Curious_Tongue
Larpfest
Monarch is very "Bethesda on a budget."
What's this Monarch game?
Monarch is very "Bethesda on a budget."
He's referring to Monarch the settlement in Outer Worlds.Monarch is very "Bethesda on a budget."
What's this Monarch game?
I don't see this game released prior 2025 or so. If at all. *coof*
He's referring to Monarch the settlement in Outer Worlds.Monarch is very "Bethesda on a budget."
What's this Monarch game?
As an aside, I don't necessarily think a game needs to be a seamless open world to be 'bethesda-like', and actually prefer games that aren't. One of the bigger issue with Bethesda games is that cities always end up feeling extremely underwhelming, they'd be better off simply representing them as a portion of the city if they can' do the full thing so that it doesn't kill the believability of it.
Are Bethesda Gaming Studios too big to fail, because of the success of Skyrim? If Starfield is a disaster then that will be their second in a row after Fallout 76. Fallout 4 was a disgusting turd but probably sold well.
"Tod Howard's dream game": man, it sounds scarier than "testicular removal with a rusty butcher knife". How bad could it be?I got the impression that its his "dream game"
As an aside, I don't necessarily think a game needs to be a seamless open world to be 'bethesda-like', and actually prefer games that aren't. One of the bigger issue with Bethesda games is that cities always end up feeling extremely underwhelming, they'd be better off simply representing them as a portion of the city if they can' do the full thing so that it doesn't kill the believability of it.
Main cities of Skyrim and oblivion are behind loading screens thoughAs an aside, I don't necessarily think a game needs to be a seamless open world to be 'bethesda-like', and actually prefer games that aren't. One of the bigger issue with Bethesda games is that cities always end up feeling extremely underwhelming, they'd be better off simply representing them as a portion of the city if they can' do the full thing so that it doesn't kill the believability of it.
My favorite style is Deus Ex type city hub areas for exploration and the more linear but still somewhat open zones for missions/quests. However Bethesda absolutely do focus on having one big world, and scaling so you can walk any direction at any time. So to be "bethesda-like" you have to embrace that to some degree at least.
This is why Starfield is doomed to fail. They don't see it. The entire premise is based on being able to look through windowsHowever Bethesda absolutely do focus on having one big world, and scaling so you can walk any direction at any time.
For all we know it could end up having little to do with space at all but just about visiting various planetsThis is why Starfield is doomed to fail. They don't see it. The entire premise is based on being able to look through windowsHowever Bethesda absolutely do focus on having one big world, and scaling so you can walk any direction at any time.
Honestly, if Zenimax were smarter they would have tried to turn one of their secondary studios (Arcane would be the obvious choice) into a studio that makes Fallout: New Vegas-type spin-off games for the Fallout and Elder Scrolls franchises in between the numbered installments. If these spin-offs were good then you make a ton of money. Surpassing Bethesda Maryland in quality is not that difficult, even Obsidian manged to do so (Shots fired). If its bad, then you still make a lot of money and can just excuse yourself by saying "Hey, that wasn't a numbered installment. It was just a spin-off outsourced to one of our secondary studios. The next numbered installment by our main studio will be amazing!" Instead their secondary studios are working on weird games like Rage 2, Deathloop and Wolfenstein: Youngblood that not a single human being on the planet are exited about, while it looks like 10 years will pass between a single-player Fallout/Elder Scrolls game and the next single-player Fallout/Elder Scrolls game, which is kind of bizarre for a company that seams to like money so much.
It isn't about being smart, it's about making money in the most efficient way possible. And they're doing very well at that.
The mistake here is assuming that Beth's goal is to make games, when it's actually to make money. If they can make more money re-releasing Skyrim while milking money from idiots dumb enough to subscribe to ESO, then that's a far better strategy than actually making a new Elder Scrolls game.
within the first 5 minutes you're the wasteland chosen one who is the only one with the all powerful suit of armor whose previous owner just had his head bitten off and everyone else who had similar armor is apparently dead and you have to find people who can help you do something or other because your dead aunt-mother-person talked to you after she died because she knew with 100% certainty that she would die, you'd get the armor, and open the vault to find her digital ghost and tells you exactly what you need to do
none of this is an exaggeration
Not even that, Ubisoft games generally have top art direction and at least the main quest is playable and some side activities can be fun like the boat in Black Flag, Rage 2 is the worst garbage I ever saw.It is Ubisoft Formula: The Game.
The actual ""story"" can be completed in like 3 hours. All there is for you to do is just go to point of interests on the map and complete the objective. That's the entire game.
To people here that have any hope for humanity, Peter Hines claimed they were surprised with the amount of people that decided to pay for the Fallout First subscription on Fallout 76, when the only thing Bethesda offered for 100 dollars a year, was some lame ass skin ripping of New Vegas (Fallout 3 and 4 are so generic that the only iconic thing they can find are on the Fallout games they didnt made), the undervalued make believe currency that cant buy crap on their store and a cheat for infinite inventory space. You guys forget that there are people still giving money to Star Citizen.and FO76 and ESO are massive earners (yes even FO76 because it cost almost nothing to make).
pfft yeah who would pay for that what losersTo people here that have any hope for humanity, Peter Hines claimed they were surprised with the amount of people that decided to pay for the Fallout First subscription on Fallout 76, when the only thing Bethesda offered for 100 dollars a year, was some lame ass skin ripping of New Vegas (Fallout 3 and 4 are so generic that the only iconic thing they can find are on the Fallout games they didnt made), the undervalued make believe currency that cant buy crap on their store and a cheat for infinite inventory space. You guys forget that there are people still giving money to Star Citizen.and FO76 and ESO are massive earners (yes even FO76 because it cost almost nothing to make).
They're probably building TES6 to be a game that can be milked for an entire generation, which is why it's taking so long. There was a interview somewhere where either Todd or Pete said that they really regret not doing that with Skyrim given how well it sold. Unrelated but funny shit to consider: the release times between Skyrim and TES6 is going to be longer than the time between Morrowind and Skyrim. They sure have been taking their sweet time, and even stranger is that no other company has stepped in to steal their thunder and audience.
I hate tab target MMOs.
They're probably building TES6 to be a game that can be milked for an entire generation, which is why it's taking so long. There was a interview somewhere where either Todd or Pete said that they really regret not doing that with Skyrim given how well it sold. Unrelated but funny shit to consider: the release times between Skyrim and TES6 is going to be longer than the time between Morrowind and Skyrim. They sure have been taking their sweet time, and even stranger is that no other company has stepped in to steal their thunder and audience.