLC is the best stuff in it.
Maybe I was just fed up with the game, but I didn't like any of DLC. The Descent was somewhat nice to play though, despite the fact how fucking stupid the big reveal was.
I'm not mentioning the reveal in the Tresspasser because simply no. That's the final stage of Bioware's narrative decay.
I liked the main game, but it was already bloated and long enough for me for what the gameplay loop offers, so even if the DLC's are fine in a vacuum, i thought the game had overstayed its welcome by then and didn't need 30 more hours at all.
I'm not sure which twist you're referring to really alyvain, but yeah the ending of The Descent was pretty stupid story wise. Also geographically. Like damn. Gameplay wise though I think it was one of the better things in the entire game. Though the end boss does that stupid thing DA2 and DA:I often do where your companion placement is very important but you have no tools or AI to really manage where they go effectively. If you're embracing the "control only your PC, let the others be AI" concept then don't make the AI retarded enough to stand on a glowing trap.
And story-wise,I was talking about the reveal, not a story twist. I mean the introduction of the titans when I was talking about the reveal. And the fact that lyrium is not only alive and can be tainted, as we've already learned during Varric's personal quest, but that it is the blood of the aforementioned titans as well. This information is presented to you in a swift motion, so I couldn't help myself but see it as some kind of retcon, because the whole new metaphysical entity is presented in a matter of minutes. Although the lyrium was already implied to be alive in DA: Origins, the whole "well, now look how the world really works" is pretty lame, like the stuff from the long-running TV-series when the writers had to produce new staff about the world just to keep the story going. The scene with "look this dwarf can do magic but DWARVES CANNOT DO MAGIC" was downright pointless because it was supposed to be weird and unnatural, but the player's ability to give a shit about such details had already been undermined by the discovery of a whole lost sky-faring civilization in the depths of earth which wasn't even implied anywhere in the previous games at all.
Yeah. I really like DA lore, which is a big reason I am replaying these two middling games. This seems like a bad turn for it though, getting a bit too silly and going back on interesting concepts it had already. I think it's interesting thetitan thing comes right as they show the elven gods weren't gods at all, and that the chantry's telling of the golden city fable is a lie. Maybe they're building up to the titans being the actual gods, and "they're underground what a twist!" I think the thing I mostly disliked though was just the silly image if a sky with a sun and plants and everything on floating rocks in the core of the planet. I mean... it's fantasy I guess, but damn. Pushed beyond the realm of sensical to me.
I liked the main game, but it was already bloated and long enough for me for what the gameplay loop offers, so even if the DLC's are fine in a vacuum, i thought the game had overstayed its welcome by then and didn't need 30 more hours at all.
I think that's certainly true of Hakkon, which is basically just another normal zone added to the game. Descent is a different experience though, much more linear and story driven, so I think it's probably worth playing even if you're sick of the normal gameplay. I hear the same is true of Trespasser. If you're the type to replay you could do different things each game, as like I said you only need to be level 16ish to finish it and I believe the DLC scales. So you could theoretically skip a ton of optional stuff in the original game and do the DLC instead? Except for Trespasser of course, which is an epilogue.