Don't care where it's set. Just remember, they turned Cyrodiil into generic Tolkien fantasy forest with Oblivion and turned Skyrim into something not interesting at all and if they subvert expectations, it will almost certainly be for the worse.
No, you've got it completely wrong.I think the reason why TES has such a big appeal is because of the sandbox-esque nature, fully interactable world and a decent balance of scale and detail. It doesn't have much competition.
Fallout 76 already did that and it's such an improvement it makes me angry that they didn't wait to do Cyrodiil.The distance view sucked though. Everything looked artificial. Skyrim was no better than Oblivion in this case.
That's probably one thing they can fix with a new graphics engine. I'm actually pretty sure they'll fix that, because the TES6 teaser showed much more detailed and realistic distance view.
TES games are just fun shallow/mindless porn mods. Nothing more.
But now? It makes no sense. Open world games are doing better than ever. Since 2015, there have been legitimately amazing open world games released at a regular clip. Witcher 3 redefined open world storytelling and presentation, Breath of the Wild did the same for exploration and world interaction, Kingdom Come introduced a fresh historical take also presenting an impressive amount of in-depth systems, and ELEX was a return to form for old school legends Piranha Bytes. Each of these is getting either a sequel, or the open world game from the same studio. There is also Red Dead Redemption 2, which I haven't played yet, but seems to be at least better than a typical Bethesda game from reviews. And if you absolutely must have mindless open world carousing, the last two Assassin's Creed games are more fun than any Bethesda product. And you better believe they have the next one in works, possibly Viking themed.
Third person vs first person? What's the difference? Good games are good games, who cares if it's first person or third person?
Witcher 3 had more handholding when it came to exploration, but it was a lot more mature and interesting in the other areas. These excuses for Bethesda's shittiness are just mind-bending.
Third person vs first person? What's the difference? Good games are good games, who cares if it's first person or third person?
There are no mechanics to muck about with. We are talking about games where the combat involves left mouse button spamming or sniping stuff from miles away where it cannot respond (everyone's favorite stealth archer build which is THE ONLY way to even play these games, because melee combat is so bad). Games where there is no real AI other than that weird shit Oblivion NPCs would do when no one was watching. Games where there's barely any world reactivity.
By comparison, even Witcher 3, which admittedly was rather weak in the gameplay area, had more interesting mechanics, such as a deeper combat system, climbing, signs (setting stuff on fire, bursting through weak walls, mind controlling), the card game.
There are no mechanics to muck about with. We are talking about games where the combat involves left mouse button spamming or sniping stuff from miles away where it cannot respond (everyone's favorite stealth archer build which is THE ONLY way to even play these games, because melee combat is so bad). Games where there is no real AI other than that weird shit Oblivion NPCs would do when no one was watching. Games where there's barely any world reactivity.
By comparison, even Witcher 3, which admittedly was rather weak in the gameplay area, had more interesting mechanics, such as a deeper combat system, climbing, signs (setting stuff on fire, bursting through weak walls, mind controlling), the card game.
All I did in TW2 and 3 was roll and hit mouse button to slash. I think I used the shield spell here and there in hard fights. That's about it. I'm not saying Skyrim has deep combat either, but the Witcher sequels aren't any better, and yes Skyrim has a pretty good stealth archer mechanic, which is how I played the game on my full playthrough. In any event I'm not saying Skyrim is amazing or anything, I'm saying it's not really any more shallow or whatever than your "BUT YOU COULD BE PLAYING THESE CLASSUCKS!" examples.
All I did in TW2 and 3 was roll and hit mouse button to slash. I think I used the shield spell here and there in hard fights. That's about it. I'm not saying Skyrim has deep combat either, but the Witcher sequels aren't any better, and yes Skyrim has a pretty good stealth archer mechanic, which is how I played the game on my full playthrough. In any event I'm not saying Skyrim is amazing or anything, I'm saying it's not really any more shallow or whatever than your "BUT YOU COULD BE PLAYING THESE CLASSUCKS!" examples.
All I did was roll to evade
All of your are wrong.
Rolling doesn't have i-frames like dodging, so enemies like wolves will eat you apart on higher difficulties. The problem is that on higher difficulties, there's no stratagy involving Signs - you should just always have Quen active, and be ready to activate it again once it breaks. There's an alternate version of The Witcher 3 where the use of all its systems (different defensive options, signs creating more dynamic combat environments and interactions) is actually optimal, but the game never presents that to you. Instead it's either hilariously easy, or you're playing on Death March.
everything by From Software