Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The New DOOM Thread (2016)

Naveen

Arcane
Patron
Joined
Aug 23, 2015
Messages
1,115
Steve gets a Kidney but I don't even get a tag.
wtf is all this garbage, I don't even



382369pinky.png

I guess they are not supposed to, but this one looks cute, like a plush toy with spikes.
 

sexbad?

Arcane
Patron
Joined
Apr 7, 2013
Messages
2,812
Location
sexbad
Codex USB, 2014
Yes Pete Hines specifically said MegaTextures are out. Texture streaming efficiency itself is a different matter.
Nice.

Does anyone have information on Marty Stratton? He's the lifeless looking guy who's been labeled the Executive producer for this.

Basic digging doesn't reveal much about him. He's been at id since 1997 as some sort of executive focused on the European market, and I guess because he's one of the most senior guys still around, Bethesda put him in charge. Considering how he tries to act like "just one of the guys" like he's always been a figurehead at id, I'd imagine he's kind of a puppet for them. Everything else on Google for a while is just interviews with him hyping up 4444.
 

tormund

Arcane
Joined
Aug 15, 2015
Messages
2,282
Location
Penetrating the underrail
Nigga pls, your former buddies from NeoGAF & GameFAQs are the only ones who thought that MOAR COLOR would magically fix the graphics. For people in this thread, lack of saturation and contrast was maybe 5% of their complaints about visuals. Those monster designs are trash at their core, and nothing can fix that... They either look like random bunch of meat and metal with cartoon green eyes (their cacodemon and mancubus), or like aliens from some newshit saturday morning cartoon (their imps).
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
The only ones I like are the Revenants and the Lost Souls. The rest is not good. At all.
 

Zurat-Yarkuch

Savant
Joined
Feb 7, 2016
Messages
461
At the end of December I got Doom 3: BFG Edition on Steam for cheap, since it came with Doom 1 and 2 and I remember liking Doom 3 when it first came out. I played through all of Ultimate Doom and Doom 2 on Ultra-Violence and had an absolute blast. It was honestly my first time playing through both games, since as a kid I really sucked at first person shooters and could only pass something on God mode. I could see why these games where so incredibly popular since they have such fun level design.

Except Icon of Sin. Whoever designed that level should be shot, since the only way you can pass that on Ultra-Violence is to pray you are lucky enough to not have an Arch-Vile spawn and kill you on the platform.

Anyway, after going through those games I decided to finally start Doom 3. When this came out and I remember it being really scary and being visually amazing for the time. Sexbad warned it was shit on one video he did on his channel, but I thought he was just being overly picky.

Nostalgia is a bitch.

I'm currently going through the game on Veteran (for some reason they don't let you play on the highest difficulty at the start) and am amazed at how...average it is. The game isn't scary at all. The enemies are so easy to kill that it makes it impossible to take them seriously as a threat. Most of my deaths have been from jumping in a place I'm not supposed to go or jumping off a platform thinking there is a bottom when there isn't.

The most hilarious moment so far has been when Doom 3's pinky makes his first appearance. The sequence sets him up as this huge terrifying beast that is going to fuck you up. Then he goes down in two close range shotgun blasts, just like the original pinkies in Doom 1 and 2. I couldn't stop laughing.

I'm hoping it gets a little better as I get further along, but so far all it is confirming is that I was a pussy in high school.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,048
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
Doom is the only early fps I play without mouselook because I feel that keyboard only is part of the aesthetics. It's like how people use steering wheels in racing games, and fight pads in fighting games, not because of the advantage they provide, but because it just feels like the way the game was intended to be played.

