Holy shit this game is peak assassin's creed. Even down to destroying forts with enemy messengers.
I'm on the hunt for the Mastercraftes witcher gear and I come to a fort with enemies 8 levels higher than I am. There's like 15 of them and I proceed to slaughter them all in a long fight.
Their boss 10 levels higher but poison, burning, bleeding and freezing do the trick. Matter of fact, they're probably the best status effects you can apply to enemies for the constant damage.
I fucked up and lit the giant signal fire and signaled a dozen backup bandits and dogs and they spawned in and attacked me.
Unfortunately things go very over the top in the second fort. One bandit made it in time to signal other bandits and I had to fight like 30 high level bandits at once. Obviously I showed no mercy to them. Petri's Philter and Tawny oil are very good potions against them.
I love the fact that clearing an abandoned site or enemy fort opens back the area for citizens and knights to relocate to. It gives credence to their living world and that people will repair and build. I don't like fighting bandit ground #10 to do it but they did eventually add variety but throwing in a werewolf, giant or Sylvan once in a while. In general, there has been way too many bandits and human enemies I've come across and they're the most boring enemy to fight.
I wonder why Vampires were changed so much. Apparently they're not previous humans at all according to Regis but from their own world. Higher vampires can't truly die yet geralt can kill a few of them in the base game and Eskel defeated one and had its body opened in kaer Morhan. The bruxa encounters are very different than the bruxa of the base game. They're practically teleporting everywhere which kills lock-on and they have a bite animation that doesn't really heal them, it might be because of my swords bleeding/ poison.
I do find looking for these witcher schematics to be tiresome. It's always another fucking cave that you have to go through with witcher vision. Yea yea there's more story this time but it's seriously boring.
The extra xp, bombs and health you get from furnishing the house and sleeping should've been in the base game. It makes exploring and killing enemies finally rewarding because you can get enough xp to level up from them.
People in Touissant are far more generous with money than Nordlings even in gwent (compare getting 100 crowns vs 20). I'll take it that then being a rich kingdom in Nilfgaard is why they can give so much more money.