I've never played the original TR. Which version should I play? PS1, Saturn, or PC?
Forget the PS1 and install the Automated Fix on a digital version for the complete experience.
I've never played the original TR. Which version should I play? PS1, Saturn, or PC?
One element of the nuTomb Raider games illustrates this problem perfectly: instead of loading screens, there are painfully slow area transition scenes where you squeeze yourself through a narrow gap and have to manually hold down W for Lara to walk through it. It's not even gameplay, it's literally just a loading screen, all you do is hold down W to make Lara walk slooooooooowly but modern devs seem to think this is more "engaging" and immersive than having a loading screen.Games are funner when they're not forced to explained as much and guides/manuals are given to figure out how to play them, handholding cinematic bullshit had a good part in ruining games.
Like, do they think a good film director doesn't want the viewer to feel a sense of danger for the character as they walk along a ledge or whatever? The kind of automation, magnetic walking and invisible walls protecting the player nowadays are completely antithetical to what a movie scene with that same scenario tries to convey. Canned animations of the character squeezing between two walls again and again just make the thing feel more artificial and make you feel less like the adventurer in that movie you like, because of how the control is taken away from you.
But this is what modern film offers. Canned ‘animations’ and CGI, and everyone knows that there’s no risk to the actors and actresses whatsoever. People expect it all to be fake.
This may sound like a silly example, but it isn’t. I just recently watched a few interviews with Rowan Atkinson about the ‘Mr. Bean’ series. One scene in particular comes to mind, where he can’t fit a new armchair in his car, so he puts it on the roof and drives home sitting on it. This one:
It’s all real, he actually was just sitting in the chair as they drove around. Only in a few parts did they put the mini (with him still in the chair) on top of a flatbed truck and drive him around that way. And the shots where the car is driving right at the camera, were them just driving right at a camera man. None of this would ever be allowed today, because ‘what if the brakes don’t work?’. But of course they will! ‘Too risky, not allowed!’. By current day standards ‘Mr. Bean’ was a total cowboy production.
That doesn’t even address something like this:
Just analog reality, so pure you can taste it.
The truth is that faking everything has profound consequences for how people perceive their relation to the world around them. And so, yes, you get audiences that want to, expect to, see only set-piece cutscenes with no thrill of danger and only the alienation of CGI.
P.S What didn’t load?
just look at die hard 3 vs 4. masterpiece vs retardation galore.Films have turned into shit too thanks to CGI, you can spot everything being fake. Action scenes don't look real anymore.
I was lucky enough to go and see the first Alien movie in a cinema a few years ago, and it still holds up amazingly well. Actually, it doesn't just "hold up"—it's a timeless masterpiece. That movie 100% uses practical effects and miniatures (if you discount some obviously computer generated stuff like the Nostromo's displays).Films have turned into shit too thanks to CGI, you can spot everything being fake. Action scenes don't look real anymore.
Replacing your actor with a stuntman for dangerous scenes is one thing.
Replacing dangerous scenes entirely with CGI is another.
Films have turned into shit too thanks to CGI, you can spot everything being fake. Action scenes don't look real anymore.
Like, do they think a good film director doesn't want the viewer to feel a sense of danger for the character as they walk along a ledge or whatever? The kind of automation, magnetic walking and invisible walls protecting the player nowadays are completely antithetical to what a movie scene with that same scenario tries to convey. Canned animations of the character squeezing between two walls again and again just make the thing feel more artificial and make you feel less like the adventurer in that movie you like, because of how the control is taken away from you.
But this is what modern film offers. Canned ‘animations’ and CGI, and everyone knows that there’s no risk to the actors and actresses whatsoever. People expect it all to be fake.
This may sound like a silly example, but it isn’t. I just recently watched a few interviews with Rowan Atkinson about the ‘Mr. Bean’ series. One scene in particular comes to mind, where he can’t fit a new armchair in his car, so he puts it on the roof and drives home sitting on it. This one:
It’s all real, he actually was just sitting in the chair as they drove around. Only in a few parts did they put the mini (with him still in the chair) on top of a flatbed truck and drive him around that way. And the shots where the car is driving right at the camera, were them just driving right at a camera man. None of this would ever be allowed today, because ‘what if the brakes don’t work?’. But of course they will! ‘Too risky, not allowed!’. By current day standards ‘Mr. Bean’ was a total cowboy production.
That doesn’t even address something like this:
Just analog reality, so pure you can taste it.
The truth is that faking everything has profound consequences for how people perceive their relation to the world around them. And so, yes, you get audiences that want to, expect to, see only set-piece cutscenes with no thrill of danger and only the alienation of CGI.
