Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,635
He's referring to Monarch the settlement in Outer Worlds.Monarch is very "Bethesda on a budget."
What's this Monarch game?
As an aside, I don't necessarily think a game needs to be a seamless open world to be 'bethesda-like', and actually prefer games that aren't. One of the bigger issue with Bethesda games is that cities always end up feeling extremely underwhelming, they'd be better off simply representing them as a portion of the city if they can' do the full thing so that it doesn't kill the believability of it.
Their open worlds have been so nothing post-Morrowind they'd be better off making big cities areas like the Assassin's Creed games did, then once you get to a certain point it just kicks you out to a world map so you can fast travel. They could still have you randomly coming upon enemies to fight and places to explore, and they could give a far greater sense of scale to both the cities and areas they do build in 3D and the world as a whole. I mean, when you're using a world map to travel like in Fallout or NEO Scavenger you can put two giant kingdoms weeks apart from each other and not have it become tedious, in Elder Scrolls they're just a jog apart. I'd guess the vast majority of players use fast travel in their games once they can already anyways to skip the monotony of their fucking boring open worlds, and the way they do fast travel (which unlike the old Fallout games doesn't have random encounter, making it too safe) as an afterthought sucks.
Although I'm really interested to see how they respond to all the open world games that've come in the last few years. You just know they're going to drop the ball. But how spectacularly hard will they drop it?