Glop_dweller
Prophet
- Joined
- Sep 29, 2007
- Messages
- 1,235
Yes it did have the symbols printed on the manual pages. GoG (and others) have had the validity check changed so that they accept any input.
Return to Chaos appears to be based on the Amiga version of Dungeon Master, since it features directional sound and amplitude of sound varying with distance. The author, George Gilbert, seems unaware that the Amiga port released in 1988, since he states that "Return to Chaos (hereafter RTC) is my Windows version of the FTL classic "Dungeon Master", originally released on the Atari ST and Amiga in 1987".But the Amiga version is the superior one. It's the only one with directional sound, isn't it?Click the second link in my signature.
Return to Chaos appears to be based on the Amiga version of Dungeon Master, since it features directional sound and amplitude of sound varying with distance. The author, George Gilbert, seems unaware that the Amiga port released in 1988, since he states that "Return to Chaos (hereafter RTC) is my Windows version of the FTL classic "Dungeon Master", originally released on the Atari ST and Amiga in 1987".
The Return to Chaos version of Chaos Strikes Back also has directional sound, so I assume is also based on the Amiga version.Damn...so there is a proper DOS version after all?
How about Chaos Strikes Back? Did that also get a remake based on the Amiga version?
Oh. The item symbols from in the game. Ok. My brain was thinking damn codewheel. Yeah i know what you mean now.Yes it did have the symbols printed on the manual pages. GoG (and others) have had the validity check changed so that they accept any input.
For the long time EOB1 fans... Here is something not found in the clue-book; found it way back, while searching the walls:
AFAIK it is the only button of its kind in the game.
This spoils what it does:It disables the Mantis attack during the level 10 special quest.
Hang on - the rewards for that level's Special Quest are the rings dropped by the Mantis Warriors that are spawned in. Doesn't this negate that reward?
I once read a post by a player who claimed to have been unable to complete the game after playing EoB1 for five years.
*Funfact: The developers put a giant spider in the walls outside of the map on level 5, [presumably] so that the area would always play the spider's footstep sounds.
Funfact two: There is exactly one use (AFAIK) of a very well concealed button —not listed in the cluebook!—, on level 10. This button disables the mantis attack part of the special quest. I suspect it was there for developer testing, and forgotten about before the game shipped.
Ah yeah! "THAT FUCKING BUTTON!" And I already saved too after pushing it.
I once read a post by a player who claimed to have been unable to complete the game after playing EoB1 for five years.
*Funfact: The developers put a giant spider in the walls outside of the map on level 5, [presumably] so that the area would always play the spider's footstep sounds.
It's actually two spiders, and they're inside the map, just in an inaccessible 2x2-room. There are empty shelves in that room as well.
Funfact two: There is exactly one use (AFAIK) of a very well concealed button —not listed in the cluebook!—, on level 10. This button disables the mantis attack part of the special quest. I suspect it was there for developer testing, and forgotten about before the game shipped.
This is one of the few things about EotB1 I have only recently heard of. I've yet to test it proper.
However, i had an idea, tried it and it worked like a charm: I ate all rations, drank some poison potions (heal afterwards) and squandered away loads of cleric scrolls that were just lying around. Then i went back to level 10 and triggered the special quest: all 4 rings did drop!
So, the solution is: Reduce the amount of overall items existing in the game. There seems to be some overload which leads to limitations regarding item drops for enemies. By reducing the number (eating rations, using up scrolls, drinking potions) of items in the game you can set free slots for the game to handle (i also had a golem on level 12 not dropping a bone key).
*snip*
pjs Yes, this would be my last way out if nothing helps. I have gotten a bunch of rings and the chars are strong enough to make a good stand when transferring them to EotB II, which i defeinitely plan to do. With the equip of part I and the excess XP the game should not be that difficult to beat. I just wanted to do a perfect run and actually gathered all items along the way and put them into the dwarven halls (so they don't lay around confusing me when running through the levels to reach certain spots).
Maybe this is part of the problem - i basically gathered everything and also maxed out the amount of darts to get out of the area in level 6 where you can indirectly refill the dart launchers to even get more of them.
*snip*
pjs Yes, this would be my last way out if nothing helps. I have gotten a bunch of rings and the chars are strong enough to make a good stand when transferring them to EotB II, which i defeinitely plan to do. With the equip of part I and the excess XP the game should not be that difficult to beat. I just wanted to do a perfect run and actually gathered all items along the way and put them into the dwarven halls (so they don't lay around confusing me when running through the levels to reach certain spots).
