Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Witcher 3 GOTY Edition

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
This is not a fucking action game. At least it isnt supposed to be.
Action rpg. It is an action game and plays just as one.
And that happens because no other mechanic is important - because they made other mechanics free and too easy.
With a modded game enemies block more, dodge more, have better Ai, higher damage - and you are not just free to run around and twitch click dodge and roll however you like, while you can also use stamina depletion against them.
And then the bombs, signs and oils actually become important - and you cant just splurge them around without any care or relevance to anything.
I don't think we're talking about the same thing
 

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
Yes, an action RPG. Not an action game.

No surprise you cant tell the difference. And no, obviously we are not talking about the same thing. Im talking about combat mechanics of an action RPG, you and the dumbfuck hemmerhoid above are talking about one single feature out of many and you are completely blind and ignorant how and why it works in the whole of the combat system - which in RPGs, even of the action kind must be tied to and limited by character stats and the specific setting and world conditions.
Instead of being a superficial twitch-click-fest.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,345
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Combat in Witcher 3 is an activity you do as a distraction from the main activity - progressing the specific quest's story by means of hunting objects on which you can press "Examine", and going through conversations with characters.

Hence, not an RPG.
 

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
having a stamina bar for combat feels dumb when you're playing a character far beyond typical human athletic abilities imo. One of the defining traits of witchers is their near-superhuman levels of stamina.

It doesnt have to be stamina specifically but there must be some limit to what you and other creatures can do, lest it all becomes an explosive spray of dumbfuckery. As it happens, stamina was chosen as such limiting stat for Witcher games.
And more importantly, Witchers are mutants - not supernatural deities or super humans and their enhanced abilities are obvious and visible more then enough without such imbecilic measures as vanilla gives to dumbfucks.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,838
Location
Ommadawn
having a stamina bar for combat feels dumb when you're playing a character far beyond typical human athletic abilities imo. One of the defining traits of witchers is their near-superhuman levels of stamina.

It doesnt have to be stamina specifically but there must be some limit to what you and other creatures can do, lest it all becomes an explosive spray of dumbfuckery. As it happens, stamina was chosen as such limiting stat for Witcher games.
And more importantly, Witchers are mutants - not supernatural deities or super humans and their enhanced abilities are obvious and visible more then enough without such imbecilic measures as vanilla gives to dumbfucks.
Stamina was never chosen for a Witcher game. Instead Witcher 2 and 3 use the action game convention of limiting dodges through ability animation backswing - the part of the animation that occurs after the dodge, but during which the player is not able to move or act. But both Witcher games are very lenient with this system. Stamina wouldn't fix anything within the scope of the game. Aggressive and varied enemy AI to match the player's mobility would.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
And more importantly, Witchers are mutants - not supernatural deities or super humans and their enhanced abilities are obvious and visible more then enough without such imbecilic measures as vanilla gives to dumbfucks.
Problem: we don't know what the 'average' witcher was like. It's safe to make the assumption that the few that are left are the best of the best.
And if these are the 'best of the best' witchers, Geralt stands out even amongst them -- he underwent additional experimental mutations. Geralt's feats are often described as superhuman-level e.g., he butchers Renfri's entire crew(professional mercenaries) like it was nothing. IIRC, one of them gets cut down before he has time to even raise his sword. When he was walking towards them one tried to shoot him with a crossbow and he parried the bolt. That is superhuman.
The idea that Geralt would tire out after swinging his weapon a few times is pants on head retarded.
 

Mr. Hiver

Dumbfuck!
Dumbfuck
Joined
May 8, 2018
Messages
705
Problem: we don't know what the 'average' witcher was like. It's safe to make the assumption that the few that are left are the best of the best.
And if these are the 'best of the best' witchers, Geralt stands out even amongst them -- he underwent additional experimental mutations. Geralt's feats are often described as superhuman-level e.g., he butchers Renfri's entire crew(professional mercenaries) like it was nothing. IIRC, one of them gets cut down before he has time to even raise his sword. When he was walking towards them one tried to shoot him with a crossbow and he parried the bolt. That is superhuman.
The idea that Geralt would tire out after swinging his weapon a few times is pants on head retarded.

No, whats actually retarded is assuming the super-mega-epic-awesome-god level Witchers - just because the story describes some above human level abilities - AND THEN to think that would play good in a fucking game, especially an action RPG. You might as well use cheat codes and make yourself 98 levels higher then anything else in the game and go whirlwind through it you DUMB FUCK.
You can already butcher "professional mercenaries" (as if there are any unprofessional fucking mercenaries) just with a little effort and deflect crossbow bolts and arrows.
The point is you have to have some FUCKING LIMITS YOU IMBECILE for the game to make any FUCKING SENSE YOU DUMB RETARDED MORON.