Using a mouse in doom is like playing pong with a mouse. Your level of control becomes much higher, as your paddle is now controlled by a mouse with no speed cap, but it makes removes the element of prediction from the game and rewards reflexes over just being in the right place at the right time.
 

pippin

Guest
That, and also the most obvious fact that mouselook is more relevant for games that require more specific commands on screen and/or vertical exploration. Doom had vertical elements, but in my memory it's still p. much an horizontal game. While other FPP games use mouselook for puzzles, Doom's mazelike design is more about exploring than pixelhunting or careful arrangement of elements onscreen. I'm not too savvy on design or stuff like that, but I'd think of Doom as an "action adventure" game rather than a pure FPS. When you play it becomes clear that combat is, most of the times, quite a secondary element, even. It's all about level design. When level design became simplified, FPS games died.
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,298
Location
Italy
Well I'm going for 40 and I feel I'm too old for this kind of genuineness.

I need a fully functional mouse thanks.
Hell I had to reinstall my OS from scratch and I hated every second that I needed to grind to install the mobo drivers, hitting SHIFT+F10 and wrong buttons and shit and all time.
Also the game looks shit.
 

Haraldur

Augur
Joined
Oct 1, 2007
Messages
308
I first played DOOM, using PrBoom+, in 2014. I used a mouse, where, instead of mouselook, it controlled turning left and right and also controlled movement forwards and backwards. I set the right mouse button to enable STRAFE mode when depressed, the middle button was USE and the wheel controlled weapon selection. I almost never touched the keyboard (except to press ESCAPE), playing the game almost entirely with just the mouse. I think it is quite an interesting user interface.

Am I right to assume that mouse use in the original DOOM was similar (with more keyboard dependence)?
 

shihonage

Subscribe to my OnlyFans
Patron
Joined
Jan 10, 2008
Messages
7,163
Location
location, location
Bubbles In Memoria
Doom is the only early fps I play without mouselook because I feel that keyboard only is part of the aesthetics. It's like how people use steering wheels in racing games, and fight pads in fighting games, not because of the advantage they provide, but because it just feels like the way the game was intended to be played.

Using a mouse in doom is like playing pong with a mouse. Your level of control becomes much higher, as your paddle is now controlled by a mouse with no speed cap, but it makes removes the element of prediction from the game and rewards reflexes over just being in the right place at the right time.

You do realize that Doom originally came with keyboard+mouse option, right? I started off as a keyboard-only player, until I started losing to people in modem/IPX games who used the mouse. The mouse control became defacto in original Doom games, way back then.
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
The mouse was definitely used in Wolf and Doom but obviously not for looking up and down. Heretic was the first game I played that let me look up and down, this was done with the page up and page down keys, I (and I assume the vast majority of Heretic players) only used this novel feature when it was absolutely necessary. Rise of the Triad had a neat Aim button which allowed players to look around with the mouse but this only worked when the PC was stationary.

Honesty dictates me to say that the mouse was originally also used to move, this vertical mouse movement was the norm until Quake and the Build games came along. In the case of Doom this feature could not be disabled out of the box.

The first FPS designed with proper mouselook in mind was Beth's Future Shock.

The full version of DN3D also had mouselook, IIRC the shareware version didn't have that feature.

Default mouse controls for Doom:

XfhPhU0.png


From the original DOOM README.TXT

TIP: When you're comfortable playing the game, try using the
keyboard and the mouse simultaneously. The mouse provides
fine control for aiming your weapon (allowing you to
smoothly rotate right and left) while the keyboard permits
you to activate the many useful functions of the game.
 
Last edited:

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
57,130
New Noah Caldwell-Gervais video



His constant reference to "modern standards" triggers me, particularly since he sees no difference in value between "old school" standards and new ones. The only difference is that we are now where we are, and we are no longer where we are used to be. Worthless video is worthless, and Doom 3 is still a shit fest.
 
Joined
Aug 10, 2012
Messages
5,900
Even in the early days of Quake keyboard was still predominant. A console command (+mlook) was necessary to enable mouselook, and not a lot of people used it. Of course, the game quickly developed more competitively, mlook became standard and the rest is history.

I'm an oldfag and played Doom shareware the month it came out; I played Doom 1 and 2 completely on keyboard and loved every minute of it back then. However, when I replay the games or try out new .wads today I absolutely use mouselook.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,062
Back in my day, mouses didn't exist and keyboards only had the numpad and we loved it damnit, kids these days.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom