AlexOfSpades
Arcane
- Joined
- Aug 19, 2013
- Messages
- 494
The problem is not just that Garrett grabs it with his hands, its how the camera zooms tremendously when doing so. Honestly it feels like he's biting the loot, specially when pickpocketing.
Yeah, reminds me of Aliens vs Predator 2, Alien biting animation. LOL.The problem is not just that Garrett grabs it with his hands, its how the camera zooms tremendously when doing so. Honestly it feels like he's biting the loot, specially when pickpocketing.
He might write articulate opinions, but he is still talking shit.Shamus is a pretty fair critic. He tends to rail on games if he feels they are just bad but he always expresses his opinion in a pretty articulate way. I believe him when he says Thief has moments of greatness and shows a lot of potential underneath the lack of polish and weird design choices, and honestly I'm not sure we would gain much from yet more bashing of the game. Everyone knows the state of it, up to and including the developers most of all, I'm sure.
Yes, too bad they fucked over their customers by making it a pre-order bonus.1) Bank Mission
Dear Eidos Montreal: You know that Bank level? The one people got for pre-ordering? That was proper Thief.
I can't find one element in Thiaf, which was an improvement on the sneeking mechanic. Swooping was laughable, focus was just cheat mode, leaning, jumping became a contextual move etc.2) Sneaking Mechanics
The new game kept the focus on shadow that the old games were known for. And I think the new Thief improved on it in a few ways.
Yeah, this is the same lame excuse as the "people were bunny hopping all the time in Thief, because there were jump in it". No, people didn't spend minutes creeping around in marble floors, they used moss arrows, or just noticed that they can mover around faster, because there are no guards near.In the old games, the player would sometimes run into a massive room of marble tile. The choice was to hurry over the floor and make enough noise to piss off every guard in the city, or spend several minutes creeping imperceptibly from one side of the room to the other.
NO, and FUCK this guy. Giving everything a stupid animation is just boring, time consuming and takes away the control of the player all the time. And constantly leaing forward for a grab just makes me dizzy.3) Grabbing Animations
In this new game, Garrett no longer steals things by looking at them. His hands reach out, grab the thing, and then put it away. If it's really valuable, he might look at it for a second or two and say something about it.
Meh, I can get used to him, not a bad voice. Of course it is nowhere near Stephen Russel.4) Romano Orzari
Yes, we all made a huge fuss when you replaced Stephen Russell with this new guy as the voice of protagonist Garrett.
Meh No2. If he wants cutscenes about Basso, let him have it. I can deal with it.5) Basso
In the previous games, Basso barely got any screen time, but that's because hardly anyone got screen time, because the game was light on cutscenes. But this new version had to flesh out a lot of long-standing characters and ideas that were only hinted at in the original. Most of them aren't interesting, but I really like what you did with this new Basso. His relationship with Garrett works and his character design has a certain sloppy, disheveled charm. He's arguably the most interesting man in the Thief universe at this point.
Climbing claw was near useless in DS, and it is useless here.6) The Claw
The climbing claw that Garrett acquires in the tutorial is actually pretty interesting. It gives him a lot of vertical mobility.
Yeah, do you know what would have been even better? Making platforming more interesting by letting me jump, use rope arrops, pulling myself up on ledges. (and not just at scripted places).7) The "Platforming"
This stuff had "cut content" written all over it. Three or four times in the game, Garrett gets the chance to crawl up walls and pipes like Nathan Drake. It's interesting, since it gives observant players another way into a building.
Ok.8) The Stairway Puzzle
The old library was obviously supposed to be a keeper library, and maybe it was even explicitly so in some earlier cut of the game. In any case, the puzzle with the rotating steps was a really good one.
Ok. Wow, the guy wrote to non-idiotic things in a row. Here, have a cookie.9) Difficulty Options
This was pretty amazing. Players have the options to turn off individual features of the game. Want to turn off focus mode? Old-school movement speed? Make it so that guards can only be knocked out when taken by surprise, as in the other games? It's all options!
Give me back that cookie, and please just die. I hate that devs feel forced to put upgrades in every game now. Great, as a master thief, I have to develop skills, like a rookie.10) Upgrades System
I really liked being able to upgrade Garrett's toolbox over time. The wrench, the razor, and the wire cutters were interesting and useful. The focus upgrades were appealing. It was nice to have something to put all that money into. And I really liked that it's impossible to get everything in one play-through. It means choices matter, and it adds replay value.
It lacks immershun.
Okay.He might write articulate opinions, but he is still talking shit.
It also had a sound effect, which notified you.To be fair, the original Thief games could have let the loot count light up or something when you picked up loot, instead of just bringing up the loot counter to show you that something has been added to it.
It also had a sound effect, which notified you.To be fair, the original Thief games could have let the loot count light up or something when you picked up loot, instead of just bringing up the loot counter to show you that something has been added to it.
It also had a sound effect, which notified you.To be fair, the original Thief games could have let the loot count light up or something when you picked up loot, instead of just bringing up the loot counter to show you that something has been added to it.
You could also bring it up in your inventory and check your total at any time.
