You dare assume a fucking lot, then.
And if you want a CV, you better post yours first. You're awful smug, you know - did you get a middle management job one year before VaultDweller, by any chance?
You know - if you don't want to come through as a smug presumptuous ass, you might like to stop making ambiguous posts, and hm, presuming. "People you know" wanted to work on this specific title, you said. You didn't say, "People I know joined a nine-digit company to get CV creds". You know how that sounds? It sounds like "people you know" got the job because they wanted to be in a TES team. In the gamedev industry, a lot of people, especially younger talent, are largely influenced by sycophancy and/or fanboyism, so how the fuck am I to know they know the game that well? Admittedly, I could've done less presuming there, but, you know, responding to ambiguous posts.
As for what it takes to get hired by those, yes, I actually do know, thanks for asking. However, are you clueless enough to think that any rank in said companies is equal? Do get a grip of yourself. A fucking one, if it helps.
Also, what job security? I said the exact opposite of that. Go out, look for jobs, find one that suits. Work til project's over, find a new job. If you were exceptionally good, the company might want to keep you, otherwise, no such luck. Yes, CV creds help there. However, don't worry, people you know will be golden anyway, assuming they're anywhere mid to top in their assignments, since even if TES tanks with the speed of TOR, they'll not be taking any blame - especially if they have the foresight to walk out on their own at an opportune moment.
And yeah - I "join the hate bandwagon", because I don't appreciate what ZeniMax has been doing with their game studios for the last decade. I do not enjoy their fruits, the noise that follows, and the impact they make on the industry as a whole. I do not wish that this fairly blatant cash-in is successful, even if a lot of livelihoods would depend on it, either, because a cash-in is a cash-in, whether it's done by wonderful loveable people, robots, martians or domesticated snowmen. Because, you know, I'm sure people that made the new Dungeon Keeper are all nice people, too.