and early game smeth whos quest reward is some bg1 hammer is expectedNone of those are people you'd expect to carry high level magical weapons
but OK
Orrick upgrades his spells with every chapter (for first few chapters)
smith can have similar mechanic.
the absolute trash in BG1
relative to their meta and monsters you meet (xvarts vs yeti) they're fine. in the end it makes for a better balanced game.
and IWD, honestly, would be a better game if there was a stat point limit.
1) can dual class 2) cannot say there is lack of scrolls, had total of 3 arcane casters, everyone had things to spam, just split jobs (muh bard spammed shadow monsters, fighter wizord buffs, and then you can shove spell slot increasing things and cossuth ami and spam all kinds of shit every encounter even from third caster).Mages are already pretty weak in IWD thanks to how much combat and how many encounters there are, unless you rest an absolute ton. There's also a huge lack of spell scrolls
granted sorcerers...
because compared to slow growth you achieve through bg trilogy, going from mm to timestop in a span of half dozen dungeons feels bad.I don't really see why you have this complaint
iwd as campaign doesn't need highest level magick to be gut.
great, lets end this on that.HoW is just generally badly designed and balanced, no arguments here.
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