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The New DOOM Thread (2016)

Self-Ejected

Excidium II

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Level design looks like bioshock.
 

skacky

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Come on. If anything, level design looks closer to what modern Quake mappers (including myself) are doing than Bioshock's, minus the focus on arenas. I haven't seen levels like that in a very long time.
EDIT: KingDime (one of the best Doom speedrunners) is currently playing the game on Nightmare: https://www.twitch.tv/kingdime
 
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Mozg

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I'll watch a M+K stream of it at some point. It's actually sort of a good sign if it looks terrible with a controller.
 

DosBuster

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heT0Pxj.png


Another of TB's comments from the stream:
This game is fucking Doom, there's not a doubt in my mind. They absolutely nailed it.
 

CreamyBlood

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I've been watching the kingdime stream for a couple of hours and, wouldn't it be great if this game is actually fun? He makes it look somewhat easy on Nightmare or whatever but I'm old now and he's still getting his ass kicked on occasion.

The arena-centric both kind of annoys me but as an ex-Q3 player, I don't mind that element. Maybe they do that for snapchat or whatever they call it. Seems like a conglomeration of Q3 and maybe a bunch of Doom plus the usual mix "Modern Gamer! Punch Demons For Health". At least he doesn't care about the weapon upgrades and just tries stuff out. Because, who cares? It shouldn't matter.

Still not sure but it has potential. I'm not discarding this right off the bat at this point. Ten years later after over a decade of shit, could this actually be a half-decent FPS worth wasting the time on?

We'll see.
 

Perkel

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Is that hard to ask for metroidvania in doom ? Just make one big level from start to finish of the game while player will be looking for keys and ways to progress further in complicated maze of base.
And make it inverted tower or something like that. The lower you go the more hellish and twisted it becomes.
 

Zewp

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Got a free key so guess I'll be old-skoolin' it up soon*.

*Not this weekend because fuck Bethesda and their huge games. Like wtf, 43GB for a shooter?
 

ArchAngel

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It does not look very interesting to me. Monsters give you health when you kill them ?!?!. weapons are not that fun and levels are not very doom like. I didn't see any cool traps like in d1/2 or real jump scares.
 

Mark Richard

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A shortened version of Polygon’s video:



I'm not usually inclined to flex my gaming muscles and harp on someone’s lack of skill (clearly I'm a black sheep here), but that performance was supposed to be from someone who plays games for a living. Why are they acting like they’re used to games which ask no more input than pressing and holding the W key? I've seen that disconnect between stiff tanky movement and action enough in kids to recognize what’s going on – they’re constantly looking down on the foreign object that is their controller.
 

DosBuster

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You very quickly realize that even with the health pickups you don't have a great amount of health, on Hurt me plenty difficulty you can really only take a few hits before you die.
 

DosBuster

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It's a Doom game from people who have not played Doom, just like Fallout 3 was from people who have not played Fallout.

That's not at all the case, when you have TotalBiscuit, a man known for his heavy criticism of the Modern Military Shooter genre and someone who pines for the old days call the campaign:
This game is fucking Doom, there's not a doubt in my mind. They absolutely nailed it.

You know they've done something right.
 

Blaine

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Grab the Codex by the pussy
A shortened version of Polygon’s video:



I'm not usually inclined to flex my gaming muscles and harp on someone’s lack of skill (clearly I'm a black sheep here), but that performance was supposed to be from someone who plays games for a living. Why are they acting like they’re used to games which ask no more input than pressing and holding the W key? I've seen that disconnect between stiff tanky movement and action enough in kids to recognize what’s going on – they’re constantly looking down on the foreign object that is their controller.


Hooooleeeee fuck, that is one Godawful player. :lol:
 

Blaine

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Got a free key so guess I'll be old-skoolin' it up soon*.

*Not this weekend because fuck Bethesda and their huge games. Like wtf, 43GB for a shooter?

Bethesda's the publisher, id is the developer. True, ZeniMax acquired them, and there are only a handful of original id employees left at id Software now who all serve in supervisory capacities as far as I know, but they're two separate studios still. Someone correct me if I'm wrong.

