Playing MM2 again, and this time I've noticed some differences between the DOS and Amiga versions.
I played through Middlegate and its dungeon many times back in my Amiga days, and I remember the three square building south of the Magic Guild always held 3 Men-At-Arms and IIRC the two other squares were empty. In the DOS version all three square have random, level scaled (at least the amount) enemies.
Similarly in the secret room at the back of the tavern would have some Acidic Blobs (really nasty for a lvl 1 party), but in the DOS version it's random.
So why would the Amiga version be different?
The DOS version I'm using is the abandonware one.
Playing MM2 again, and this time I've noticed some differences between the DOS and Amiga versions.
I played through Middlegate and its dungeon many times back in my Amiga days, and I remember the three square building south of the Magic Guild always held 3 Men-At-Arms and IIRC the two other squares were empty. In the DOS version all three square have random, level scaled (at least the amount) enemies.
Similarly in the secret room at the back of the tavern would have some Acidic Blobs (really nasty for a lvl 1 party), but in the DOS version it's random.
So why would the Amiga version be different?
The DOS version I'm using is the abandonware one.
Dunno but i guess memory limitations?
Depends how long an adventure you want. There's no reason to play only IV, so you'd be committing yourself to the much longer World of Xeen. I think III is hour-for-hour a better game, but there's something to be said for the epic quality of WoX.I've played 6-8 (and maybe 9, don't remember) and picked up the rest on a GoG sale at some point. Tried 1 I think and couldn't really figure out what was going on (similar to Gold Box these days regrettably).
Should I do III next or IV (or IX/X)?
III. It's better than World of Xeen IMO, but is just as user friendly.
The only part of the old MM games that hasn't aged well is the inventory/itemazation. It is the only thing that puts me off from replaying them more frequently.
I've never played MM9
MM9 is better than MM10. It just lacks something that the old ones had,it is very tight design that doesn't let for player's freedom,it doesn't have any optional areas and fights since you need all the exp and weapons you can find,you never outpace your enemy or being able to grind. Generally it lacks the freedom of older MMs.MM10 from ubisoft looks pretty cool
The only part of the old MM games that hasn't aged well is the inventory/itemazation. It is the only thing that puts me off from replaying them more frequently.
The sound effects definitely aged, you get used to the inventory management (not the lack of space through), SE were the only thing preventing me from completing a replay and i've tried a lot before i found dosbox-x.
Did you play the GoG version,for me it runs fine and the SF are ok. You could always just mute the game listen to some podcast or creepy monster encounter stories like me .
As for the INV,yeah you could get used to it,but so you could get used to mostly anything,doesn't make it good.Items getting destroyed if you have too much in INV,not being able to see the stats of them and having to learn the meaning of all the magic and material stats,the constant breaking of shit and the high price of fixing it,etc etc. MM6 was a clear incline in a lot of aspects. A remake of the older ones in a MM6 engine will be glorious thing to play. All that said,i still replay them once a few years,still very good games that hold up.
Yeah,they are good games as they are....i just want to play more MM6 like games .Did you play the GoG version,for me it runs fine and the SF are ok. You could always just mute the game listen to some podcast or creepy monster encounter stories like me .
As for the INV,yeah you could get used to it,but so you could get used to mostly anything,doesn't make it good.Items getting destroyed if you have too much in INV,not being able to see the stats of them and having to learn the meaning of all the magic and material stats,the constant breaking of shit and the high price of fixing it,etc etc. MM6 was a clear incline in a lot of aspects. A remake of the older ones in a MM6 engine will be glorious thing to play. All that said,i still replay them once a few years,still very good games that hold up.
I don't mind switching the music off but playing without SE is just sad.
Dosbox-x fixes this though.
M&M VI engine is good but early Might & Magic exploration is something else, you don't see farther than a couple of tiles (4? 5?) and with all the mountains and woods, sometimes, you can't see more than 1/2 tiles away, it makes exploration way more tense and interesting, a bit like in Arx Fatalis where a monster can surprise you every corner and where growls makes you feel like you're being hunted.