Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

countrydoctor

Educated
Joined
Sep 5, 2015
Messages
51
Parvati and her personal quest made me deeply relate to Jackie Chan when his daughter turned out to be an utter failure.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
My favorite type of post in this thread is how everybody was promising to "kill all the dykes and SJWs lols", but instead they ended up obediently running small errands for a lesbian couple because they don't want Parvati to be sad.
Lol. 131 dead bodies disagree with you. Admittedly i did all that for absurdity's sake and the novelty of RP as a psychopath.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,442
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
My favorite type of post in this thread is the kind that wants to convince us that we unconsciously LOVE this game and are criticizing it just because we want to complain.

My favorite type of post in this thread is how everybody was promising to "kill all the dykes and SJWs lols", but instead they ended up obediently running small errands for a lesbian couple because they don't want Parvati to be sad.
parvati is a precious bun that must be protected
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,587
Location
Standin' pretty. In this dust that was a city.
Played it for few hours, and damn, this game is so soulless. What's even worse, it's mediocrity is probably finely targeted to the mediocre gamer and all the FNVtards will probably make it into a financial success.

Character stats are as generous as they are worthless, higher values just scale bonus %, so there's virtually nothing significantly lost from not maxing one stat or the other, not to mention having enough points to have 3 of 6 at good, and the other 3 at average anyways. There's virtually no reason to go for physical stats, since even things like Intelligence have corresponding weapon skills.

Skills have some unlockable bonuses, but again, those are mostly fluff and nothing consequential that would make the player miss anything, and even the speech skills aren't an investment, since they give combat bonuses as well. Oh, and companions add their skills to the player, in case there was a chance of missing something.

Perks are so dull, that the first I even picked was increased carry weight to haul all the trash. Go figure.

That said, the entire stat system is a major smoke screen, that is set in place to feel RPG-ish, yet it's irrelevant to a point there's no point in any buildcraft.

Visuals are ok technically, over saturated an uninspired. Conceptually it feels heavily ripped off from Prey's art deco futurism with a splash of generic NMS critters and some surprisingly good Bioshock ingame art.

Sound is ok, the music is forgettable, but voice acting is decent, guns go bang, the usual stuff, nothing fancy.

Even on medium difficulty enemies are bullet sponges, while companions are squishy, which combined with piss poor AI makes both parties either charge into gunfire or just stand there and spray damage until one of them dies. Effectively every combat encounter boils to a race to kill off everyone before they kill your companions. Combat stats don't matter much, since you can pretty much use anything you want, and enemies are exploitable beyond belief. Plus you have bullet time, because bullet time was hip... 10 years ago.

Itemization is one of the worst I've ever seen, even despite weapons being quite nice. Said weapons & armor can be cranked up for money MMO style, modded, sold or scrapped. Scrapped because there's a deterioration mechanic, and it eats through your gear like sulfuric acid, but still, those are the good parts. The bad part is everything else. There are proverbial "nooks and crannies" here as if picked from a popamole checklist, supposedly enticing exploration, but the sheer amount of boxes and containers everywhere else is so abundant it's actually hard to miss them. There's a stealing mechanic, but it's mostly irrelevant, as NPC only care for things in front of them, and don't mind you waltzing in into their private quarters looting everything that's not nailed down, meaning 95% of stuff lying around. But despite the constant loot shower, the whole problem lies in fact there's barely anything worth finding. All the random stuff gets automatically bunched into junk you don't even have to look at, and the useful stuff is streamlined to a point where game barely has anything interesting to give, so you just get shitloads of consumables, tons of ammo an multiple copies of identical weapons and armor. I can't remember a game that made me so completely uninterested in stuff I find.

Lastly there's NPCs. That's pretty much what makes the game feel so absolutely synthetic like a Zuckerberg dream. Only a few of them actually move, most of them just stand there day in and out like creepy mannequins repeating same boring SNES era one liners over and over again, emphasizing their uniqueness with names like "Resident". The talkable ones, have some (mostly 1-3, sometimes more) lines that can be delivered, some requiring skill tests, but being fully voice acted, most lines are really concise, and dialogue takes a rather hilarious turn where having appropriate skill makes ridiculous responses like "I'm the security inspector" magically solve problems like a Jedi mind trick. Those few that actually have a dialogue tree, mostly deliver some uninspired reddit grade fluff, that at it's best made me smirk.

