FreeKaner
Prophet of the Dumpsterfire
because "weight" is one of the most overrated things people ask for in combat. When you look at games from a grander perspective, the ones that don't focus on weight tend to have far better combat anyway.The combat looks way too floaty. Why can't games fucking do lethal combat with weight behind it?
That is not true at all. Almost all of the games with a good feel to it's gunplay are very lethal, this type of combat where you walk around chipping away at enemy just looks and feels bad to play with guns. Good gunplay in a game is almost parallel with things dying fast and a lot of commitment to movement.
I'll give it to you that weight is used as a buzzword a lot though.