I ran through EOB1-3 with the same characters, with the goal to maximise the power of the characters at the end. As recommended (back in page 5 or so), I chose human paladin, dwarf fighter, human mage and human cleric. (Level caps on other demihuman characters are annoying in EOB3; thief is not really necessary and I could use Insal to fill in the blanks in EOB2.) My goal was to explore almost everything and grind the game so that I could get to level 18 at least and the mage could cast level 9 spells. As an afterthought, maybe the paladin could have been switched to pure fighter, as the paladin special abilities (except a few weak spells) haven't been implemented in the games.
As has been stated before, EOB is very different from gold box games in the sense that even if you explore everything, you get so little XP that level caps are not even close. A thorough exploration of EOB1 grants you about 150K experience per character. I didn't keep track of EOB2, but I think it would have been around 300K additional XP without grinding. EOB3 gives about 600K additional experience. In order to achieve my goal of maxing the characters, I did a couple of hours of grinding in EOB1 Kenku nest (about 500K extra XP -> everyone reached the L11 level cap or even above). In EOB2, XP grinding is much faster: I trained about 1.2 million XP in about an hour or so by sitting next to the lever in the greater guardian lair (forget about using the fireball trap, next to the lever is 10x faster). So, I intentionally grinded more xp that was necessary to achieve level caps in EOB2 (about 2,1M total xp at the end of the game, mage a bit more as I used the level-up from the dying elf there). So when I started EOB3, after killing a few monsters, the levels raised after each kill to 15, 16, 16 and 17. The mage obtained L18 and got access to level 9 spells in level 2 of the temple of Lathander, and the cleric got L20 just before the end battles.
Obviously, the games were very easy with these supercharged characters. I rarely even bothered with casting spells, the front row warriors equipped with a long sword and a short sword just chopped everyone to pieces very easily. If I recall correctly from previous runs, EOB3 is rather easy no matter what you do. And this was really just a pointless exercise of maximisation, because you don't really need any of those high-level spells in EOB3.
The bottom line here is that if you want to do some grinding, the lever by the EOB2 guardian lair is ideal for this. Kenku lair in EOB1 also works for smaller amounts of XP. The undead beasts in the mauseleum in EOB3 seemed to be rather painful in contrast, but I didn't really try it that much. So, if you want to maximise the characters in EOB3, you really should do some uber-grinding in EOB2.
Btw. in dosbox-x, the EOB1 crashes at start unless you start with 'loadfix'; in EOB3 you have to use something like 'loadfix -20'. I finally managed to update EOB3 to Aesop/32 engine manually; various installers didn't seem to work properly.
Just for the kicks and comparison, I just replayed EOB2 with non-imported characters, 2 fighters, 1 cleric and 1 mage. Starting with 69K xp, they ended up with 310K xp before Dran Battle, ie. mostly level 9.
Dran battle was significantly more difficult because the L9 fighters kept missing much more than L13 (difference is +4 THAC0); the battle took 3-5x longer and I also had to retry a few times as I kept making mistakes now and then. Elsewhere there wasn't too big of a difference (except I used spells such as lightning bolts more); however, mantis attacks were somewhat annoying and the frost giant prison was somewhat difficult until I cast invisibility on the party (after which the giants started missing much more).
A few notes. Helmets, whether regular or +1, don't seem to do anything in EOB2 - clearly a bug (in EOB3, at least enchanted helms do affect AC, even if you get the cap -10 rather quickly). EOB1 was full of various rings, there is just 1 ring of feather falling in EOB2(!!). EOB1 was also otherwise full of overpowered items compared to EOB2. Also, only one usable bracers (+5) in EOB2. It takes quite a while to get the first level 5 mage scroll: azure 3 for wall of force and azure 4 for cone of cold. So most of the time those spell slots were wasted. Cleric got to level 5 and obtained access to true seeing only in azure 3. So unless you know the game already and/or have maps, some parts may be trickier. Also having to rely on magic dust to curing petrification, which could sometimes become an issue unless you know what you're doing in the medusa labyrinth and the trapping phase (so it takes guts not to pick up full 6, or you have to be careful with saves/reloads).
