IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
- 1,870,212
So you can't name one.
You can discuss with your skill. You can be communist. You can psychologically shape your own character. Having a failure on your die roll causes a new story and not just a "you lost, load a save".So you can't name one.
Prime Junta Tigranes you guys have actually played it, can you explain what makes the skills as characters setup different from any old build related reactivity?
So you can't name one.
We will see in a year Comrade unless somebody will take a bullet for KKKodexia and install the spyware from the Celestial Empire and do review earlier Comrade.
Prime Junta you played an early build two years ago and wrote a whole piece about it!!!
Where failures have sometimes really cool if often unfortunate consequences. I haven't seen this kind of thing anywhere.
Two, the internal monologue. The higher your skills are, the more they talk to you. That guy is hiding something about that topic, press him on it.
You're literally describing Numanuma's system where failing a roll can sometimes open up a different dialogue node.
So basically the game performs a passive skill check to determine if dialogue should display additional information? Yep, that's been done a thousand times before.
You're literally describing Numanuma's system where failing a roll can sometimes open up a different dialogue node.
No. I'm really not.
So basically the game performs a passive skill check to determine if dialogue should display additional information? Yep, that's been done a thousand times before.
reductionism
I asked for example of feature that is revolutionary and never done before. The only thing you came up with is an example of passive skill checks that provide some contextual hints, aka, run of the mill RPG dialogue trick.
...and it's gonna sell like hotcakes. Remember how Fallout 4 tanked because everyone (including the console players, who are about 95% of the market) bought Underrail Early Access instead? Me neither.Disco Elysium coming out 10 days before this will probably suck for Obsidian. Give everyone a crazy innovative RPG, then follow up with something that feels extremely safe, mediocre and done to death...
Missing the point entirely. If I released Guitar Hero 7 today, would that make it fresh just because we haven't had one in years? No, it's a series that ran its course and looks dull now.Please list any RPGs similar to new vegas that came out within the past 5 years because I want to play them. :DDisco Elysium coming out 10 days before this will probably suck for Obsidian. Give everyone a crazy innovative RPG, then follow up with something that feels extremely safe, mediocre and done to death...
I agree....and it's gonna sell like hotcakes. Remember how Fallout 4 tanked because everyone (including the console players, who are about 95% of the market) bought Underrail Early Access instead? Me neither.Disco Elysium coming out 10 days before this will probably suck for Obsidian. Give everyone a crazy innovative RPG, then follow up with something that feels extremely safe, mediocre and done to death...
I agree that the general gameplay shown in The Outer Worlds has been disappointing, but the game is THE role-playing game of 2019, with marketing everywhere. The Epic controversy will barely affect it at most, and a niche game like No Truce with the Furries will have no effect on it at all.
I wonder if TOW and Disco are really competing for the same players.
since then we had games like Dishonored, Prey, Deus Ex, EYE, nu-DOOM, Overwatch, Destiny, Titanfall and many others raising the bar and adding new concepts to FPS combat...
Cyberpunk looks like a game that's incorporating this evolution, but Outer Worlds doesn't even have any sense of verticallity in its combat or level design, it's literally like a Fallout 3 mod. And nothing Obsidian showed so far looks interesting enough to carry such a stale game. Might as well go play some New Vegas mods.
You forgot to mention the part where all of these games (except EYE?) are AAA games.since then we had games like Dishonored, Prey, Deus Ex, EYE, nu-DOOM, Overwatch, Destiny, Titanfall and many others raising the bar and adding new concepts to FPS combat...
I wonder how much money Epic threw at this. Apparently, the paid 9,5 million Euro for Control exclusivity.
Take 20 is a 3E rule. 4E only has Take 10, and 5E doesn't have either rule.In Dungeons and Dragons when you're not in combat, you Take 20 as opposed to rolling for success, which means either you pick the lock or you can't.
Wait which post was this?an anecdote Fairfax shared from someone about how he saw how many words Avellone had already written for New Vegas and cry-laughed for an extended period of time.J.R. Vosovic shares an amusing story related to MCA:
Early on, I was sharing an office with Eric Fenstermaker. After a week or two of writing he checked in some dialogue and was super happy with it - and he had written several hundred lines. (At that point I had only written about a dozen placeholders).
A bit later he starts swearing and sort of fake-sad-crying-laughing and is looking pretty defeated. Being the glowing tower of empathy that I am, I told him to shut the f up. But also inquired why he was now a broken shell of a man.
He told me he checked in a couple hundred lines for a character, and then checked Chris Avellone's character for comparison.
... Over 10,000 lines. Legend status confirmed
So that experience really opened my eyes to the metrics required to reach exalted levels of awesome. Here I was with 10-20 lines. Fenster who was one of our best, with hundreds. Then Chris...amazing
It was long after that I read a great book called War of Art. Check it out. To summarize: work a 10-6 day every day and put in the work. It will come.