The sub-quest are really bad, btw. I don't remember much of DA2, but I think even it added some some moral choice in them once in a while? Here a literally the most linear stuff EVER.
Example: A widow asks you to retrieve her husband wedding ring who has been killed by the templars (the templars mistook his shovel for a mage staff...), in a normal RPG you would at least get 3 options: "Yes i'll help you", "No", "Yes, if you pay me", here you can only chose to either help her or not. Well ok, maybe you'll get some dialogues choice with the templars! Explain the situation to them, try to reason with them, etc. but nope! You kill the templars like you kill any of the many trash mobs in this game and retrieve the ring. You go back to the widow... maybe you'll get some choice now? Like, give the ring to her, or sell it instead, or blackmail her? Again, nope! You can only give it to her and complete the quest or say "Goodbye" which basically doesn't do anything!
They literally filled the so-called "open world" zone with this. Enemies outpost or important places in quests were you just enter and kill everything with zero dialogues.