The jury's still out for me regarding whether or not this game's level design is suitably competent and complex. Complex level/environmental design is one of the most important things to me in any game that has level design (as compared to, for example, procedurally generated endless voxel terrain), and I've been waiting many years for a single-player shooter with satisfying level design.

For those who're comparing the level design to Bioshock, which one? The first Bioshock's level design is acceptable-tier in my books... not ideal by any means, but acceptable.

f8f56a4dae.jpg


It's nice to see that the Codex "it's shit" brigade is out in full force, but not much of it strikes me as more than edgelording and pandering for oldskool brownie points at the moment. Hopefully a batch of Codexers will actually play the game before critiquing it. I might be one of them.
 

shihonage

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It's a Doom game from people who have not played Doom, just like Fallout 3 was from people who have not played Fallout.

That's not at all the case, when you have TotalBiscuit, a man known for his heavy criticism of the Modern Military Shooter genre and someone who pines for the old days call the campaign:
This game is fucking Doom, there's not a doubt in my mind. They absolutely nailed it.

You know they've done something right.

I am a fan of TotalBiscuit, because overall he brings incline to gaming commentary, but he's not immune to massive blunders.

His Achilles Heel are games where you're an overpowered grunt mowing everything in sight. When he sees such a game, all of its flaws melt away.That's how he ended up singing praises to that Warhammer Space Marine TPS game, because basically it had a chainsaw, but otherwise it was no different from the Modern Military Shooter that he detests, i.e. it had a highly linear design.

That's also how he ended up drooling over the Transformers games. I especially remember him going all gaga over a background prop that was a giant Transformer that at a fixed point in the game you could paint targets for, and it would nuke them.

D44M is indeed the kind of mow-them-down crapfest that would delight him. Throw some nostalgic Doom references into the game, and you got TB singing you praises. Oh, it's got teleporters and Lost Souls and Cacodemons...

Meanwhile, I'm watching continuous gameplay videos, and it does not play like Doom.
 

Blaine

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That's how he ended up singing praises to that Warhammer Space Marine TPS game, because basically it had a chainsaw, but otherwise it was no different from the Modern Military Shooter that he detests, i.e. it had a highly linear design.

I think that was one of the first TotalBiscuit videos I ever watched, not that I've watched many over the years (fewer than a dozen, I'd say). You're right, he gushed over that game. Looked like shit to me.

That's also how he ended up drooling over the Transformers games. I especially remember him going all gaga over a background prop that was a giant Transformer that at a fixed point in the game you could paint targets for, and it would nuke them.

Apparently, the new-ish Transformers game based entirely on classic Transformers is pretty decent. I might get it on sale.
 

tormund

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It's a Doom game from people who have not played Doom, just like Fallout 3 was from people who have not played Fallout.

That's not at all the case, when you have TotalBiscuit, a man known for his heavy criticism of the Modern Military Shooter genre and someone who pines for the old days call the campaign:
This game is fucking Doom, there's not a doubt in my mind. They absolutely nailed it.

You know they've done something right.
He also loved TNO and new Shadow Warrior and claimed they were great throwbacks to 90s shooters, and his video on Brutal Doom played a part in BD becoming popular in mainstream gaming circles. So there's that...
I've said before what I think about Shadow Warrior and Wolfenstein reboots. but they were still hailed as "return of old school FPS" and are worshiped by gamers (I am dead serious when I say that I never encountered so much criticism of both those games on ANY large forum as I did on Codex since I started posting here).
So I am not at all surprised that BethDoom is also being celebrated right now. I expected that.

I would still like to read what sexbad (I think he said he preordered it) and skacky have to say about the game, even if I don't intend to play it myself.
 

shihonage

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Wolfenstein reboot was another heavily scripted linear shooter experience, where I constantly had to strain my tired eyes to shoot gray Nazis walking in front of dark walls. And then there was that sequence where you have to keep tapping "A" to slide to the side of rooftop while watching a dramatic cutscene.

Cutscenes were the strong point of that game. The rest was same boring modern FPS garbage.

Nothing to do with frantic, visceral simplicity of Wolf3D of course.

Oh and looks like D44M has same retarded Flash-designed interface as Womb Raider, Fart Cry, etc, featuring "weapon upgrades", and "level challenges"...

WEAPON UPGRADES

IN DOOM

:negative:
 

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