Yes, before ze germans get there.
Hah, I don't know if I should feel good or bad that I got this obscure reference.
Does Guy Richie pass for a source of obscure referencesYes, before ze germans get there.
Hah, I don't know if I should feel good or bad that I got this obscure reference.
No, you should feel good.
She's partial to periwinkle blue.
Were whites complaining when they couldn't play a Caucasian in Jade Empire, or when they had to play as CJ in GTA: San Andreas? Certainly. And we called them out for being racists when they did.
The save import feature was mostly useless in ME2 and DA2 (just some cameos and flavour), but in ME3, where it was suposed to be a big deal, they butchered it.
Even when ME games don't have a ton of choices that are really important to carry over, they decided to make those choices totally trivial, and when the purpose of those choices (save the rachni queen, save the council, destroy the collector base...) was to have an impact in the future, it's fucking preposterous to call that good C&C.
I only remember one ocassion where the save import in ME3 is put to a good use, and this is in the Tuchanka mission. Depending who lived and who died, the morality of the choice of removing the genofage varied, which I think is pretty neat.
You're giving more depth to the dilemma than Bioware ever has.The save import feature was mostly useless in ME2 and DA2 (just some cameos and flavour), but in ME3, where it was suposed to be a big deal, they butchered it.
Even when ME games don't have a ton of choices that are really important to carry over, they decided to make those choices totally trivial, and when the purpose of those choices (save the rachni queen, save the council, destroy the collector base...) was to have an impact in the future, it's fucking preposterous to call that good C&C.
I only remember one ocassion where the save import in ME3 is put to a good use, and this is in the Tuchanka mission. Depending who lived and who died, the morality of the choice of removing the genofage varied, which I think is pretty neat.
The presence of Wrex, Eve and/or Mordin is really the only change found. If you saved the cure in earlier games, Eve will be dead - that's the only thing it does. Mordin dies regardless, unless Wrex is dead.
I agree it changed the dynamic of how conversation played out, but it certisnky didn't affect the larger world or the choice at hand. Wrex was a good clan leader, but the question of the genophage is one of biology. A decade, a century, a mile so down the road - that's far beyond the scope of a handful of leaders to control. Were Krogan still warlike? Would they breed to fill up every available planet? Would the Galaxy be safe with the cure? These are the questions you have to ask yourself. Previous Tuchankan culture did not prevent them from bombing themselves into nuclear winter, so what evidence is there that any new culture/leadership it would course correct them to avoid being similarly self-destructive?
To me, Wrex as the leader of all Krogans, with a cured Eve by his side, where he has limited control of who gets the cure and who doesn't - that is a viable future. Curing every Krogan on the planet will only lead to entire armies overpopulating the planet in a matter of years with weakened Council races completely unable to stop them. You'd be trading the certain death of Reaper genocide with the eternal boot of a species with zero ability to control their breeding and aggressive biology.
There is no possible way Wrex and Eve could hold that together. Not without the leverage of being the only source of the cure.
DalekFlay Go fuck yourself and grind 30 sidequest to unlock main quest.
DalekFlay Go fuck yourself and grind 30 sidequest to unlock main quest.
Is this a response to something I wrote? The MMO grind is terrible, and I said so.
I duno why u came back into this game after getting a refund, man.
You're giving more depth to the dilemma than Bioware ever has.
Don't get me wrong, I completely agree with you here. But the game is clearly telling that, with Wrex and Eve, everything is wonderland in Krogan land. So, with the narrow mindset of Bioware writers, I think they did a good job of making the choice morally different depending on who is alive (and in charge). You can even convince Mordin that cure the Krogans is wrong, despite his terrible guilt, when Eve is dead and the brother of Wrex alive.
I think, even with the simplistic nature the conflict was treated, it was a good idea to tie wich option was the good one, and wich the bad one to past choices.
that 30 points worth quest is for 12-15 lvl team. you are what ? 9th lvl? the quests for your lvl are worth 4-8 power points to unlock. and thats like 3 or 4 rift gates(you get 2 points for every closed gate)DalekFlay Go fuck yourself and grind 30 sidequest to unlock main quest.
Is this a response to something I wrote? The MMO grind is terrible, and I said so.
I duno why u came back into this game after getting a refund, man. The power farming mechanics to unlock main quest is one of those baffling decisions they ever made in RPG alongside the ass-tastic combat system.
30 side quests filled with nothing but trash gathering and killing just to get your main quest down.
Not to mention the game major optional quests at 8 points.
People said post-Skyhold the game gets better, it definitely doesn't in my case.
It was one of my favorite lines. Together with the "It was two minutes five minutes ago" gag :D And let's not forget "I know a lot of tits, Governor. But none of them are nearly as stupid as these two."No I meant the line itself was an obscure part of the movie.
I played 4 more hours of Inquisition today after previously getting a refund after 7 hours of play. Here are some thoughts:
- These specializations are actually kind of annoying for companions though, because it limits them to how Bioware wants them to be. Blackwall is the one with the tank tree, so like Anders in DA2 being the only real healer, now Blackwall is the only real tank. You could make Cassandra or Bull a tank I guess, but since their specialization trees are about doing damage, and Blackwall's is added tank abilities, it seems like Blackwall will be in everyone's party unless the PC is a tank. Similarly Vivienne is a melee warrior mage thing, which is not what I want her to be, so now I feel like I have to use someone else instead. By making each companion unique in a sense they are making your combat choices dictate exactly what your party will be, which is kind of lame. Same thing as DA2, where a warrior who hates apostate mages still has to use Anders because he's the only healer. I thought Bioware were story-focused?
and $60 basically means nothing to me.
I recently replayed DA:O and you definitely do not need Wynne or a dedicated healer at all, even on Nightmare. I gave Morrigan one healing spell and only had to use it once in a blue moon. CC is so much better, cone of frost, sleep etc, if you take no damage there is no need to heal.Wynne (healbot)