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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

FreeKaner

Prophet of the Dumpsterfire
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On the other hand, it does look like there is context sensitive critical hit to combat. In the gameplay you can see the person playing shooting the "core" of the robot which does critical damage, and it appears that headshots do more damage as well. So it might not be fully bullet sponge.
 

Big Wrangle

Guest
Most of the human enemies seem to die off in a couple shots too. Seems like they're trying to avoid the bullet sponge problem that's common in these games.
 

ArchAngel

Arcane
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Mar 16, 2015
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21,331
Except you completely ignored I said Bloodlines. That game used it a lot more for basically everyone. And it worked awesome. Better than any "cinematic" conversations of later game.
Eh, I don't know if grouping Bloodlines' and Fallout's talking heads isn't stretching things a bit too much. What I know is that these talking heads look barely better than FO3/4's and that's because of the higher poly count on the heads.
When people behind Fallout 1, Bloodlines and Outer Worlds are the same it is not stretching it.
 

Turjan

Arcane
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Mar 31, 2008
Messages
5,047
I hope you can lower the weapon.

I'm not too concerned about graphics. I didn't really expect anything revolutionary in that department from an Obsidian project that has been going on for years.

I think I also get some Mass Effect vibes here, specifically the older titles, in addition to NV and Bioshock. I don't really mind this being a derivative game. It all depends on whether the mix they come up with is compelling.
 

hexer

Guest
The-Outer-Worlds_120818_01.png
What the fuck is that shit in the middle of the image? A fucking quest compass? Disgusting.

Blame Google Maps for it!
 

kirin

Learned
Joined
Sep 17, 2018
Messages
105
So I actually think the silly tone and garish color scheme is perfect for a space western, which is an inherently cheesy soft SF setting. Do you honestly want nuObsidian liberal arts college writers making some Super Serious Current Year morality tale about space capitalism? Better they make something that doesn't take itself too seriously.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://www.polygon.com/2018/12/7/18130594/the-outer-worlds-obsidian-microsoft

The Outer Worlds isn’t a Microsoft game, even though it’s buying Obsidian
Take-Two’s Private Division may have snatched the jewel from the crown

Late last night, after everyone was finished swooning over the trailer for Obsidian Entertainment’s The Outer Worlds but before this morning’s embargoed stories hit, there was a collective pause on social media.

“Wait a minute,” wondered several folks out loud, “didn’t Microsoft buy those guys just last month?” We wondered the same thing. So I asked Leonard Boyarsky, co-game director and co-creator of the Fallout franchise, about it during our interview earlier this week.

“Microsoft came and looked at a bunch of different stuff we were doing, and this game [The Outer Worlds] was one of them,” Boyarsky said. “But we mostly spend — well — we’ve exclusively been working with Private Division on this.”

Private Division is a new independent-focused label under Take-Two Interactive Software. It’s home to a number of different, and unusual, projects. Among them is Kerbal Space Program; Take-Two bought developer Squad not long ago. Private Division will also publish Assassin’s Creed creator Patrice Désilets’ bizarre, early-human action adventure game, Ancestors: The Humankind Odyssey.

Effectively, Microsoft got to see an early preview of The Outer Worlds before it was unveiled to the world. But the people at Take-Two got there first and, if the game does well, they’re the ones who will get paid.

“The acquisition really hasn’t been a part of what we’re doing at all [on The Outer Worlds],” Boyarsky continued. “We’ve just been working on this game [with] the great folks over at Private Division. None of that is going to change.”

Reading between the lines, however, the team at Obsidian has to be incredibly busy right now. They’re currently working to port Pillars of Eternity 2: Deadfire, which was funded on the Fig platform, to PlayStation 4, Nintendo Switch and Xbox One. There’s the yearlong journey to get The Outer Worlds out the door, but there has to be at least one other project being developed behind closed doors. And it must be something to get Microsoft excited enough to purchase a studio that’s currently working on two other projects for people other than them.

On paper, that sounds like a gamble. But with Obsidian’s history of creative output and the deep bench of talent it has on staff, I can see why Microsoft decided to roll the dice.

Well he could be more inquisitive about the state of IP ownership but I doubt Boyarsky or PD representative could give a straight answer anyway.
 

agris

Arcane
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Messages
6,927
The-Outer-Worlds_120818_01.png
What the fuck is that shit in the middle of the image? A fucking quest compass? Disgusting.

I agree, but Elex also has a quest compass which you can turn it off because the game gives you the necessary information to navigate to the questgoal without it. So maybe Obsidian took some notes from it?

If any of you care about them supporting gameplay without a quest compass, I've made a post on the OE forums here: https://forums.obsidian.net/topic/107042-quest-compass-a-plea/
 

Quillon

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Dec 15, 2016
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5,297
rpgsite said:
Companions that are recruited in the game will each take up residence in the ship, and each will even pick up various memorabilia throughout the game to decorate their individual quarters as you complete quests and take them out on expeditions -- the player will get similar opportunities as well for their own residence.

This is noice! I always thought it would be cool if companions change their appearance throughout the game; personalize their armor - guns etc themselves with their experiences in mind, this is something close to that.
 

Saerain

Augur
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Messages
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The art style is to me very 40s-sci-fi-modernized, as I would've thought the original teaser images suggested. I'm surprised people are surprised.
 

fantadomat

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orcinator

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c5f356bc-0caa-43c0-9bf2-324d649f2cc6.jpg

No man sky anyone?
it's a testament to No Man's Sky's market penetration that it seems to be the first thing people think of when they see a sky scene with a big ringed planet

It's the color palette
Not that it's unique to NMS since I saw a similar weirdly colored forest in some survival crafter mmo thing a streamer was playing but NMS is more well known than whatever game that was.
 

FreeKaner

Prophet of the Dumpsterfire
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Kitchen Utensil

Guest
c5f356bc-0caa-43c0-9bf2-324d649f2cc6.jpg

No man sky anyone?
it's a testament to No Man's Sky's market penetration that it seems to be the first thing people think of when they see a sky scene with a big ringed planet

It's not just what's depicted, but also how: mediocre graphics, generic comic style, saturated colors, ugly copy-pasted trees etc. Search the net for artworks with similar scenery and most of them do not look like or remind of NMS.
 

conan_edw

Arbiter
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Grab the Codex by the pussy Pathfinder: Wrath
So like the first trailer, after watching it for couple of times it's not as bad as I was thinking.

I didn't like some of the trailer areas because of the colors but it doesn't seem to be something extending for the whole environment.

I don't know why whoever is playing is using a controller, I can't really decide if it's too bad because of that or the controls are still shitty as new vegas.

I fucking hate the UI and especially the quest markers. Hopefully the world isn't designed around them because I'm turning that shit off.

The facial animations look fine. They are trying to add some organic movements but nothing outstanding and at the same time nothing awful.

Dumb dialogue should have some sort of threshold since it will be stupid if you can access it when your INT is maxed for example.

Got some concerns that the writing (aside from humor) could be not engaging which I think as most is what will make or break the game.


Still optimistic for something decent though
 

Delterius

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Entre a serra e o mar.

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