Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,904
git gud u fag
Just fucking kill yourself already. What the fuck. Stellaris is babby's first 4x, so ridiculously simple that my 10-year old nephew could probably successfully conquer the galaxy on normal difficulty. How the fuck is this retarded moron writing for a GAMES REVIEW site?And this is as nothing compared to the roaring tedium that’s surrounded the release of Dark Souls 3, Stellaris, and any number of other games that are notably difficult to play. Unless one is the best at the game, one cannot claim to have opinions. Which is such a warped way of thinking. (I recently wrote abouthow I found Stellaris impenetrable, and received some rather strange responses.
Seriously how much of a plant are you?Saying how that video is intentionally misleading would be a major understatement.
For those who are interested, this screenshot comes from cool user map created by some Syrian doomer
Leaked Screenshot from Id Software's Next Title: Doom RPG 3!!!1 the game we've all been waiting for
https://www.rockpapershotgun.com/2016/05/18/best-doom-snapmap/
Mappers are already creating some impressive stuff with SnapMap.
But but but you have to read descriptions and stuff but but but you're oppressing me with your aggressiveness but but but inclooooooosiveJust fucking kill yourself already. What the fuck. Stellaris is babby's first 4x, so ridiculously simple that my 10-year old nephew could probably successfully conquer the galaxy on normal difficulty. How the fuck is this retarded moron writing for a GAMES REVIEW site?And this is as nothing compared to the roaring tedium that’s surrounded the release of Dark Souls 3, Stellaris, and any number of other games that are notably difficult to play. Unless one is the best at the game, one cannot claim to have opinions. Which is such a warped way of thinking. (I recently wrote abouthow I found Stellaris impenetrable, and received some rather strange responses.
Seriously how much of a plant are you?Saying how that video is intentionally misleading would be a major understatement.
For those who are interested, this screenshot comes from cool user map created by some Syrian doomer
Leaked Screenshot from Id Software's Next Title: Doom RPG 3!!!1 the game we've all been waiting for
https://www.rockpapershotgun.com/2016/05/18/best-doom-snapmap/
Mappers are already creating some impressive stuff with SnapMap.
Guess someone failed the sarcasm check^ [Intelligence]
Yeah it does look like total garbage.
The bigger levels are just a bunch of self-locking arenas with multiple routes to reach and leave them. For instance, in the foundry level, there's nothing stopping you from running around a good portion of the space in the level for a while and then dropping 100 feet or something to a platform beneath you that's right above a big lava pit. But then once you get down to that platform, you have no way at all of getting back up until you kill the 20 or so enemies that gradually spawn until. And really not much has happened during the roaming you've done up until that point.
It's pretty much that or worse. As I recall, the second half becomes only the arenas and not much else, like in NeueWolf. You fuck up an arena, leave, and then find another one. Hooray.
Okay, so, I think the reason is -- because I wrote, or originated the story for the first Black Ops. I didn't get credit for it, by the way. [Laughs.] Because I left the company before the game ships and that's just kind of how it works.
I didn't do any of the writing. There was a great guy called Craig Houston who wrote the script. But I came up with the story for it, and I realized the reason you can't really go more complex and why the same story keeps coming up is because the kind of person who buys a Call of Duty game has a very short attention span. And I know that's a stereotype, but it's also true. I mean, we just do.
Those people in general do not want to sit down and watch a 15- to 30-second cutscene. That's too long for them.
So what kind of story can you tell where they're firing an AK-47 while helos are flying in overhead and mortars are going off behind them and you've gotta hear some guy saying dialog about a deep, compelling character-driven story behind it? It just isn't going to work. You have to stop the action to tell that story.
Looking over the credits: http://www.mobygames.com/game/windows/doom___/credits
It doesn't look like id Software did any credits for Level Design and all of it came from MachineGames. id has credits for 'Mission Design' but I have no idea what that is. I checked the Wolfenstein credits, to see if this was common, but MachineGames has a huge section on either Game Design or Level Design.
I wonder what id Software / MachineGames did for Level Design and Gameplay Design. To me, it looks like MachineGames did a large chunk of the Single Player design. It would explain why nothing was shown since the last E3. MachineGames finishes up on The Old Blood and then moves on to Doom to get that in shape.
Thoughts?
I clicked on the names credited under "Mission Design" to see what's up, and all names at id have previous level design experience, so it's safe to say that it's a strange way to write "Level Design." However, three of those people also worked on design/level design in NeueWolf, including the "Principal Mission Designer." It seems that id did have an in-house level design team, but the arena focus was likely a direct application of the NeueWolf formula.Well it explains sexbad? description of the game:
The bigger levels are just a bunch of self-locking arenas with multiple routes to reach and leave them. For instance, in the foundry level, there's nothing stopping you from running around a good portion of the space in the level for a while and then dropping 100 feet or something to a platform beneath you that's right above a big lava pit. But then once you get down to that platform, you have no way at all of getting back up until you kill the 20 or so enemies that gradually spawn until. And really not much has happened during the roaming you've done up until that point.
It's pretty much that or worse. As I recall, the second half becomes only the arenas and not much else, like in NeueWolf. You fuck up an arena, leave, and then find another one. Hooray.