I would agree with you if he hadn't said on his last show that getting rid of the diferent surfaces with diferents levels of sound system for broken glass everywhere was a good idea because the old system was boring. I just stopped listening and was in shock that someone would come with such bullshit.Shamus is a pretty fair critic. He tends to rail on games if he feels they are just bad but he always expresses his opinion in a pretty articulate way. I believe him when he says Thief has moments of greatness and shows a lot of potential underneath the lack of polish and weird design choices, and honestly I'm not sure we would gain much from yet more bashing of the game. Everyone knows the state of it, up to and including the developers most of all, I'm sure.
Distilling that decision to a smaller trade-off that doesn't take several minutes is, while not necessarily an "improvement", an interesting decision to present the player. I can't say I agree with him on that point 100% but I get what he's saying and I don't think it's "stupid" for him to have that opinion.I would agree with you if he hadn't said on his last show that getting rid of the diferent surfaces with diferents levels of sound system for broken glass everywhere was a good idea because the old system was boring. I just stopped listening and was in shock that someone would come with such bullshit.Shamus is a pretty fair critic. He tends to rail on games if he feels they are just bad but he always expresses his opinion in a pretty articulate way. I believe him when he says Thief has moments of greatness and shows a lot of potential underneath the lack of polish and weird design choices, and honestly I'm not sure we would gain much from yet more bashing of the game. Everyone knows the state of it, up to and including the developers most of all, I'm sure.
Distilling that decisions to a smaller trade-off that doesn't take several minutes is, while not necessarily an "improvement", an interesting decision to present the player. I can't say I agree with him on that point 100% but I get what he's saying and I don't think it's "stupid" for him to have that opinion.I would agree with you if he hadn't said on his last show that getting rid of the diferent surfaces with diferents levels of sound system for broken glass everywhere was a good idea because the old system was boring. I just stopped listening and was in shock that someone would come with such bullshit.Shamus is a pretty fair critic. He tends to rail on games if he feels they are just bad but he always expresses his opinion in a pretty articulate way. I believe him when he says Thief has moments of greatness and shows a lot of potential underneath the lack of polish and weird design choices, and honestly I'm not sure we would gain much from yet more bashing of the game. Everyone knows the state of it, up to and including the developers most of all, I'm sure.
It's a matter of perspective - Shamus is simply not the kind of guy who likes it when games "waste his time" and I guess to him he feels that something that's too slow-going is just tedious.
If that is a reviewer's perspective, I would say they're not qualified to review a Thief game.Distilling that decisions to a smaller trade-off that doesn't take several minutes is, while not necessarily an "improvement", an interesting decision to present the player. I can't say I agree with him on that point 100% but I get what he's saying and I don't think it's "stupid" for him to have that opinion.
It's a matter of perspective - Shamus is simply not the kind of guy who likes it when games "waste his time" and I guess to him he feels that something that's too slow-going is just tedious.
I agree with most they said but I don't know if I can believe on this.Compare and contrast...
- You should separate a casual audience from a dumb audience. Casual gamers might not be super-deep into gaming, but they are not necessarily dumb people, and they may be ready for sophisticated, interactive gameplay concepts.
Why? Is that opinion invalid because... what, you don't agree with it? Because if someone prefers some aspect of the new game they are wrong to do so? Not this crap again. I try to respect everyone's opinion and I am by no means a fan of the new Thief, but this pointlessly edgy attitude is just annoying.If that is a reviewer's perspective, I would say they're not qualified to review a Thief game.
I'm going to use an example from another medium.Why? Is that opinion invalid because... what, you don't agree with it? Because if someone prefers some aspect of the new game they are wrong to do so? Not this crap again. I try to respect everyone's opinion and I am by no means a fan of the new Thief, but this pointlessly edgy attitude is just annoying.
Stepping out now, see you.
- You should separate a casual audience from a dumb audience. Casual gamers might not be super-deep into gaming, but they are not necessarily dumb people, and they may be ready for sophisticated, interactive gameplay concepts.
I agree with most they said but I don't know if I can believe on this.Compare and contrast...
- You should separate a casual audience from a dumb audience. Casual gamers might not be super-deep into gaming, but they are not necessarily dumb people, and they may be ready for sophisticated, interactive gameplay concepts.
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- Thief's designers, aside from drawing from D&D and the Ffahrd & Grey Mouser stories, were also familiar with Thieves Guild, the late 70s thief-centric D&D clone made by Gamelords. That's kinda amazing - Thieves Guild is seven kinds of awesome, but I never thought anyone but really old people or collectors knew about it.
I think the distinction is that one is lazy, and the other can't help being what they are.
- You should separate a casual audience from a dumb audience. Casual gamers might not be super-deep into gaming, but they are not necessarily dumb people, and they may be ready for sophisticated, interactive gameplay concepts.
This stands out. I feel like too often gamers hand wave away a games flaws as pandering to "casuals", because it's more politically correct and less brutal than saying something like "the game was designed for drooling fucking retards, people too stupid to tie their own shoes."
There is a definite distinction between a casual gamer and one that is just plain stupid, and the vast majority of AAA gameplay "innovations" recently are definitely pandering to the latter.