One unique built-in feature of AD&D games (also with Gold Box) has been the ability to modify the characters
Just for kicks and slightly different experience and challenge, I'm considering a replay. Experiences and thoughts about playing with non-modified characters?
I did a playthrough of EOB1-3 (two fighters, cleric, mage) this way with non-modified characters. In EOB1, I replaced the fighters with Keirgar and Anya as soon as I was able (reasonably good stats and HP, Keirgar excellent even). Calandra would have been a very similar replacement to Anya in EOB2. The run was pretty smooth nonetheless, even though the cleric and mage ended up being rather fragile (the cleric had less than 40 HP at the end of EOB3, the mage a bit more than 40 HP). Obviously the overpowered EOB1 items helped, especially in EOB2. EOB2 might involve a bit more heavy lifting if I you start with fresh characters and don't modify them - even if you start fresh with maximized characters, you can see the differences.
pjs
Thanks for the heads up! I actually have read the whole thread before registering here. Your notes are pretty valuable information to remind for progressing further!
I only hope to not run into the dreaded death traps of which there are a few in EotB II. IIRC, I think that was the reason for me as a teen to drop the game i had payed so much money for. Nowadays, i will try again and look forward to another fantastic (and pretty nostalgic) experience... EotB I was a hell of a ride and goosebumps with a happy smile all time (umm, except one critical situation...) long.
I chose the magic bracers in EotB I just because i seem to memorise that there a some magic shortswords to be found. Ring of Wizardry is nice but now i rather have a lack of fingers to fit the rings my party has gathered already. But 2 x +2 of protection simply was too good to leave behind...
Maybe i will do 2 runs in EotB II one of which will be with the current party. But afterwards i will also try for a challenge by choosing several multi-class chars with the meager starting equipment for a second run. There is some place to farm tons of XP to catch up.
You might be interested in reading comparisons of grinding the characters to the max in EOB1 and EOB2 in such a way that they get close to max levels in EOB3 - in contrast to just regular run, and even a run with non-modified characters. Bottom line: the biggest asset are the overpowered items provided by EOB1. You'll be able to see a minor difference, for example, how long the final boss fight in EOB2 takes. But nothing very dramatic. Still, if you like to maximise the journey even if it isn't necessary, go ahead. That's a little bit of my playstyle as well (though I don't think I go to such extremes).
I ran through EOB1-3 with the same characters, with the goal to maximise the power of the characters at the end. As recommended (back in page 5 or so), I chose human paladin, dwarf fighter, human mage and human cleric. (Level caps on other demihuman characters are annoying in EOB3; thief is not really necessary and I could use Insal to fill in the blanks in EOB2.) My goal was to explore almost everything and grind the game so that I could get to level 18 at least and the mage could cast level 9 spells. As an afterthought, maybe the paladin could have been switched to pure fighter, as the paladin special abilities (except a few weak spells) haven't been implemented in the games.
As has been stated before, EOB is very different from gold box games in the sense that even if you explore everything, you get so little XP that level caps are not even close. A thorough exploration of EOB1 grants you about 150K experience per character. I didn't keep track of EOB2, but I think it would have been around 300K additional XP without grinding. EOB3 gives about 600K additional experience. In order to achieve my goal of maxing the characters, I did a couple of hours of grinding in EOB1 Kenku nest (about 500K extra XP -> everyone reached the L11 level cap or even above). In EOB2, XP grinding is much faster: I trained about 1.2 million XP in about an hour or so by sitting next to the lever in the greater guardian lair (forget about using the fireball trap, next to the lever is 10x faster). So, I intentionally grinded more xp that was necessary to achieve level caps in EOB2 (about 2,1M total xp at the end of the game, mage a bit more as I used the level-up from the dying elf there). So when I started EOB3, after killing a few monsters, the levels raised after each kill to 15, 16, 16 and 17. The mage obtained L18 and got access to level 9 spells in level 2 of the temple of Lathander, and the cleric got L20 just before the end battles.
Obviously, the games were very easy with these supercharged characters. I rarely even bothered with casting spells, the front row warriors equipped with a long sword and a short sword just chopped everyone to pieces very easily. If I recall correctly from previous runs, EOB3 is rather easy no matter what you do. And this was really just a pointless exercise of maximisation, because you don't really need any of those high-level spells in EOB3.
