What is the game on the left?Akin to this old image:
Save-anywhere is popamole, I'll play the PS1 version.PC, it has save-anywhere which most people find better than the PS1's save crystal system.
Then he starts using saving stateSave-anywhere is popamole, I'll play the PS1 version.PC, it has save-anywhere which most people find better than the PS1's save crystal system.
Like, do they think a good film director doesn't want the viewer to feel a sense of danger for the character as they walk along a ledge or whatever? The kind of automation, magnetic walking and invisible walls protecting the player nowadays are completely antithetical to what a movie scene with that same scenario tries to convey. Canned animations of the character squeezing between two walls again and again just make the thing feel more artificial and make you feel less like the adventurer in that movie you like, because of how the control is taken away from you.
The Youtube video.P.S What didn’t load?
I played it on Saturn with save crystals in '97 or whenever it came out. I highly recommend this way of playing because it ramps up the tension and the stakes a hell of a lot. It also forces you to think, even if just a little bit.I've never played the original TR. Which version should I play? PS1, Saturn, or PC?
https://rpgcodex.net/forums/threads...and-other-pc-games.90431/page-17#post-7888986I've never played the original TR. Which version should I play? PS1, Saturn, or PC?
sounds a bit like Soulslikes, which triggers modern audience pretty hard if they don't make popamole game that plays itself and won't let you spam buttons till the credits rollsthis way of playing [...] ramps up the tension and the stakes a hell of a lot. It also forces you to think, even if just a little bit.
The puzzle tombs were so disappointingly tiny. One room, one puzzle, that's it. Nothing even remotely approaching the cool levels of the original games. It felt like they only implemented them out of a sense of obligation towards the old fans rather than because they wanted to.That 2013 Tomb Raider reboot was garbage; the best parts of those games were the optional (!) puzzle-tombs that retained most of the excellent atmosphere of the originals. Otherwise, the constant melodrama, cover-shooting, "RPG elements" and cut-scenes bored me to death (I distinctly remember catching up on my email during one of the "more dramatic" cutscenes that just never wanted to end... I had to do something interesting with my time!)
Nu-Lara also struck me as someone suffering from a bipolar disorder—crying in the corner one minute, cold-blooded murderous psychopath in the next.
I agree with everything except the Shadow thing. IMO Rise was better, but I judge and consider those games in a completely different way to the originals, just as pure shooters with a bit of fake platforming. All three are bad shooters with an annoying protagonist.The puzzle tombs were so disappointingly tiny. One room, one puzzle, that's it. Nothing even remotely approaching the cool levels of the original games. It felt like they only implemented them out of a sense of obligation towards the old fans rather than because they wanted to.That 2013 Tomb Raider reboot was garbage; the best parts of those games were the optional (!) puzzle-tombs that retained most of the excellent atmosphere of the originals. Otherwise, the constant melodrama, cover-shooting, "RPG elements" and cut-scenes bored me to death (I distinctly remember catching up on my email during one of the "more dramatic" cutscenes that just never wanted to end... I had to do something interesting with my time!)
Nu-Lara also struck me as someone suffering from a bipolar disorder—crying in the corner one minute, cold-blooded murderous psychopath in the next.
Shadow of the Tomb Raider is my favorite of the reboot series (but commonly regarded as the worst by the mainstream) because it has more of these tombs, and generally a bigger focus on puzzle platforming than the other games in the reboot trilogy. Still, all the cinematic bullshit between the cool tombs is annoying.
The classic games never had this problem of "ludonarrative dissonance" where Lara acts differently in gameplay and cutscenes, because they didn't have more cutscenes than necessary and they gave Lara a personality appropriate to an action hero.
Modern "cinematic" game design with "emotional" protagonists is such a fucking disgrace.
That's a very good way to put it. In the old games, there was neither melodrama, not over-the-top-violence present (although I remember people had issues with the Lara death-scenes even back then, to be fair). Anyway, I'm very much against and disgusted by the gratuitous "realistic" portrayal of violence and gore in modern games, and the nu-Lara series definitely jumped on that bandwagon.The classic games never had this problem of "ludonarrative dissonance" where Lara acts differently in gameplay and cutscenes, because they didn't have more cutscenes than necessary and they gave Lara a personality appropriate to an action hero.
Modern "cinematic" game design with "emotional" protagonists is such a fucking disgrace.
Games are funner when they're not forced to explained as much and guides/manuals are given to figure out how to play them, handholding cinematic bullshit had a good part in ruining games.That's a very good way to put it. In the old games, there was neither melodrama, not over-the-top-violence present (although I remember people had issues with the Lara death-scenes even back then, to be fair). Anyway, I'm very much against and disgusted by the gratuitous "realistic" portrayal of violence and gore in modern games, and the nu-Lara series definitely jumped on that bandwagon.The classic games never had this problem of "ludonarrative dissonance" where Lara acts differently in gameplay and cutscenes, because they didn't have more cutscenes than necessary and they gave Lara a personality appropriate to an action hero.
Modern "cinematic" game design with "emotional" protagonists is such a fucking disgrace.
In the old games you were just simply in control of a hero, nothing was overexplained or overexposed (neither visually nor in text form), and your mind filled in the blanks.