I have seen BioWare described as the anti-Bethesda: one writes characters that are sometimes interesting but crap stories, while the other writes stories that are sometimes interesting but crap characters.To me, the thing that BioWare does best is not story
I kind of like Gaider. He's an honest man at heart.
F2P dating sims, $2,50 to bed your husbando/waifu, $25 for a dozen rides. $60 season pass for three new* characters with four free rides each.Bioware's core fanbase are obsessed with romances. I think they should just double down and start making dating sims.
I have seen BioWare described as the anti-Bethesda: one writes characters that are sometimes interesting but crap stories, while the other writes stories that are sometimes interesting but crap characters.
The issue, at least in my opinion, is that BioWare seem to feel compelled to make romances that hit a wide variety of demographics and character archetypes, instead of having romance evolve naturally out of the possibilities of the story. For them it's a box they need to check (which their fans do appreciate), not something that has narrative value to the story being told.Jesus Bioware is terrible.
I have no problem with romances of any kind. What bugs me is that they seem to be coming at the expense of MAKING A GOOD FUCKING GAME. And that's not even all of it, because from a 3rd person, cover-shooter PoV, ME3 was pretty damn good. But Bioware's writing has been absolutely fucking horrible for the last 10 years. Their stories are boring, regurgitated garbage and their characters have been a joke. They think quirkiness = depth, and that if they include enough shout outs to social justice ("Hey, we have a flamboyantly gay character! We are tolerant!") that they are somehow absolved of the responsibility of making interesting characters. For a company that prides itself on their "stories," they sure can't tell one to save their lives.
I don't have anything against David Gaider personally, and he was involved in one of my favorite RPGs of all time. But his well has been pumping dry for the last decade, Bioware, so maybe you should let someone else step up and take a crack at things before you are making dating simulators with the occasional sword fight/laser battle.
The issue, at least in my opinion, is that BioWare seem to feel compelled to make romances that hit a wide variety of demographics and character archetypes, instead of having romance evolve naturally out of the possibilities of the story. For them it's a box they need to check (which their fans do appreciate), not something that has narrative value to the story being told.Jesus Bioware is terrible.
I have no problem with romances of any kind. What bugs me is that they seem to be coming at the expense of MAKING A GOOD FUCKING GAME. And that's not even all of it, because from a 3rd person, cover-shooter PoV, ME3 was pretty damn good. But Bioware's writing has been absolutely fucking horrible for the last 10 years. Their stories are boring, regurgitated garbage and their characters have been a joke. They think quirkiness = depth, and that if they include enough shout outs to social justice ("Hey, we have a flamboyantly gay character! We are tolerant!") that they are somehow absolved of the responsibility of making interesting characters. For a company that prides itself on their "stories," they sure can't tell one to save their lives.
I don't have anything against David Gaider personally, and he was involved in one of my favorite RPGs of all time. But his well has been pumping dry for the last decade, Bioware, so maybe you should let someone else step up and take a crack at things before you are making dating simulators with the occasional sword fight/laser battle.
The issue, at least in my opinion, is that BioWare seem to feel compelled to make romances that hit a wide variety of demographics and character archetypes, instead of having romance evolve naturally out of the possibilities of the story. For them it's a box they need to check (which their fans do appreciate), not something that has narrative value to the story being told.Jesus Bioware is terrible.
I have no problem with romances of any kind. What bugs me is that they seem to be coming at the expense of MAKING A GOOD FUCKING GAME. And that's not even all of it, because from a 3rd person, cover-shooter PoV, ME3 was pretty damn good. But Bioware's writing has been absolutely fucking horrible for the last 10 years. Their stories are boring, regurgitated garbage and their characters have been a joke. They think quirkiness = depth, and that if they include enough shout outs to social justice ("Hey, we have a flamboyantly gay character! We are tolerant!") that they are somehow absolved of the responsibility of making interesting characters. For a company that prides itself on their "stories," they sure can't tell one to save their lives.
I don't have anything against David Gaider personally, and he was involved in one of my favorite RPGs of all time. But his well has been pumping dry for the last decade, Bioware, so maybe you should let someone else step up and take a crack at things before you are making dating simulators with the occasional sword fight/laser battle.
Exactly. They humped the shark.
The issue, at least in my opinion, is that BioWare seem to feel compelled to make romances that hit a wide variety of demographics and character archetypes, instead of having romance evolve naturally out of the possibilities of the story. For them it's a box they need to check (which their fans do appreciate), not something that has narrative value to the story being told.Jesus Bioware is terrible.
I have no problem with romances of any kind. What bugs me is that they seem to be coming at the expense of MAKING A GOOD FUCKING GAME. And that's not even all of it, because from a 3rd person, cover-shooter PoV, ME3 was pretty damn good. But Bioware's writing has been absolutely fucking horrible for the last 10 years. Their stories are boring, regurgitated garbage and their characters have been a joke. They think quirkiness = depth, and that if they include enough shout outs to social justice ("Hey, we have a flamboyantly gay character! We are tolerant!") that they are somehow absolved of the responsibility of making interesting characters. For a company that prides itself on their "stories," they sure can't tell one to save their lives.
I don't have anything against David Gaider personally, and he was involved in one of my favorite RPGs of all time. But his well has been pumping dry for the last decade, Bioware, so maybe you should let someone else step up and take a crack at things before you are making dating simulators with the occasional sword fight/laser battle.
I'd be fine with the romances, or even impressed, if they evolved organically based on choices. Instead you just click the romance button when it pops up in dialog, which is super lame and feels like a mini-game for sex scenes even worse than Witcher's cards did.
Bioware loves to cut features entirely rather than fix them though, so I expect every DA4 character to be asexual if people complain about DA3's romances.
Which is funny, given that those are true choices and consequences.Yeah, I'd be nice if certain romances were restricted based on race, alignment, choices,etc. Of course, this wouldn't fly with Bioware's degenerate fanbase.I'd be fine with the romances, or even impressed, if they evolved organically based on choices. Instead you just click the romance button when it pops up in dialog, which is super lame and feels like a mini-game for sex scenes even worse than Witcher's cards did.
Bioware loves to cut features entirely rather than fix them though, so I expect every DA4 character to be asexual if people complain about DA3's romances.
The issue, at least in my opinion, is that BioWare seem to feel compelled to make romances that hit a wide variety of demographics and character archetypes, instead of having romance evolve naturally out of the possibilities of the story. For them it's a box they need to check (which their fans do appreciate), not something that has narrative value to the story being told.
Yeah, I'd be nice if certain romances were restricted based on race, alignment, choices,etc. Of course, this wouldn't fly with Bioware's degenerate fanbase.
Bioware does not write characters. They write archetypes. Cute younger girl with a crush? Tali/Merril. Troubled cute boy? Thane/the male elves from DA1 DA2. Ice queen who eventually warms up to you(r cock)? Miranda/Morrigan. And so on, and so on.Unfortunately, there are still random characters who aren't as well integrated into the overarching plot and whose romance was put there in order to create one more archetype - just like in the wise words of the writting team, "crazy up against the wall or comely girl next door". Not to mention the whole no one has an actual sexual orientation deal so that they can have sex with whatever PC you cook up.
It may all sound like nitpicking, but I think its kind of important. I don't think most people either need or despise Romance in videogames. I myself am merely open to that possibility and will follow it whenever its interesting enough in the sense of the plot. Like in MoTB where a potential love interest isn't exactly an ideal of beauty and, yet, it all made sense. So I accepted her confession and the story was better for it. The same, I think, can be said for Dragon Age 2, even thouh most design decisions, I think, hamper it.
Jaesun now that the incline has finally arrived full force, can we finally retardo this popamole shit threads?
This is my reply to this topic:
http://social.bioware.com/forum/1/topic/355/index/12118984
Read the main post on that thread, and you will then understand my reply. I thought it deserved it's own thread for some reason :D
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You guys underestimate Bioware too much...
Everyone blames "Bioware's bad writing" on "plot-holes".
We all know that Bioware can produce AMAZING writing - we know this from playing Mass Effect 1 and ME2, and ALL (yes, ALL) of ME3. What leads you to believe that Bioware suddenly started writing horribly for the last 15/20 minutes of the game? They WEREN'T writing horribly - they were writing BRILLIANTLY.
The OP is a fool, there are a LOAD of clues that Shepard is becoming Indoctrinated throughout the entire course of the game. And these "plot-holes" you speak of during the end of the game? They are NOT plot-holes, they are cleverly written clues pointing towards the fact that Shepard was in fact indoctrinated. Do you really think the people who wrote the Mass Effect trilogy would be stupid enough to have these "huge plot-holes"? Again, not plot-holes - clues.
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And the main topic of discussion in the thread... the breath scene. Again, Bioware's writers are nowhere near the level of stupidity needed to create such a HUGE plot-hole. They were smart and creative enough to write the entire lore for Mass Effect and everything within the game, they would not just stick a breath scene on the end for no reason. It's not just a breath scene, again, it is clues that Shepard was indoctrinated. I honestly can't believe you think any writers in the world would write someone falling from space, landing on Earth and surviving after already being shot and hit by a laser beam.
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So, to sum up...
There are no plot-holes in Mass Effect 3 - they are IT clues.
The writers are not stupid enough to write things that don't make sense.
The breath scene was not just a breath scene - it was obvious the setting was Earth, after Shepard got hit by Harbinger's laser - and he had been dreaming that whole time.
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I wish you idiots would just look at what's staring you in the face and acknowledge it. You'll see when the EC comes out.