Kyl Von Kull
The Night Tripper
Guys, bashing Fallout 4’s visuals is like critiquing the bread in a shit sandwich.
They would not for a RPG from Obsidian. Obsidian neither has talent to make it good enough, neither enough manpower to both do that and create enough RPG content. So what we are getting now is going to need to be good enough.Neither Metro or EfT are RPGs. Metros is a story based shooter and EfT a MP PvP shooter. Don't know what is the point of bringing them up. Their focus is on graphics because that is how shooters stand apart from the crowd."good points"Came across this video on yootoob. He makes some good points.
"It looks like a rip-off of Fallout"
Yeah, I'm hitting you with a citation needed on those 'good points'.
The game looks fun, and the aesthetic is neat. Despite my criticisms of the gameplay, that's undeniable.
I mean, unless all you like is grimdark, serious shit. Like Josh Sawyer.
The visual look of the game is derivative of Fallout 4, No Man's Sky and Borderlands, that being said, there's only so much you can do with the 3D-graphics to give your game its own look. To be fair, given what we know of the game so far, I don't think more realistic style would've worked for it.
Indeed Fallout, Arcanum and F3: NV were all about the visuals.
Also please ask Escape from Tarkov or Metro developers about realistic styles.
Fucking codex. Looks like old posters got brain rot and should be put to sleep.
Jarpie was doubtful realistic visuals would work
Anderson, Campbell, and Taylor will remain unsullied.If this game fails to deliver, the proud title of "the original creators of Fallout" will take a critical hit.
It's a SinglePlayer game with less budget than either New Vegas or South Park: The Stick of Truth, maybe even Alpha Protocol.Nice. Now Codexers get a new game to secretely adore and play all day long for years, only to come here and trashtalk it and call it popamole and say it is decline and call people who openly like this game retards...
Imagine thinking that saying this is the "easiest difficulty" would actually be a great argument in regards to whether enemies are bullet-sponges, when they'd just take a lot more bullets on harder difficulties. At least be logically consistent within the argument you're trying to make. Video is also longer than 3 minutes btw.Gotta appreciate people having strong opinions about whether enemies are spongy and whether combat requires reflexes after 3 minute video done on easiest difficulty setting.
Codex, Codex never changes.
If he didn't, practically nothing he's ever supervised would make it into a gameDoes MCA actually exercise less discretion over other people’s ideas when he’s calling the shots? Citation needed.
No reason, it's just one possible explanation as to why this doesn't look as good as VTMB.He’s polite about other developers in public, but that has little to do with his management style and why would it apply to anyone else?
Genuine question, does anyone remember which game was the first that brought shooting and guns into RPGs? Was is Fallout?
Imagine thinking that saying this is the "easiest difficulty" would actually be a great argument in regards to whether enemies are bullet-sponges, when they'd just take a lot more bullets on harder difficulties. At least be logically consistent within the argument you're trying to make. Video is also longer than 3 minutes btw.
I meant the first RPG that used firearms in combat. I believe Jagged Alliance (1995) predates Strife.
Not sure if anyone has mentioned this, but we can (reasonably) expect different ammo types.
One of the stores shown in the trailer has a sign regarding armor piercing ammunition.
pcgamer said:There are weapons that use light, medium and heavy bullet ammo
Imagine thinking you can't have an opinion on Gameplay based on a ~14 minute Gameplay slice Obsidian purposefully handed out to a multitude of outlets with the specific purpose of showing off and talking about their new game and its mechanics, where a phenomenon is clear to see. Imagine thinking being "clever" for being contrarian on an obvious point.Imagine thinking that saying this is the "easiest difficulty" would actually be a great argument in regards to whether enemies are bullet-sponges, when they'd just take a lot more bullets on harder difficulties. At least be logically consistent within the argument you're trying to make. Video is also longer than 3 minutes btw.
Imaging thinking that "I have an opinion about combat because I watched 3 minute video on easiest difficulty " is a great argument in regards to anything at all.
Imagine thinking that saying this is the "easiest difficulty" would actually be a great argument in regards to whether enemies are bullet-sponges, when they'd just take a lot more bullets on harder difficulties. At least be logically consistent within the argument you're trying to make. Video is also longer than 3 minutes btw.
Imaging thinking that "I have an opinion about combat because I watched 3 minute video on easiest difficulty " is a great argument in regards to anything at all.
Are we allowed to use arguments such as Obsidian or Tim Cain can't design for shit combat mechanics, judging from Arcanum or Alpha protocol? Or is that direction also closed?
Imagine thinking you can't have an opinion on Gameplay based on a ~14 minute Gameplay slice Obsidian purposefully handed out to a multitude of outlets with the specific purpose of showing off and talking about their new game and its mechanics, where a phenomenon is clear to see. Imagine thinking being "clever" for being contrarian on an obvious point.Imagine thinking that saying this is the "easiest difficulty" would actually be a great argument in regards to whether enemies are bullet-sponges, when they'd just take a lot more bullets on harder difficulties. At least be logically consistent within the argument you're trying to make. Video is also longer than 3 minutes btw.
Imaging thinking that "I have an opinion about combat because I watched 3 minute video on easiest difficulty " is a great argument in regards to anything at all.