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The Guild Wars 2 Thread

RK47

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Even with Guilds the prevalence of ranged dps performing better than melee is so much that I gave up competing for kills on my guardian. I just stick with the group and give out heals.
Of course, this doesn't get rewarded with any PvP tokens, cause only invader kills contribute to the World v World struggle according to Arenanet :decline:
 

RK47

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Yeah... I'm waiting for them to balance the dungeons before I try them.

We missed the train. They used to reward token when you took down the first boss, then the second, and the final one at 20 each.
But they realized people would skip the hard ones n just farm the easy ones over and over - hence tokens are only rewarded when you fully clear a dungeon.

This caused a lot of casuals no end of grief cause the tokens are really the point of doing the said dungeon.
 

Condiments

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Even with Guilds the prevalence of ranged dps performing better than melee is so much that I gave up competing for kills on my guardian. I just stick with the group and give out heals.
Of course, this doesn't get rewarded with any PvP tokens, cause only invader kills contribute to the World v World struggle according to Arenanet :decline:

Once engagements get large enough in MMOs, melee stops becoming an adequate option with there being an identifiable "no mans land" that forms up between groups. Your safety in the anonymity of the herd fades when you're that one asshole with the big sword running in the gulf between ranged exchanging death bolts at each other. Yeah it would seem guardians would get shifted into support roles in large engagements because of the lack ranged options. However if you get a WvW guild, you can often volunteer for smaller strike teams that pick off stragglers, assault camps and shipments, and help scout. I've had way more fun in these small skirmishes than plinking away at gates endlessly, and zerging.
 
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Yeah... I'm waiting for them to balance the dungeons before I try them.

We missed the train. They used to reward token when you took down the first boss, then the second, and the final one at 20 each.
But they realized people would skip the hard ones n just farm the easy ones over and over - hence tokens are only rewarded when you fully clear a dungeon.

This caused a lot of casuals no end of grief cause the tokens are really the point of doing the said dungeon.

In a sane game dungeon tokens would be universal so instead of doing the same dungeon 25 times in a row you could do everyone dungeon path once. But why do something that makes sense when you can force people to grind?
 

RK47

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Too true dude.
I had around 120 for TA, 120 from COF and 80 from HotW.
I'm not saying it's too hard since barely 1.5 week in the end game is enough to earn me 5 piece of exotic armors, but the tedium is certainly there.
I'm not gonna bother with legendaries and just start working on World v World and never look back on PvE dungeons once the gear set is complete.
 
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Ulminati

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In a sane game dungeon tokens would be universal so instead of doing the same dungeon 25 times in a row you could do everyone dungeon path once. But why do something that makes sense when you can force people to grind?

Wow! excellent idea! Then instead of playing dungeons whenever you like it could be like WoW dailies where you feel compelled to log in every day and run through your checklist of quests/dungeons, noting down how many more weeks it's going to take until you can buy shit. That'll sure make it feel less grindy.

:thumbsup:
 

RK47

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I don't know how WoW dailies work - but the current system in GW2 gearing for exotic sets are from the following ways:
1. Trading Post - uses up gold. Or you can try gambling with the Mystic Forge, but that's unreliable as hell.
2. Gold Cultural Armor - uses a huge amount of gold
3. Karma Vendor - Gods Temple Armor 42K Karma - One event rewards around 350 karma. Around 120 events before you get a piece. And people tell me I'm crazy for not spending karma while leveling up on greens. I'm 20k short for the pants now...but I do have alternatives from the Dungeon tokens.
4. World v World Tokens
5. Crafting - maybe gather the mats and have someone one click to make it for me would make sense...we'll see. I didn't dabble at all.

The one they 'fixed' is
6. Dungeons -dungeon tokens are only redeemable on their respective dungeon vendors. There's Rare set with cheaper token prices and Exotics with nearly 3 times the token cost.

With the daily reward limiter in place, people can't just play the same dungeon over and over for speedy gain on their sets. This is the artificial limiter that PUGs have to contend with. It's already bad enough they had to seek out party on a daily basis, but they can't raid the same dungeon once in the morning and once in the evening? Why the hell not really? Especially on weekends when people have more free time.

