Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,234
Quake did have mouselook from the get go. You had to enable it with console command, which most people didn't know about.
Did the Codex merge with gamespot or what?I see no reason to cripple myself in game, mouse look all the way
I played Quake 3 with the keyboard only.Only noobs and the ignorant played Quake without mouselook. Sure id "forgot " to give Mouselook a proper spot in the game's options menu but everyone knew about mlook by the end of 96 and I certainly didn't know anybody who kept playing without it
I don't understand this faggotry, mouselook is the
I played Quake 3 with the keyboard only.Only noobs and the ignorant played Quake without mouselook. Sure id "forgot " to give Mouselook a proper spot in the game's options menu but everyone knew about mlook by the end of 96 and I certainly didn't know anybody who kept playing without it
Just like some people in the Codex claim anything beyond 16bit colors and pixel art is decline.People ITT thinking playing a 2016 FPS with keyboard only is edgy.
I see no reason to cripple myself in game, mouse look all the way
Did the Codex merge with gamespot or what?
wtf is all this garbage, I don't even
It seems more like object motion blur is applied to pretty much everything in the stills from all the videos. I wouldn't doubt that the blur is there to mask all the megatexture streaming that's likely going on. Thanks, Carmack.
Doom auto-aimed along the vertical axis to the point of ridiculousness, so long as the enemy was visible and you were lined up with him along the horizontal axis, the bullets would hit.The only cheating mouselook gives doom is the icon of sin boss, and when you have cliffs and pinky demons huggin walls bellow you, which with mouse look on you can kill them from a safe high place. But without mouselook, you can just move around and kill those beasts from another angle, the end result is the same. So mouselook is only a time shortcut.
Have they specifically said they discarded Megatextures? The alpha still had a lot of texture streaming when I played it, but it certainly ran better. Considering that there's a lot of rough terrain meshes in what we've seen, it would make sense (in some respect) to keep using Megatextures and just try to improve them so they don't make your shit stutter all the time.It seems more like object motion blur is applied to pretty much everything in the stills from all the videos. I wouldn't doubt that the blur is there to mask all the megatexture streaming that's likely going on. Thanks, Carmack.
Carmack is not involved in idTech 6, and they've discarded this MegaTexture piece of shit technology in this engine.