AlexOfSpades
Arcane
- Joined
- Aug 19, 2013
- Messages
- 494
Oh right, the first mission was the one where you help Basso meet his gf. The real Basso. Fuck now i have to play again.
FFS, why did I pay money for this?
This game caters to the deaf and disabled, to Dishonored fans, to angsty teenagers, to emos and goths, to the androgynous and gay, to perverts, retards and even the damn casuals.
Why just for this? Better spend all money on shit games and die of hunger.FFS, why did I pay money for this?
Maybe you like eating poo-poo?FFS, why did I pay money for this?
If nobody on the codex bought it, could we be absolutely sure it existed?FFS, why did I pay money for this?
Shamus is a pretty fair critic. He tends to rail on games if he feels they are just bad but he always expresses his opinion in a pretty articulate way. I believe him when he says Thief has moments of greatness and shows a lot of potential underneath the lack of polish and weird design choices, and honestly I'm not sure we would gain much from yet more bashing of the game. Everyone knows the state of it, up to and including the developers most of all, I'm sure.
It was for me., this wasn't exciting or interesting,
On the one hand having less items to loot might make them more intresting individually and reduce tedium,yes,but having less items to loot might also mean having less rewards to encourage exploration.In this new game, Garrett no longer steals things by looking at them. His hands reach out, grab the thing, and then put it away. If it's really valuable, he might look at it for a second or two and say something about it.
Some people complain that this gets old. It's true. But I don't think it's a bad feature. It just needs to be toned down a bit. In this game Garrett steals all kinds of cheap crap. Rather than have a room that contains five items worth three gold each, how about we just have one item in the room worth 15? Those animations will feel special if we don't see them every few seconds. I like the feeling that Garrett is a person with a body and not a floating cursor that makes loot disappear.
Shamus is a pretty fair critic. He tends to rail on games if he feels they are just bad but he always expresses his opinion in a pretty articulate way. I believe him when he says Thief has moments of greatness and shows a lot of potential underneath the lack of polish and weird design choices, and honestly I'm not sure we would gain much from yet more bashing of the game. Everyone knows the state of it, up to and including the developers most of all, I'm sure.
So have you finished it seven times yet?
On the one hand having less items to loot might make them more intresting individually and reduce tedium,yes,but having less items to loot might also mean having less rewards to encourage exploration.
Shamus is a pretty fair critic. He tends to rail on games if he feels they are just bad but he always expresses his opinion in a pretty articulate way. I believe him when he says Thief has moments of greatness and shows a lot of potential underneath the lack of polish and weird design choices, and honestly I'm not sure we would gain much from yet more bashing of the game. Everyone knows the state of it, up to and including the developers most of all, I'm sure.
So have you finished it seven times yet?
Where is the Dragonfall review, nigger?
I honestly do not understand what the problem with that is. It never bothered me in the slightest that there was no animation. Can anyone explain to me why this is a problem?Old garrett was the master thief because he was so fast grabbing the loot that you couldn't see his hands...
I honestly do not understand what the problem with that is. It never bothered me in the slightest that there was no animation. Can anyone explain to me why this is a problem?Old garrett was the master thief because he was so fast grabbing the loot that you couldn't see his hands...