Excidium II
Self-Ejected
Level design looks like bioshock.
This game is fucking Doom, there's not a doubt in my mind. They absolutely nailed it.
Considering how hard it tries to emulate old-school design, yea, I'd say Bioshock level design is an apt comparison here.Saw that kingdime guy open up the menu map. Yup, it's bioshock level dsign alright.
It's a Doom game from people who have not played Doom, just like Fallout 3 was from people who have not played Fallout.
This game is fucking Doom, there's not a doubt in my mind. They absolutely nailed it.
A shortened version of Polygon’s video:
I'm not usually inclined to flex my gaming muscles and harp on someone’s lack of skill (clearly I'm a black sheep here), but that performance was supposed to be from someone who plays games for a living. Why are they acting like they’re used to games which ask no more input than pressing and holding the W key? I've seen that disconnect between stiff tanky movement and action enough in kids to recognize what’s going on – they’re constantly looking down on the foreign object that is their controller.
And still the texture quality is by far the most horrible thing about this picture.
Got a free key so guess I'll be old-skoolin' it up soon*.
*Not this weekend because fuck Bethesda and their huge games. Like wtf, 43GB for a shooter?
It's a Doom game from people who have not played Doom, just like Fallout 3 was from people who have not played Fallout.
That's not at all the case, when you have TotalBiscuit, a man known for his heavy criticism of the Modern Military Shooter genre and someone who pines for the old days call the campaign:
This game is fucking Doom, there's not a doubt in my mind. They absolutely nailed it.
You know they've done something right.
That's how he ended up singing praises to that Warhammer Space Marine TPS game, because basically it had a chainsaw, but otherwise it was no different from the Modern Military Shooter that he detests, i.e. it had a highly linear design.
That's also how he ended up drooling over the Transformers games. I especially remember him going all gaga over a background prop that was a giant Transformer that at a fixed point in the game you could paint targets for, and it would nuke them.
He also loved TNO and new Shadow Warrior and claimed they were great throwbacks to 90s shooters, and his video on Brutal Doom played a part in BD becoming popular in mainstream gaming circles. So there's that...It's a Doom game from people who have not played Doom, just like Fallout 3 was from people who have not played Fallout.
That's not at all the case, when you have TotalBiscuit, a man known for his heavy criticism of the Modern Military Shooter genre and someone who pines for the old days call the campaign:
This game is fucking Doom, there's not a doubt in my mind. They absolutely nailed it.
You know they've done something right.