I didn't advocate the removal of option 1-5 but why is the dungeon one being singled out so badly?
 

RK47

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MMO gaming - because playing the same dungeon a hundred times is incredibly funny. :M

You're playing this game for fun? :eek:
After some self reflecting I realize I'm doing a lot of crazy shit the past few nights, planning raids, rotating guild rosters and obsessing over heal bonuses ...

:what:What have I become?
 

RK47

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It's adorable how the A.net now trips around the globe, gives talk on "innovative game design" and their fanboys throw themselves at their feet.

If they can somehow alleviate World v World 'attack of invisible army' I'd be more happy to give it a try.
 

Konjad

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I don't play lately much... if at all. This game gets quite boring after some time. Repetition of everything is the worst. It does have multiple ways of solving quests, except for every third or fourth other quest you have the same things to choose from :M Running around and looking at pretty scenery saves it a little, but still... it's missing something.
 
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It's adorable how the A.net now trips around the globe, gives talk on "innovative game design" and their fanboys throw themselves at their feet.

Innovation is doing the same thing everyone else is doing and marketing it better to idiots. See: Apple.
 

Vaarna_Aarne

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It's adorable how the A.net now trips around the globe, gives talk on "innovative game design" and their fanboys throw themselves at their feet.

Innovation is doing the same thing everyone else is doing and marketing it better to idiots. See: Apple.
And in case of GW2, you can even get away with doing it worse.

I don't play lately much... if at all. This game gets quite boring after some time. Repetition of everything is the worst. It does have multiple ways of solving quests, except for every third or fourth other quest you have the same things to choose from :M Running around and looking at pretty scenery saves it a little, but still... it's missing something.
True dat yo, I've been thinking about getting back in and muscling my Norn to the level cap, but... It just isn't that fun to play, and I don't feel any sense of progression at all at the point I'm at. I just get a new scenery to visit, that's it. And when I play, I don't feel like I'm actually doing something meaningful, everything seems to toned down and moderated. Worst of all, it felt like I was being funneled towards a select set of builds, and not really given leeway in anything. And if you go to a group event it's just a pointless mess where you're just another drop in the ocean.
 
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It's adorable how the A.net now trips around the globe, gives talk on "innovative game design" and their fanboys throw themselves at their feet.

Innovation is doing the same thing everyone else is doing and marketing it better to idiots. See: Apple.
And in case of GW2, you can even get away with doing it worse.

Wouldn't say worse, just trying to meet too many separate demographics at once that aren't compatible (MMO gear treadmillers vs. sRPG build planning), failing at each. It's the same failing TOR made (take something popular, add MMO to it, ???, profit).
 

RK47

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Dead State Divinity: Original Sin
Game is :3/5:

Needs underwear removal mod.
I had my money's worth. Guild is pretty active and I'm getting drowned in activities weeknight and weekends.
It probably killed any desire to acquire new games for quite some time.

:salute:

Not perfect, but good time killer.
Maybe one day they'll add Lady Generic. My waifu.

sword-art-online-3636465.jpg
 

Condiments

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I agree with the general sentiment that leveling progression seems a tad lackluster in this game. Characters traits/skill progression seems like its balanced around their sPvP/tPvP, and they tried to stretch it across too many levels. Innovative 'Dynamic events' really aren't that great, besides some standouts. I'd prefer a lower cap with pvp focused endgame, but the 80 levels was probably there to entice the typical leveling crowd.

My character's have been sitting comfortably at level 50 while I spend the majority of my time in the mists or smashing WvW with guildies. I'm enjoying the pvp so much on my elementalist/thief. Its a shame the PvE side of the game hasn't shaped up yet.
 

crojipjip

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men i am having flashbacks to guild wars 1 when i first discovered how large the game was. still installing guild wars 2. what serve should i play on men? we americans have slow internet so it most be in north america. no mexican. so either usa or canada.
 

Angthoron

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So I've been busy last couple of weeks, levelling my toons in WoW for raiding purposes, and now that that's pretty much done with I have to say, HOLY SHIT I enjoyed the levelling way more in GW2. I rather take a 0-80 levelling spree in GW2 than a 85-90 levelling round in WoW at this point, it's just like pulling fucking teeth. I'm not kidding, it's just a fucking railroad of annoying after the first go - first questing thingy was fine, but after that it's just fucking same and fuck you for trying to cut corners.

