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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

Kyl Von Kull

The Night Tripper
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Jamrock District
Steve gets a Kidney but I don't even get a tag.
Guys, bashing Fallout 4’s visuals is like critiquing the bread in a shit sandwich.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,336
Came across this video on yootoob. He makes some good points.
"good points"

"It looks like a rip-off of Fallout"

Yeah, I'm hitting you with a citation needed on those 'good points'.

The game looks fun, and the aesthetic is neat. Despite my criticisms of the gameplay, that's undeniable.

I mean, unless all you like is grimdark, serious shit. Like Josh Sawyer.

The visual look of the game is derivative of Fallout 4, No Man's Sky and Borderlands, that being said, there's only so much you can do with the 3D-graphics to give your game its own look. To be fair, given what we know of the game so far, I don't think more realistic style would've worked for it.

Indeed Fallout, Arcanum and F3: NV were all about the visuals.

Also please ask Escape from Tarkov or Metro developers about realistic styles.

Fucking codex. Looks like old posters got brain rot and should be put to sleep.
Neither Metro or EfT are RPGs. Metros is a story based shooter and EfT a MP PvP shooter. Don't know what is the point of bringing them up. Their focus is on graphics because that is how shooters stand apart from the crowd.

Jarpie was doubtful realistic visuals would work ;)
They would not for a RPG from Obsidian. Obsidian neither has talent to make it good enough, neither enough manpower to both do that and create enough RPG content. So what we are getting now is going to need to be good enough.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,336
Even a company the size and wealth of Rockstar could not fit both good realistic graphics and rpg mechanics into RDR2 so expecting something like that from Obsidian is only wishful thinking.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Nice. Now Codexers get a new game to secretely adore and play all day long for years, only to come here and trashtalk it and call it popamole and say it is decline and call people who openly like this game retards...
It's a SinglePlayer game with less budget than either New Vegas or South Park: The Stick of Truth, maybe even Alpha Protocol.

What could possibly make you think people would "play [this] all day long for years" when it's just a game where you play through the campaign and move on?

Gotta appreciate people having strong opinions about whether enemies are spongy and whether combat requires reflexes after 3 minute video done on easiest difficulty setting.

Codex, Codex never changes.
Imagine thinking that saying this is the "easiest difficulty" would actually be a great argument in regards to whether enemies are bullet-sponges, when they'd just take a lot more bullets on harder difficulties. At least be logically consistent within the argument you're trying to make. Video is also longer than 3 minutes btw.
 

Strange Fellow

Peculiar
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Jun 21, 2018
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Steve gets a Kidney but I don't even get a tag.
Does MCA actually exercise less discretion over other people’s ideas when he’s calling the shots? Citation needed.
If he didn't, practically nothing he's ever supervised would make it into a game :M
I'm joking, but I'm also serious. MCA-supervised writing isn't going to be MCA-caliber unless there's genuine talent in the writer who's being supervised. I'm just not sure there is in the current crop of Obsidian devs, and in that case no amount of coaching will help. If MCA were writing the stuff himself there would be no issue, and the same thing applies to Cain and Boyarsky (not in reference to writing, of course, but rather design and art).
He’s polite about other developers in public, but that has little to do with his management style and why would it apply to anyone else?
No reason, it's just one possible explanation as to why this doesn't look as good as VTMB. :P
 

Glenda Glenn

Learned
Joined
Dec 7, 2018
Messages
130
Genuine question, does anyone remember which game was the first that brought shooting and guns into RPGs? Was is Fallout? Jagged Alliance perhaps?
 
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bzt

Literate
Joined
Dec 7, 2018
Messages
6
I'm cautiously optimistic. I'm just afraid they pull a Tyranny again and release an unfinished game.
 

Generic-Giant-Spider

Guest
Genuine question, does anyone remember which game was the first that brought shooting and guns into RPGs? Was is Fallout?

Don't know about it being the first ever, but I'm pretty sure Wasteland is eligible. Then there was stuff like Shadowrun that came later.
 

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
VtM Bloodlines had first person shooting. Before that, Strife (1996).

EDIT: The above are in case you meant first person RPG shooters, and not just firearms in an RPG.
 

Glenda Glenn

Learned
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Dec 7, 2018
Messages
130
I meant the first RPG that used firearms in combat. I believe Jagged Alliance (1995) predates Strife.
 
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Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,739
Not sure if anyone has mentioned this, but we can (reasonably) expect different ammo types.

