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KickStarter The Wayward Realms - upcoming Daggerfall-like RPG from original Elder Scrolls developers

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,402
Can't expect too high in times of inflation, shrinkflation, and nasty cost of living expenses. Maybe some people just say fuck it and toss everything they can but others hold back and people have been burned bad by crowdfunding. They'll hold off to buy the end result if possible.
 

Dobkeratops

Literate
Joined
May 14, 2024
Messages
13
Pretty good for such a dubious project. I hope they can channel some of that oldBethesda retard energy, or failing that at least crash and burn entertainingly. Though I have to say it's already been a top notch trainwreck so far.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,100
Location
Nantucket
$702,960 total
Far too much for what little they've actually shown and how they conducted themselves throughout the campaign. If they manage to cobble that early access release together, great. I don't even care if the full game releases. The 140sqkm island would be enough for me to enjoy.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,622
$702,960 total
Far too much for what little they've actually shown and how they conducted themselves throughout the campaign. If they manage to cobble that early access release together, great. I don't even care if the full game releases. The 140sqkm island would be enough for me to enjoy.
>> "I'm not confident in what they've shown, I think they got more support than warranted"
>> "I'll be happy having paid for whatever half-arsed garbage they throw my way"

Why are you like this?
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,516
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
$702,960 total
Far too much for what little they've actually shown and how they conducted themselves throughout the campaign. If they manage to cobble that early access release together, great. I don't even care if the full game releases. The 140sqkm island would be enough for me to enjoy.
>> "I'm not confident in what they've shown, I think they got more support than warranted"
>> "I'll be happy having paid for whatever half-arsed garbage they throw my way"

Why are you like this?
Star Citizens are an elite breed.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,100
Location
Nantucket
>> "I'll be happy having paid for whatever half-arsed garbage they throw my way"
There's a big difference between paying for a prototype to be developed when I doubt it'll ever exist and buying the early access title (which comes with a refund policy). The early access build is the pitch they're taking to the publishers to get millions in funding. It's the longest of long shots.

If it ever exists, I'll give it a playthrough and frankly I don't care if anything past the early access build ever comes out. 140km landmass is huge.
Sad that they didn't reach any of their stretch goals, but I'm keeping an eye out for this game in any case.
Aren't the stretch goals coming regardless of reaching them or not? I was under the impression multiplayer was guaranteed, the stretch goal was just going to accelerate development on it so it'd be in for early access.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,795
$702,960 total
Far too much for what little they've actually shown and how they conducted themselves throughout the campaign. If they manage to cobble that early access release together, great. I don't even care if the full game releases. The 140sqkm island would be enough for me to enjoy.

What are the odds of them running off with the money and blowing it on coke and hookers?
 

Shog-goth

Elder Thing
Patron
Joined
Feb 23, 2018
Messages
621
Location
R'lyeh
Steve gets a Kidney but I don't even get a tag.
So, doing the back-of-the-napkin calculations and considering the development costs in the US for a team of about 40 people (according to their statements), how long can a figure of $700K (from which to subtract taxes, KS fees, and everything else) allow the studio to operate? Theoretically, only a few months at most, which seems like too little time to put together even just a "vertical slice" that can pique the interest of some major publisher, and second-tier publishers cannot guarantee the investments needed for such an ambitious project. Well, we'll see how it goes, the beginning doesn't give much hope...
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,516
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
$702,960 total
Far too much for what little they've actually shown and how they conducted themselves throughout the campaign. If they manage to cobble that early access release together, great. I don't even care if the full game releases. The 140sqkm island would be enough for me to enjoy.
What are the odds of them running off with the money and blowing it on coke and hookers?

After careful study of their campaign, the history of Kickstarter, and the not-facts I've pulled from my ass, I calculate the probability of this being a scam as roughly 354% with a margin of error of 2%. At least someone will get a great time out of the funds though.
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,695
Location
SERPGIA
The Wayward Funds
Where is Trump's emoticon reaction "BEST DEAL!" when you need it the most!

EDIT:
TrumpBestDeal.png
 
Joined
May 31, 2018
Messages
2,863
Location
The Present
Start: $702,960
Kickstarter & Square Fees: ($70,296)
Federal Corporate Taxes: ($215,105) This assumes highest marginal corporate rate
Backer Rewards: ($10,000) Random guess. No idea.
Remaining: $407,559

That's not a lot of money left over. Not in the USA at least. Their overhead is likely very small, assuming the continue using their existing software licenses and hardware and don't lease an office...$25,000 in overhead annually, excluding wages. Assuming 3 years to develop something functionally complete, or EA eligible...They've got $110,853 each of those years to spend. This assumes no extraordinary legal fees and that nobody in the outfit draws any kind of wages or salary. A quick look shows a senior dev team of four people. Three if you exclude the composer. If they want to be successful, they'll need to outsource as much as possible to non-western dev farms. South America has been a rising star in this field. Seems doable if they stay dedicated. I'm just skeptical that none of them will wet their beak.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,773
You can absolutely make a stunning, massive open world (especially since it's procedural) game on UE5 for $400k.

Doesn't mean that'll be the case here. Also keep in mind the kickstarter goal was to fund 1 year of dev so they can shop for a publisher.

My pet peeve is devs always needing 100 million dollars to build the smallest, shittiest VN excuse of a game there is.
 

Rudra

Literate
Joined
May 22, 2024
Messages
28
I'm expecting basically daggerfall 1.75


More complexity/ visual variety, but otherwise the same skeleton underneath

But that'll be enough really

No game replicates the daggerfall experience
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,121
$702,960 total
Far too much for what little they've actually shown and how they conducted themselves throughout the campaign. If they manage to cobble that early access release together, great. I don't even care if the full game releases. The 140sqkm island would be enough for me to enjoy.

I refuse to believe there are enough daggerfall fans out there to donate 700,000 dollars.
 

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