Conan did a thing about this.
But it pretty much is exactly that. This game is very much like let's say, Ass Creed IV: Black Flag. TW3 has dialogue options, loot and plenty of C&C on top of that, and i definitely wouldn't want those elements out.Although once again it comes to mind that artificially forcing all these RPG mechanics in is somewhat detrimental to the game, and it would be better if they made it more of an action-adventure.
I completely agree. While reading your post, I found myself thinking the exact same, and then you dropped that line.
In fact, that's what TW2 feels like, a story-driven action-adventure with skilltrees. Maybe they should just focus on that, and drop the shitty, vague RPG elements altogether.
I heard Iwinski is selling CDPR to EA. Next Witcher gonna be an MMO FPS in space with dialogue wheel and visceral combat.
But it pretty much is exactly that. This game is very much like let's say, Ass Creed IV: Black Flag. TW3 has dialogue options, loot and plenty of C&C on top of that, and i definitely wouldn't want those elements out.
I doubt Microsoft will sell CDPR to EA.I heard Iwinski is selling CDPR to EA. Next Witcher gonna be an MMO FPS in space with dialogue wheel and visceral combat.
Telltale Presents The Witcher
I heard Iwinski is selling CDPR to EA. Next Witcher gonna be an MMO FPS in space with dialogue wheel and visceral combat.
Then why would anyone want those out? Action adventure games keep gaining features and RPGs should lose them? The fuck?But it pretty much is exactly that. This game is very much like let's say, Ass Creed IV: Black Flag. TW3 has dialogue options, loot and plenty of C&C on top of that, and i definitely wouldn't want those elements out.
Call me oldfashioned but I'm pretty sure C&C, dialogue options and character development is precisely what turns an action adventure into an RPG.
Then why would anyone want those out?
God, SSAO still looks like shit. I wish there was an option to only have it on static objects and not characters.
Obviously, having more armour types in the game is better for many gamers' perspective, and CDPR clearly does not give a shit about book lore when moving away from it makes better gameplay (in their opinion). For me, it would be great if there were five types of armour in the game (Gothic style, woohoo) and if wearing breastplate would mean you lose enough edge to not be able to dodge those superhumanly fast monsters (which should one-shot you, basically), but I do understand that designers want to give people more options. Although once again it comes to mind that artificially forcing all these RPG mechanics in is somewhat detrimental to the game, and it would be better if they made it more of an action-adventure.
For a brief second, I thought, lol RPS. Then it hit me that was more likely to be Kotaku.
But it pretty much is exactly that. This game is very much like let's say, Ass Creed IV: Black Flag. TW3 has dialogue options, loot and plenty of C&C on top of that, and i definitely wouldn't want those elements out.
Does it actually look better though? I know it's supposed to be faster.God, SSAO still looks like shit. I wish there was an option to only have it on static objects and not characters.
there will be few modes for ssao including superior hbao
Watch the video and see the bathing scene at the start if you think that's bad.
This is so cheap and distasteful. Showing Geralts ass to attract all those Bioware faggots playing lgbt gangbang simulators. It's so fucking bad CDPR, you should be ashamed. Really.
I THINK what at least one person here is trying to say is that the game should remove all stats, but keep the C&C elements, as supposedly seen in action-adventure games like AC4: Black Flag.
Maybe it depends on the mythology but aren't unicorns supposed to only let virgin maidens ride them? He should be all NO SIR, I DON'T LIKE IT.