Zombra
An iron rock in the river of blood and evil
Infinitron you made a monkey outta me
It's almost like the devs are deathly afraid to disappoint the player in any way. But the problem is, where there's no risk of disappointment, there's no excitement of discovery.
Yes, that's the only reasonable way to keep them alive. I still walked alone half the game time though but that's me, I like to play solo in games like this. Overall supernova enchance the experience (no matter how shallow it may be) but the overabundance of recources nulifies it all anyway, gameplay speaking.Or just have them on passive so they don't get aggro?
You're missing certain self-insert asexual meme lesbo character to hang around with.
Which Obsidian Land Whale is it supposed to be based on?
Still haven't played it. Am I missing anything?
You're missing certain self-insert asexual meme lesbo character to hang around with.
Still playing TOW, and I'm puzzling over trying to further pin down what's unsatisfactory about it, despite it being fun in parts. I think it's 2 things:-
1) The "Pavlovian" nature of the design, as I said in my earlier post. It's like it's been designed to push one's buttons, and one feels like a lab rat. Now of course all games have some element of that, but I feel it's all been done in a rather soulless way with this, as a mechanical exercise. One might almost say it's too competent in this regard. Virtually everything that's player-facing in the game is designed to elicit a player reaction. Even the humour is designed in a particular way, for a particular kind of audience (social-status aware SJWs).
This is in contradistinction to a game where there's some intent to design a virtual world that has things just because that's how the world is. The game lacks a sense that these places have a life of their own, they're just so blatantly designed to invite the player to certain thoughts and actions, to present POIs in a logical flow, etc. It also makes exploration oddly unsatisfying, because you don't get the illusion that you're actually discovering something - you're always aware that you've been led by the nose to the discovered thing (e.g. like noticing a path up the side of a hill - you just know there's going to be something there, as opposed to it being a mystery whether there will be something there or not, it might just be a part of the landscape that doesn't reward you for exploration).
It's almost like the devs are deathly afraid to disappoint the player in any way. But the problem is, where there's no risk of disappointment, there's no excitement of discovery.
2) The dialogue. This is tricky because I actually like some of what they've done with the dialogue - there's an attempt in the dialogue to make the player's responses more logical (as in, what someone might be inclined to say in that given situation), as opposed to being options that just move the player along the plot in certain ways. It's almost the opposite problem of 1), where there's a lot of flavour in the dialogue that actually disguises what the optimal choices might be. But the problem here is that the chat is too Fourth Wall-ish, too self-aware, too winking, and not just that, but (again) its sense of humour is that of SJW-infected college graduates, a very narrow band of humour that walks on eggshells and can't really afford any visceral humour (because that relies on truth).
Corporations are bad, all they gave us was interstellar travel and colonization of alien planets.The constant "corporations are bad mmkay" commentary in every single quest, lore tidbit, and piece of dialogue definitely started to wear its welcome out after a while. It's one thing to have some meta commentary in the setting, but I guess dangerhairs couldn't keep it subtle and had to slam you over the head with the crowbar of the theme constantly. Commies gonna commie.
You could've just shot her in the face, you know. Or yeah, play something else. It's not like Parvati is the only game's problem.I just started playing this a while back and deleted my saves and started over just to avoid recruiting Parvati.