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The Game Awards 2024 - December 12th

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,768
Ciri was an adult female in Witcher 3 not a child like the woke Plebbit, Resetera, etc. gaslighters are starting to imply. So to explain things easily---


The say a picture is worth a 1000 words, so I will just leave this here...

Ciri 2015
View attachment 58671

View attachment 58672



Ciri 2024

View attachment 58673


Any questions??
1) Are you gay?
2) Why are you gay?
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,226

Iucounu

Scholar
Joined
Jul 4, 2023
Messages
1,109
The Long Dark 2, i'm fully erect
What's the deal? The first game is not finished.
The "story" mode in TLD1 is not finished, but that's not important. What matters is the "survival" mode, which has now reached the bloat stage with unnecessary features being added.

TLD2 might be interesting if it adds firefights between humans. But judging by the writing in TLD1's story mode, I suspect only female characters will shoot things in cutscenes while the male player character helplessly looks on.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,471
Why do they keep making games for an audience that doesn’t play games?

Ok but like were any of you guys actually interested in anything Naughty Dog was putting out or coming up with?
I had a lot of fun with TLOU 2
I am disapointed in the 'dex for not getting the joke, I said I had a lot of fun with TLOU2, I never said I played it or even wanted to play it. The drama was hilarious.
Most people who disliked TLOU2 didn't play the game. The real reception of the game was extremely positive, which is why the new Naughty Dog game will succeed.

:mca:
 

Starner

Scholar
Patron
Joined
Apr 28, 2023
Messages
64
Enjoy the Revolution! Another revolution around the sun that is.
I do not understand the appeal to the anime inspired games. They all look the same and are seem to select from a few aesthetic types: cheery fantasy, edgy scifi, and serious modern.
To be fair you can say that about anything. Change anime to epic fantasy and you have millions of Tolkien clones. Everything has already been done to death, and finding something unexpected/fresh isn't the norm.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,226

Kinda hard to take Henderson seriously when he kickstarted his career by grifting over the Battlefield x Cod rivalry and sucking dick for EA. Still remember when he spent months claiming his sources said that COD Vanguard (?) would be a disaster and BF2042 the best shooter in years just for all of it to blow on his face.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,145
It's funny, because I watch the games market more than the vast majority of people to the point where I would say I'm (reasonably) obsessed, and you could bring up some big name industry journo and I would be like, literally who?

Journos are completely useless and I don't really use them for any kind of insight into the industry because they have none.

At best they're entertaining because they're still butthurt about Veilguard.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,987
She used to be so cute...



robert-baratheon-you-got-fat.gif

It's called The Wall.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,853
She used to be so cute...



robert-baratheon-you-got-fat.gif

Who?
Seriously, I dunno her.

Also ferratilis
Warren Spector struggled to remain relevant after Deus Ex: Invisible War.
Really, he wasn't doing much other than giving game talks and presentations at conventions and stuff like that.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,471
Black Myth Wukong producer about the GOTY

English translated version (via ChatGPT):


Reflections Post-TGA: Words from the Heart

The Game Awards this year coincided with a major update for Black Myth: Wukong. For me personally, this project that spanned seven years has officially come to an end.

The four nominations (Best Action Game, Best Art Direction, Best Game Direction, and Game of the Year) were a first for a Chinese game. Ultimately, we took home Best Action Game and Players’ Voice. Especially winning Players’ Voice was gratifying.

Yet, I must admit, there’s a sense of loss and regret. More than anything, though, there’s a letting go of illusions.

The games nominated this year were all exceptional, but honestly, I still can’t figure out what the criteria were for Game of the Year. I feel like I came all the way here for nothing!

Since last night, I’ve seen a lot of strong dissatisfaction and frustration in players’ comments—often expressed humorously or ironically, which made me laugh.

I completely understand these feelings and share the frustration, because behind these emotions lies not pain or malice, but dignity and confidence.

When you’re so confident and yet don’t receive the recognition you expected, it’s natural to feel upset.


Personally, I’m even more confident than most of you (as you can see from my first-ever answer on Zhihu). In fact, I wrote my Game of the Year acceptance speech two years ago—only to never get the chance to deliver it!

During the development of this game, many of my colleagues weren’t as optimistic as I was. Having tested so many interim builds, they couldn’t help but focus on the game’s flaws and doubt whether we could meet deadlines.

One of my main roles in the company was reassuring everyone: We’re doing great, and the product is improving.

Because here’s the thing—you can’t just be confident when you’ve already won. That’s not confidence; that’s parroting results.


Sure, we lost today. We might lose again tomorrow. So what?

There are countless factors that influence outcomes, and results are always uncertain.

What we can control is choosing what we do: tackling real challenges, doing hard things, pursuing what we believe in. When you’re doing these things, you should absolutely have confidence.

Some have said that a team with no prior experience in single-player games achieving such success on their first attempt is a rare, unrepeatable fluke.

I’d like to say: This was no fluke. It’s the inevitable outcome of Chinese culture, Chinese talent, China’s business environment, China’s gaming industry, and gamers worldwide coming together.

If we hadn’t recognized this “inevitability” early on, we wouldn’t have been so determined to make this choice. This wasn’t a gamble; it was following the tide of history.


Game Science is fortunate to have participated in and witnessed the beginning of this tide. I believe many more peers will, in the future, bring higher-quality, more engaging, and more confident Chinese stories to the world.

There’s a saying everyone knows but not everyone realizes comes from Journey to the West:

“Nothing is impossible to the one who sets their mind to it.”

To me, this doesn’t mean that any difficulty can be overcome as long as you’re determined. Instead, it means that with the mindset to face challenges head-on, difficulties and failures become less frightening. They won’t easily defeat you.

A life where you can calmly wrestle with inevitable hardships feels more grounded.

After all, it’s the difficulty that makes it fun.

Why did we call ourselves Game Science?

When we decided to use mathematics, physics, and the foundational sciences and engineering derived from them to analyze and solve problems—eschewing superstition, mysticism, and backward reasoning—it allowed us to look at this complex world with clarity.

It let us truly understand what makes those who are far ahead of us so exceptional.

If someone dismisses specific problems, avoids evidence and logic, yet insists something is difficult or overly complicated, maybe you should test their knowledge of partial differentials.

Science is not truth; it’s the pursuit of truth with an attitude grounded in facts and reality.

In truth, just being able to make and play games already makes us incredibly fortunate.

In this world, many people have never even had the chance to play so-called AAA games, never used a console or computer, and feel lost, pained, or even despairing in the face of their circumstances. Many are suffering from hardship and injustice.

Precisely because of this, we must strive to create better games—ones that bring truth, goodness, and beauty to more people.

I’ve always believed that the greatest value of good games lies in making happiness more evenly distributed in this world.

The road ahead is long, the winds still fierce, and the demons still arrogant. But we are always growing stronger.

Lastly, I hope the story of Black Myth: Wukong can give some courage to those who are still feeling lost, and perhaps shed a bit of light for those still groping in the darkness. Then, with a calm heart, we can all keep moving forward.

I hope everyone can continue to carry confidence and ambition, while staying brave, honest, and kind. Focus on every small, specific task at hand, accept uncertain outcomes with grace, and keep walking the journey—right until the very end.

As Hemingway once said:

“The world is a fine place and worth fighting for.”

Y2dPStbcNx-2.png
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,838
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Swen is like the Will Smith of videogames. Either he will be cancelled, or he will live long enough to become a joke.
It was the case in the past, but nowadays 'gamers' are too loud and its hard to bury someone when he sells milions and the game you want to win is on -35% sale one month after the release.
 

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,541

Where's the "roasting" exactly? A bunch of shit about how devs not held back by "muh evil publishers" is winning this esteemed and totally noteworthy award every year and then a game published by Sony wins. How right you were, Swen.

Usual posturing and smelling of their own farts by the cunts that are mainstream gaming industry.
 

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