P.S What didn’t load?
At first I was gonna say that even in many CG-filled action movies, there is still an attempt for a sense of danger, at least, that comes through more convincingly than in the cinematic games that actively sabotage it by holding the player's hand. Then I remembered that the Harold Lloyds, Charles Chaplins, Jackie Chans and, indeed, Rowan Atkinsons, were always rare. Studios have been protecting their stars forever, letting no risk come to them. Really sticks out in some of the classics.
Has it gotten worse? Are actors allowed to perform fewer stunts now? Yes.
Clearly, we need more. Well, *I* need more, that's for sure!I wonder how many threads on the codex can be filed under "things were a lot better when I was 13"
Still the best movie in that series. Rewatch it every once in a while, the rest I don't even touch.first Alien movie
I enjoyed Aliens too, but it's very meh from the 3rd movie onwards.Still the best movie in that series. Rewatch it every once in a while, the rest I don't even touch.first Alien movie
Or just "thing were a lot better the first time I encountered them". A big part of my enjoyment of the original Wizardry, back in the day, came from the sense of open-ended possibility. It seemed like anything was possible. After playing enough video games you inevitably start to see the bones underneath and that erodes the sense of wonder. Maybe just file this under "getting old sucks but it still beats the alternative".I wonder how many threads on the codex can be filed under "things were a lot better when I was 13"
Here's the currently best FMV upscale, and remastered OST (download the Glidos version, it needs to be renamed* and converted to flac).https://rpgcodex.net/forums/threads...and-other-pc-games.90431/page-17#post-7888986I've never played the original TR. Which version should I play? PS1, Saturn, or PC?
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Why do you need crystals to enforce that? Just because the game allows you to save anywhere doesn't mean you have to use it, hell you don't have to save at all.I played it on Saturn with save crystals in '97 or whenever it came out. I highly recommend this way of playing because it ramps up the tension and the stakes a hell of a lot. It also forces you to think, even if just a little bit.
More games should use this system today, or have it as a difficulty option.
It's funny because Die Hard 4 is exactly what I was thinking about. All three previous films are classic action flicks with practical effects, their action scenes feel great, fun movies throughout.just look at die hard 3 vs 4. masterpiece vs retardation galore.Films have turned into shit too thanks to CGI, you can spot everything being fake. Action scenes don't look real anymore.
I never really got deep into the Tomb Raider games as a kid because I found them a bit too creepy lolOr just "thing were a lot better the first time I encountered them". A big part of my enjoyment of the original Wizardry, back in the day, came from the sense of open-ended possibility. It seemed like anything was possible. After playing enough video games you inevitably start to see the bones underneath and that erodes the sense of wonder. Maybe just file this under "getting old sucks but it still beats the alternative".I wonder how many threads on the codex can be filed under "things were a lot better when I was 13"
great minds think alike u_uIt's funny because Die Hard 4 is exactly what I was thinking about.
funnily, no. apparently it's more expensive and more time consuming. but money goes to a single entity instead of being spread out for licenses, sets and stuntmen.Is CGI even cheaper to make than live action?
PC, it has save-anywhere which most people find better than the PS1's save crystal system. Runs fine at 1920x1080 in DOSBox too, and I always liked the keyboard controls more than the controller.
There's some fan patch with a few fixes which also resotres the original music, which you'll probably want to get since the soundtrack is a big part of the fun.
You can disable/enable crystals in Tomb1Main which is the best way to play TR1.Save-anywhere is popamole, I'll play the PS1 version.PC, it has save-anywhere which most people find better than the PS1's save crystal system.
Its a cope not an argument. Like all copes it never made any sense as nostalgia is embellishment of previous experiences not a revision of the current ones. You remembering a experience from your childhood being better than it was really was does not somehow make your current experiences worse. The human mind is not infallible but that does not mean its somehow a literal sieve made up of nothing but holes.The whole nostalgia argument is bullshit and you know it. The games back then were genuinely better in every single way.
There is no Yes or No answer IMO, but it depends very much on what things you are doing and to what extend you go into details.funnily, no. apparently it's more expensive and more time consuming. but money goes to a single entity instead of being spread out for licenses, sets and stuntmen.Is CGI even cheaper to make than live action?
The whole nostalgia argument is bullshit and you know it. The games back then were genuinely better in every single way.
No it's not, he's completely right. Big games today are streamlined and popamolized so even 50 IQ Americans can enjoy them. Just look at TR reboots:Its a cope not an argument.
Ehm, yeah thats what I said.No it's not, he's completely right.