Been doing a bit of pugging in Caudecus Manor as well, and I have to say, now that I have a better idea of the dungeon, and some slightly better gear (finally got that CM chestpiece instead of the sad L57 green I had), it's been a breeze, and a whole load of fun - again, contrasted with what feels like a fucking chore in WoW. I mean, okay, I know many of you have quit or have never played WoW, but when's the last time you've felt you've turned the tide of a doomed pull in it, outside maybe raiding? No-when, that's when. It's been so much fun being the only asshole that's still alive and hopping around while the rest of the group res-runs to join you just in time to take off the last 3% remaining on the mob(s) that I kite.

Holy shit, I don't think I enjoyed pugging this much since I can't even say when. Oh yeah, and some puggies taught me about a killroom in CM that makes an otherwise fucked up encounter really easy that seems to have been put there for JUST THAT PURPOSE was an ace experience. I just hope ANet doesn't put up a crossrealm LFG into the game (although guesting feature would make that less of an issue), since that'll sort of kill part of the fun.

I guess I should try out CoF, CoE, AC and other explorables, but I still need to do story modes for CoF and CoE and at times I usually play, nobody is doing storymodes anymore, and the guild's already asleep :(
 

Black_Willow

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I guess I should try out CoF, CoE, AC and other explorables, but I still need to do story modes for CoF and CoE and at times I usually play, nobody is doing storymodes anymore, and the guild's already asleep :(

The first and second path of AC explo is easy and very profitable (much more than CM), the third is somewhat harder, but nowhere near any of CM paths.CoF story has human-charr gay romance in it, which alone makes it worth to go there (and laugh at the cheesy cutscenes, just like we did playing Prophecies). CoE story gave me a nice portion of assrape, was harder than the hardest path of CM, but I heard they nerfed it.
 

crojipjip

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I saw someone named The Dark Underlord in GW2. I said men. I am crojipjip on some server. I am an Asurian Guardian. Level 4. umm crojipjip. metrica provine. umm. kaineng.

First the review. This game comes close to depicting a plausible real life scenario but not quite. the asura is what holds the game together. the technology men. they appaer to be the philosopher's stone type alchemists. but uh . let's start with examples .

The golems operate very well. I will probably become an engineer as a second profession later when I figure out how to. the pattenrs are bedazzling. could be my recent graphics success outside guild wars, but i see many a plausible world scenario. this game is great.

back to the problem with real life. the use of faith as a weapon upsets me. let me guess, faith in science? pfft. the floating boxes of the asura cna be done with reverse sound wave can't they? before i selected guardian as a primary profession i saw the engineer profession. gears cannot operate how the design looks. the teeth need to be equal.

overral game is pretty good. i got some fallout vibes idk about you guys. but the music sometimes took on a fallout possibly fallout tactics doing battle music.

finally my most central gameplay complaints

- the ui reminds too much of WoW. why should i feel threatened that GW2 will be sued?
- it took me hours to figure out the tutorial.
- monstres become strong when armor broken.
- if i have 2 silver, i should already know how to spend it to fix this armor. but too hard to figure out. too many faces to talk to.

my gameplay central good complaints
- the zapper guns remind me of city of heroes
- i enjoy the sppell effects. and the underwater pillar of light.
 

RK47

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Dead State Divinity: Original Sin
I guess I should try out CoF, CoE, AC and other explorables, but I still need to do story modes for CoF and CoE and at times I usually play, nobody is doing storymodes anymore, and the guild's already asleep :(

The first and second path of AC explo is easy and very profitable (much more than CM), the third is somewhat harder, but nowhere near any of CM paths.CoF story has human-charr gay romance in it, which alone makes it worth to go there (and laugh at the cheesy cutscenes, just like we did playing Prophecies). CoE story gave me a nice portion of assrape, was harder than the hardest path of CM, but I heard they nerfed it.

CoE first run today. Subject Alpha is full of shit. Not going back there any time soon.
 

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