This is the exact same issue that has been repeating throughout existence of this whole genre ever since it became available to mass market action game inbred imbeciles. You just dont want anything to limit your idiotic desire for "epic - visceral" and completely superficial and empty "combat" in which you only make "cool moves" over and over and over. This is exactly why you dumbfucks think there is nothing wrong with vanilla whole combat system and mechanics - because it allows you to eternally roll in your degeneration and think thats cool - only so you can "experience" the fucking story and the immershun in visuals, like the dumb motherfucking pigs that you are.


Stamina was never chosen for a Witcher game. Instead Witcher 2 and 3 use the action game convention of limiting dodges through ability animation backswing - the part of the animation that occurs after the dodge, but during which the player is not able to move or act. But both Witcher games are very lenient with this system. Stamina wouldn't fix anything within the scope of the game. Aggressive and varied enemy AI to match the player's mobility would.
The "stamina" is the only resource you can spend on any abilities, moves and signs you dumb retarded shit. And agressive and varied enemy Ai is not - "more moves" is everything! from your previous moronic statements.
The Ai and aggressiveness and blocking and dodging is also improved in several mods - WHICH I ALREADY SAID, but cannot work alone without adjusting other mechanics, since all that would do is make it superficial nonsense made for devolved dumb shits like you are.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Hearts of Stone has some nice boss fights so far and some very expensive quests.

I'm currently running really low on money because I want to upgrade all my witcher gear then this Rune guy wants 5000 Crowns. I gathered it up and gave it to him, then he asks for another 10000 crowns.

Reading the runewright tutorial makes it seem like it isn't worth it in comparison to the regular runes.

I'm now considering selling all my alchemy ingredients because I've made everything barring the superior beast oil and succubus decoction.

The toad prince and sorcerer are some frenetic bosses and are visually spectacular.
They're much faster boss fights than the base game and give a bit more challenge but Golden Oriole greatly counters the toad.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Beat hearts of stone. At first I really didn't care about Olgierd's story but by the ending I see why.

Gameplay wise it's the same old same old running through places and the dlc started out with a lot of combat which I didn't like. I guess the devs wanted combat to be more difficult by adding mobs with shields. Just makes fights time consuming to wait for an opening.

I'd say I wasn't a fan of much of the fetch quests you had to do for olgierd because they were boring. I don't believe they handled their haunted house all that well given how plain it was.

The boss fights on the other hand were more creative than the base game.

Fighting a wind/ sand mage, giant toads, the grave digger and the many Olgierd's was very fun and varied each with their own specific style that was unique and set them apart.

I went against Gaunter. To be it's clear that he's a high level demon that finds joy in toying with humans.

By the end of the story, I had to side with Olgierd because the trip through his wife's memories and talking with the professor's showed that his bravado and immortality wasn't what he wanted.

The final puzzle came really close, in the last second I found the wall to break and free water.

Overall it was a fine distraction from the main plot.
 

Neanderthal

Arcane
Joined
Jul 7, 2015
Messages
3,626
Location
Granbretan
I couldn't believe how badly they fucked up Radovids character, from a quiet, measured and cunning foe to a ranting, irrational caricature. Totally different man to that we saw at Loc Muinne.

CDPR went a bit Bioware retarded in third game.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,119
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I couldn't believe how badly they fucked up Radovids character, from a quiet, measured and cunning foe to a ranting, irrational caricature. Totally different man to that we saw at Loc Muinne.

CDPR went a bit Bioware retarded in third game.
Wasn't Radovid a nut case in the books already as a kid?
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
He's 17 in the game but doesn't look it. I'm right ar the end and I'm not doing this assassination shit because I'd rather Emhyr doesn't conquer the world.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
I guess I got the sad ending.

Ciri sacrificed herself, geralt is sad and angry. Radovid won the war and Emhyr died.

I wasn't expecting that from ciri at all.

Eredin was a disappointment. He barely had a presence throughout the story then dies like a chump. What an forgetful villain.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,345
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Yeah, it's kind of disappointing to have Emhyr winning be the "happy" ending. But I gues that's effect that CDPR were going for.
 

Neanderthal

Arcane
Joined
Jul 7, 2015
Messages
3,626
Location
Granbretan
I couldn't believe how badly they fucked up Radovids character, from a quiet, measured and cunning foe to a ranting, irrational caricature. Totally different man to that we saw at Loc Muinne.

CDPR went a bit Bioware retarded in third game.
Wasn't Radovid a nut case in the books already as a kid?

Not really, he was just a child raised in difficult circumstances. Philippa Eilhart murdered his dad and assumed power, he became a figurehead to be used for display along with his mother, so he grew into a stern, thoughtful and determined little lad.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
18,091
Location
Stealth Orbital Nuke Control Centre
He's 17 in the game but doesn't look it. I'm right ar the end and I'm not doing this assassination shit because I'd rather Emhyr doesn't conquer the world.
The only thing assassinated by that quest is Dijkstra's character

Not entirelly. If we take Radovid's actions at face value, Dijkstra's attitude makes perfect sense. Especially if you then let him get what he wants - a stronk, reasonable Redania.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom