Luzur
Good Sir
Playing MM2 again, and this time I've noticed some differences between the DOS and Amiga versions.
I played through Middlegate and its dungeon many times back in my Amiga days, and I remember the three square building south of the Magic Guild always held 3 Men-At-Arms and IIRC the two other squares were empty. In the DOS version all three square have random, level scaled (at least the amount) enemies.
Similarly in the secret room at the back of the tavern would have some Acidic Blobs (really nasty for a lvl 1 party), but in the DOS version it's random.
So why would the Amiga version be different?
The DOS version I'm using is the abandonware one.
Dunno but i guess memory limitations?