evdk
comrade troglodyte :M
Who said anything about full price? There are... channels.
Pick your poison:The only question is: is it better than DA2?
"DOS is great!" 200 pages
"Dragon Age In before Retardo, is shit" 500 pages.
I think DAI is better than DA2, because you have big locations to explore, for the sightseeing if not for the quests (definetly not for the quests), and you can turn down the difficulty so the random encounters cause as little bother as possible. Other than exploring and taking screenshots, I really can't find much else in DAI that deserves praise. But then again, I really played through DA2 with disgust, just to get to the ending. Tough to explain why I did even that.Pick your poison:The only question is: is it better than DA2?
one is a shameless cashgrab with a few good ideas in the writing department, would have been pretty sweet if they got rid of all the filler and at least a third of the actual content, making it a decently sized dlc.
The other reeks of desperation, they played it safe in every possible way and still managed to fuck up every single area. It tries so hard to please the player it ends up being a banal shit boring experience.
Id say skip it, there are so many games worth replaying for the seventh time that will give you a lot more enjoyment than this crap.
The only question is: is it better than DA2?
Finished the Empress Celene questline.
Although the concept is good, and there is a lot of political intrigues in there, the execution I feel is lacking (even so, for Bioware standards is a nice change of pace)
The "popularity" mechanic in this quest is badly handled, having almost no use for it. The only place where this mechanic is played is during the dance sequence, where you can loose a lot of points depending on your answer, but that's it, it's a game over mechanic, it has no effect on the investigation (it would be nice to have this mechanic attached to the clues you can gather).
Then, the dungeon crawling parts are a waste of everybody's time, as usual, but I expected some fight that doesn't feel like one of the random enemies groups that spawn in the big areas (this is something extremely common on this game. DAO wasn't preciselly good at encounter design, but Inquisition is even worse). The investigation bits weren't great either, with a lot of radar use to uncover useless secrets, and spying conversations the dullest way possible (go to this place, press X, done)
Also, despite the political nature of this quest, the main story keeps making it as uninteresting as possible, making another "main quest villain" extremely boring without any more motivation than "rule the world with Corifeus".
A lot of wasted potential. Still, it wasn't bad, just pretty straightforward when is detrimental to the type of quest they're trying to pull of.
Combat is many times worse (tortuous id say), areas feel more empty, it has a bigger focus on narrative (which makes it more entertaining to play if you are a story fag), writing definitely worse in DAI tho.Inquisition sounds actually quite similar to Kingdoms of Amalur, which I liked more or less. So, is it really similar to Amalur and would I like it?
I found that sarcastic hawke was a much better character than the inquisitor, also most of the cast in DA2 was more fun, especially Varic.
DA:I, if i had to label it, would be as "soulless".
I'm sorry, but for all that DAI has improved over DA2 due to a lot longer develpoment cycle and budget, it's made irrelevant by some of the worst design decisions I've ever seen.
Things that would made for some cool mechanics, like the war table or the stronghold, are just cosmetic fluff. That's my biggest grip with the game, all is designed to appear big, but in reality, they have no ties with the mechanics of the game. Trials that amount to nothing, war table quests with that only give you small resources (crafting, items, influence), an upgrade system for the stronghold that holds absolutely no signifficance gameplaywise, almost all side quests replaced by fetch quests and "formulaic quests" (the rifts)...
Main quest is the only decent stuff found in Inquisition, and even then is poluted by a waste of a storyline (they pulled a Bethesda, having a civil war story as backround to make place to the EPIC save the world crap, agravated by the fact that Bioware actually wants to tell a good story) and terrible gameplay.
In terms of design, DAI is absolute garbage, irredimabile. DA2 at least had the excuse of being a cashgrab made in two days for five dollars, DAI is just plain incompetence.
Both shit, but with DAI they have no excuse for being that shitty.
Which makes me hate it even more, so much wasted potential is a fucking crime.DA:I is just a promise of what could have been amazing
Inquisition combat is a brand of its own in terms of shit tier of quality.
In KoA you can actually swap weapons, be creative. Open up with a strong range attack, get in with a heavy hammer, chain stun everything in close range, took some damage? Swap back to Chakras, pull out and range.
There's a rhythm. In Inquisition...either you pause constantly or wonder why there's active dodge/parry/block ability when you can hardly tell wtf is going on half the time without pausing the game.
Dragon Age Origins seems like it was trying to be a weak knock-off of lotr/warhammer fantasy.
This game seems like it's Bioware's weak effort in aping game of thrones, from what little I've seen.
Not that they'd ever adjust the formula of course, because, as DA2 showed, that results in mere retardation.
Both DAO and DAI use the same plot structure. A great evil that threatens to destroy the world in a full scale war, while the world is inmerse in political intrigues that makes more difficult to unite people against the common enemy.Dragon Age Origins seems like it was trying to be a weak knock-off of lotr/warhammer fantasy.
This game seems like it's Bioware's weak effort in aping game of thrones, from what little I've seen.
Not that they'd ever adjust the formula of course, because, as DA2 showed, that results in mere retardation.
Origins was the GoT aping. Wardens were nightwatch that fought the "undead" army. Political intrigue in the same vein.
DA3 is just the normal stop the evil one and you are the chosen one. Story and elements have little to do with GoT.
Both have taken a lot of the aesthetics from LOTR movies.
"DOS is great!" 200 pages
"Dragon Age In before Retardo, is shit" 500 pages.
Divinity Thread 1 - 195 pages - started May 2012: http://www.rpgcodex.net/forums/inde...nal-sin-dont-talk-about-the-alpha-here.72670/
Divinity Thread 2 - 83 pages - started December 2013: http://www.rpgcodex.net/forums/inde...ead-game-released-go-to-the-new-thread.88591/
Divinity Thread 3 - 280 pages - started June 2014: http://www.rpgcodex.net/forums/index.php?threads/divinity-original-sin-released.92612/
This thread - 440 pages - started August 2012.
that sounds awful, I thought if they do the whole offline MMO thing they at least copied it from the one game that did it somewhat right
The dialogue gets ever more riveting. I do have to wonder what sort of subhuman creatures serve as Bioware's writing team because monkeys with typewriters would do a much better job.
Of course, since there's no level scaling you might occasionally stumble into something that'll one-shot your tank or rogue (at range) in which case it's probably not worth the trouble just then, and you can make it even easier by playing with suitable elemental damage and counters depending on where you are, but that's about all there's to it.
The dialogue gets ever more riveting. I do have to wonder what sort of subhuman creatures serve as Bioware's writing team because monkeys with typewriters would do a much better job.
I am already annoyed by that elf chick just by watching some of the chinquisition videos, did they go out of the way to make her unlikable?
The dialogue gets ever more riveting. I do have to wonder what sort of subhuman creatures serve as Bioware's writing team because monkeys with typewriters would do a much better job.