One of the stores shown in the trailer has a sign regarding armor piercing ammunition.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,151
Location
Florida
All I know is that from watching the gameplay footage we are definitely gonna need to use ReShade sharpening filter on this game when it launches cos they got that temporal AA on lock blurring the fuck outta everything.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Imagine thinking that saying this is the "easiest difficulty" would actually be a great argument in regards to whether enemies are bullet-sponges, when they'd just take a lot more bullets on harder difficulties. At least be logically consistent within the argument you're trying to make. Video is also longer than 3 minutes btw.

Imaging thinking that "I have an opinion about combat because I watched 3 minute video on easiest difficulty " is a great argument in regards to anything at all.
 

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
I meant the first RPG that used firearms in combat. I believe Jagged Alliance (1995) predates Strife.

Then Generic Giant Spider's Wasteland (1988) suggestion is my pick, also. I picked Strife because it's a first person RPG shooter.
 

Glenda Glenn

Learned
Joined
Dec 7, 2018
Messages
130
The 3 minute video showed me that the 1st person animations were subpar.



For some reason 1:52 reminds me of staff of magelight in Skyrim. :lol:

 
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Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
Not sure if anyone has mentioned this, but we can (reasonably) expect different ammo types.

One of the stores shown in the trailer has a sign regarding armor piercing ammunition.

Its been said there are light, medium, heavy ammo types in one those articles iirc.

pcgamer said:
There are weapons that use light, medium and heavy bullet ammo

This prolly has to do with types of weapon than types of ammo I think. Light ammo weps, medium ammo weps... categories(?)...
 
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Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Imagine thinking that saying this is the "easiest difficulty" would actually be a great argument in regards to whether enemies are bullet-sponges, when they'd just take a lot more bullets on harder difficulties. At least be logically consistent within the argument you're trying to make. Video is also longer than 3 minutes btw.

Imaging thinking that "I have an opinion about combat because I watched 3 minute video on easiest difficulty " is a great argument in regards to anything at all.
Imagine thinking you can't have an opinion on Gameplay based on a ~14 minute Gameplay slice Obsidian purposefully handed out to a multitude of outlets with the specific purpose of showing off and talking about their new game and its mechanics, where a phenomenon is clear to see. Imagine thinking being "clever" for being contrarian on an obvious point.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
So time dilation mechanic... they must have plans to add dismembering right? Otherwise snap-shots to individual body parts would be too...unflavored :P
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,558
Imagine thinking that saying this is the "easiest difficulty" would actually be a great argument in regards to whether enemies are bullet-sponges, when they'd just take a lot more bullets on harder difficulties. At least be logically consistent within the argument you're trying to make. Video is also longer than 3 minutes btw.

Imaging thinking that "I have an opinion about combat because I watched 3 minute video on easiest difficulty " is a great argument in regards to anything at all.

Are we allowed to use arguments such as Obsidian or Tim Cain can't design for shit combat mechanics, judging from Arcanum or Alpha protocol? Or is that direction also closed?

Pretty sure I used that same argument couple of pages back, so yeah.

Imagine thinking that saying this is the "easiest difficulty" would actually be a great argument in regards to whether enemies are bullet-sponges, when they'd just take a lot more bullets on harder difficulties. At least be logically consistent within the argument you're trying to make. Video is also longer than 3 minutes btw.

Imaging thinking that "I have an opinion about combat because I watched 3 minute video on easiest difficulty " is a great argument in regards to anything at all.
Imagine thinking you can't have an opinion on Gameplay based on a ~14 minute Gameplay slice Obsidian purposefully handed out to a multitude of outlets with the specific purpose of showing off and talking about their new game and its mechanics, where a phenomenon is clear to see. Imagine thinking being "clever" for being contrarian on an obvious point.

Imagine thinking that "I'm allowed to have an opinion" is a good comeback to hearing that your opinion is retarded.
 

Urthor

Prophet
Patron
Joined
Mar 22, 2015
Messages
1,879
Pillars of Eternity 2: Deadfire
How the hell are we up to 86 pages off a 3 minute video and a 15 minute demo of some dude shooting some rats with the 10mm pistol from Fallout 4
 

Ismaul

Thought Criminal #3333
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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
I'm watching the gameplay video, and in the Flaw pop-up it lists 3 stats that will be lowered by 1. I'm guess those are 3 of the Attributes: Temperament, Willpower, and Endurance. (-1 is only relevant for something that has low numbers and doesn't change much during the whole game.)

If that's true, a good choice for the acronym would be T.W.E.A.K.S.: aside from the 3 known, we'd have Strength, Agility, and Knowledge. Maybe someone suggested this already, haven't read the full thread.

That would map pretty well on the usual D&D attributes:
Str = Str
Dex = Agility
Con = Endurance
Wis = Willpower
Int = Knowledge
Cha = Temperament
 

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