The bottom line here is that if you want to do some grinding, the lever by the EOB2 guardian lair is ideal for this. Kenku lair in EOB1 also works for smaller amounts of XP. The undead beasts in the mauseleum in EOB3 seemed to be rather painful in contrast, but I didn't really try it that much. So, if you want to maximise the characters in EOB3, you really should do some uber-grinding in EOB2.
Btw. in dosbox-x, the EOB1 crashes at start unless you start with 'loadfix'; in EOB3 you have to use something like 'loadfix -20'. I finally managed to update EOB3 to Aesop/32 engine manually; various installers didn't seem to work properly.
Just for the kicks and comparison, I just replayed EOB2 with non-imported characters, 2 fighters, 1 cleric and 1 mage. Starting with 69K xp, they ended up with 310K xp before Dran Battle, ie. mostly level 9.
Dran battle was significantly more difficult because the L9 fighters kept missing much more than L13 (difference is +4 THAC0); the battle took 3-5x longer and I also had to retry a few times as I kept making mistakes now and then. Elsewhere there wasn't too big of a difference (except I used spells such as lightning bolts more); however, mantis attacks were somewhat annoying and the frost giant prison was somewhat difficult until I cast invisibility on the party (after which the giants started missing much more).
A few notes. Helmets, whether regular or +1, don't seem to do anything in EOB2 - clearly a bug (in EOB3, at least enchanted helms do affect AC, even if you get the cap -10 rather quickly). EOB1 was full of various rings, there is just 1 ring of feather falling in EOB2(!!). EOB1 was also otherwise full of overpowered items compared to EOB2. Also, only one usable bracers (+5) in EOB2. It takes quite a while to get the first level 5 mage scroll: azure 3 for wall of force and azure 4 for cone of cold. So most of the time those spell slots were wasted. Cleric got to level 5 and obtained access to true seeing only in azure 3. So unless you know the game already and/or have maps, some parts may be trickier. Also having to rely on magic dust to curing petrification, which could sometimes become an issue unless you know what you're doing in the medusa labyrinth and the trapping phase (so it takes guts not to pick up full 6, or you have to be careful with saves/reloads).
One unique built-in feature of AD&D games (also with Gold Box) has been the ability to modify the characters
Just for kicks and slightly different experience and challenge, I'm considering a replay. Experiences and thoughts about playing with non-modified characters?
I did a playthrough of EOB1-3 (two fighters, cleric, mage) this way with non-modified characters. In EOB1, I replaced the fighters with Keirgar and Anya as soon as I was able (reasonably good stats and HP, Keirgar excellent even). Calandra would have been a very similar replacement to Anya in EOB2. The run was pretty smooth nonetheless, even though the cleric and mage ended up being rather fragile (the cleric had less than 40 HP at the end of EOB3, the mage a bit more than 40 HP). Obviously the overpowered EOB1 items helped, especially in EOB2. EOB2 might involve a bit more heavy lifting if I you start with fresh characters and don't modify them - even if you start fresh with maximized characters, you can see the differences.
pjs
Thanks for the heads up! I actually have read the whole thread before registering here. Your notes are pretty valuable information to remind for progressing further!
I only hope to not run into the dreaded death traps of which there are a few in EotB II. IIRC, I think that was the reason for me as a teen to drop the game i had payed so much money for. Nowadays, i will try again and look forward to another fantastic (and pretty nostalgic) experience... EotB I was a hell of a ride and goosebumps with a happy smile all time (umm, except one critical situation...) long.
I chose the magic bracers in EotB I just because i seem to memorise that there a some magic shortswords to be found. Ring of Wizardry is nice but now i rather have a lack of fingers to fit the rings my party has gathered already. But 2 x +2 of protection simply was too good to leave behind...
Maybe i will do 2 runs in EotB II one of which will be with the current party. But afterwards i will also try for a challenge by choosing several multi-class chars with the meager starting equipment for a second run. There is some place to farm tons of XP to catch up.
Someone should add some Taghor avatars for the EoB gallery, such as:
TAGHOR!!!
RISE!!!
I wouldn't advise San-Raal at all, unless he happens to be better than your own created Mage.
He has few Hit Points, low DEX and is an Elf, meaning Raise Dead won't work on him.
About his only positives is that he has a few spells learned that you won't pick up until later on, namely Wall of Force and Stone to Flesh. WoF can be used to cheese a couple of places, and if you rez San-Raal early enough he may be ready to use Stone to Flesh by the time it's called for... but other options exist.