Nobody flirts. Nobody fucks. Women dress like men and look deliberately unattractive. The whole fucking planet could be asexual for all I know. And in that asexual environment Parvati instead of standing out is bland and uninteresting.
Everyone's single except Ellie's parents as far as I can tell. Reed Tobson should've had a wife, couple mistresses and a dozen children
Said before: The game's bare-bone af and has nothing on a pre-76 bethesda game except C&C/reactivity. Only person I saw who barely noticed/mentioned this was that Dansgaming dude, everybody else somehow ignores everything the game lacks for the type of game it was supposed to be. They even cut corners in narrative, giving characters 1-2 sentences of backstory max. Boyarsky wasn't kidding as he repeatedly said "time & budget".
(Outside of codex)People hate Bethesda atm and for that reason alone they don't wanna criticize Obsidian at all, hope this won't give Obs confidence to double down on how they made this game and proceed to make the sequel with same shallowness in most everything.
This fundamentally misunderstands what the mass market audience wants out of a game. Occam’s Razor: the people praising The Outer Worlds to high heaven genuinely like it. Maybe they have bad taste or low standards, but that shouldn’t come as a surprise to anyone here. There are millions of people who love Skyrim, Fallout 3/4, Mass Effect 2-3, or Dragon Age 2-3. Their standards for ARPG gameplay are low. Their standards for character building and progression are low. As for the writing, The Outer Worlds works very hard to ape Joss Whedon (and I think the dialogue often succeeds at sounding like something you’d hear in a Whedon series/film). Maybe you never liked that style, maybe you’re burned out on it now that it’s colonized the whole Marvel Cinematic Universe (Whedon wrote and directed The Avengers), maybe you’re fine with it in a two hour movie but don’t think it fits in this particular 20-40 hour video game. Doesn’t matter, there are hordes of people who fucking adore this stuff.
Incidentally, I think TOW is the ARPG equivalent of a Marvel movie (did
Prime Junta already say this?). Safe, predictable, formulaic, but very polished and basically good for what it is (as long as you acknowledge that “what it is” is pretty much mindless entertainment).
So some of it’s just taste. As for why the choice and reactivity in The Outer Worlds feels so revelatory to casuals, think about what they’re comparing it to. TOW is a game for the tens of millions of people who don’t have much experience playing RPGs beyond Bethesda, post dialogue wheel BioWare and The Witcher 3. For this audience, New Vegas may be the only RPG they’ve played where you can select a full line of decently written dialogue, and where you’re rewarded for your build choices with the option to say cool stuff (Fallout 3 may let you pick full sentences but Bethesda’s writing is totally barebones and has no personality). Though the writing in TOW is materially worse than in F:NV, you’re getting real choices about what your character says—that’s a very different experience from giving Shepard or Geralt or the Sole Survivor some loose guidance on what to say and then watching them act it out. Obviously this isn’t news to anyone here, but most of the people who love TOW have limited experience with the genre. That’s why it’s so easy for them to equate this game to New Vegas. TOW’s scratching the same itch for them. Hell, it scratches the same itch for me, I’ve just played enough of these games to know that it’s not doing a great job.
tl;dr I wish Tim and Leonard had tried to make another flawed masterpiece, but they set out to make a polished blockbuster and they succeeded.
***
Child of Malkav Shadowrun still has governments! If that world continues on the same trajectory, with states getting weaker and corporations getting stronger, eventually you might end up with Outer Worlds style corporate feudalism.