Lastly, quests. The best try to push some hard C&C but it's completely forced. Sure it's nice that some of them make you pick between lesser evil, but often there's really no good reason for set resolutions. The writing is nothing special either, since majority of dilemmas are a choice between caricaturally bad corporations and mildly reasonable alternatives. Aaaand the remaining 70% are fetch quests. Bring me medicine, kill that robot, find a book.

It's a colorful, RPG-themed shooting gallery with bots delivering reddit lines trying to mimic humans like Weizenbaum's Eliza.
 
Last edited:

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,347
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Roguey , no offence, but it's "rein s.o. in"
I realized my mistake seconds after posting.
no mistakes, just happy accidents

JTFyygy.jpg
"The world was getting too small for comfort. Too many coincidences"
 

I ASK INANE QUESTIONS

ITZ NEVER STOPS COOOMING
Patron
Joined
May 8, 2009
Messages
328
Steve gets a Kidney but I don't even get a tag.
why couldn't they just have made a better New Vegas

why is this game so short
Because like most good games New Vegas was a lightning in a bottle. A few talented but flawed people came together and managed to cancel out each others creative deficiencies. Sadly, these dynamics never last, which is why half of the people responsible for New Vegas don't even work at Obsidian anymore and the other half seems to be determined to crawl right up their own ass.
But even if these people got together again they wouldn't be able to make another New Vegas. It was a product of its time, when politics were something people in Washington were busy with, not a popular way to spice up your twitter feed. Just imagine a modern day take on Mr House or Legion.
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,926
why couldn't they just have made a better New Vegas

why is this game so short

Unlike New Vegas, they had to make everything from scratch. This is how we end up with a Dragon Age Inquisition-esque world. Bethesda gets a great deal of benefit from reusing everything they've put into Bethbryo (e.g. look at Morrowind).
 

Prime Junta

Guest
Even on medium difficulty enemies are bullet sponges

Lots of people keep saying this but I ain't seeing it. Most mooks go down in a single headshot and bosses only need a few seconds of strafing. I have been keeping my guns upgraded and switched to electrical/plasma damage however, regular bullets suuuuuuuuck.
 

Tommy Wiseau

Arcane
Joined
Apr 7, 2012
Messages
9,424
Good thing I wasnt expecting another New Vegas. Yeah, how could I expect a well-written game with lots of replayability and interesting factions and sidequests from Obsidian when this is 2019 and you can just be Captain Cuck and listen to SJW poltiics and humor. :dealwithit:
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,605
Pillars of Eternity 2: Deadfire
Weapons are not varied enough, especially compared to the prestigious ancestors which reputation this game tries to live up to. You might think : "Well, MajorCunt, it's not the same gameplay at all, a couple of decades have passed by, it was obviously much easier to offer a large array of guns back then, quit bitching about it, at least you have more options than just shooting through everything now". Well, some might argue you had other options than shooting through everything back then as well, but that's not the point.

Eh, I'd argue that weapons are sufficiently varied and different from each other. Combat approach is different depending on weapon used.
Between a machinegun or a shotgun or a grenade launcher. Or between a plasma rifle and a shock cannon.
And it makes a world of difference.
Something I've been missing from F3/FNV actually. Well, lasers and their mods were somewhat interesting there.

Of course, soon you can massacre foes with whatever in TOW, so maybe there should be more of a progression that goes like peasant/improvised weapons->shit weapons->mediocres ones->decent->good->godly. Here you find great weapons already in the 1st area. And I'm not sure how many further upgrades are possible.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,587
Location
Standin' pretty. In this dust that was a city.
Even on medium difficulty enemies are bullet sponges

Lots of people keep saying this but I ain't seeing it. Most mooks go down in a single headshot and bosses only need a few seconds of strafing. I have been keeping my guns upgraded and switched to electrical/plasma damage however, regular bullets suuuuuuuuck.
Yeah, it might not be on F4 boss / The Division grade, but cRPG mechanics just go bad with shooting mechanics IMO, and it shows. Living organisms go down because of internal organ failure not some fucked up health bar, and nowadays, weirdly enough, decent shooters can imitate that better with their dispensable enemies, than shooter RPGs hard bound to their stat vs. damage systems.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom