prodigydancer
Arcane
- Joined
- Feb 16, 2015
- Messages
- 1,399
If that's true, I have only two words: financial mismanagement.Wasteland 2 production which was shorter than Torment, cost about 5 million dollars.
If that's true, I have only two words: financial mismanagement.Wasteland 2 production which was shorter than Torment, cost about 5 million dollars.
While i agree with the previous statement, this one is wrong.These days if you want a PC exclusive RPG with a budget of at least a few million, you have to stick with Obsidian and rtwp.
Why it is always that? For variety reason, for example you could say "rapist mother".
You seem to know quite a lot about rapist psychologyWhy it is always that? For variety reason, for example you could say "rapist mother".
The known rates for rapist mothers are so neglibly low, they are not even included with statistics for domestic rape / incest. Fathers, on the hand... Mothers are more likely to be complicit/enablers than be perpetrators. Rapist women in a family are more likely to be a second or third degree female relative of a victim than the mother.
We haven't heard anything at all about the prospective D:OS2 console version, and unlike InXile, Larian could afford to announce it without much backlash. More likely than not, they're not very satisfied with their console experiment
Heh, okay, I'll remember you said that. There's going to be a big Divinity: Original Sin 2 announcement this week, btw, so I might not need to remember it for long.
We haven't heard anything at all about the prospective D:OS2 console version, and unlike InXile, Larian could afford to announce it without much backlash. More likely than not, they're not very satisfied with their console experiment
Heh, okay, I'll remember you said that. There's going to be a big Divinity: Original Sin 2 announcement this week, btw, so I might not need to remember it for long.
I assume you're not talking about today's KS update? If not, it would be weird to announce something major about the game without mentioning it in the update (and equally weird to do another update just for announcement).
There should no fuss about console release. It's better deal for them to make more money coming to all platforms for producing better games.
Look at Larian. Nobody is complaining about DoS 2 coming to consoles.
I think Inxile should just change the marketing appearance with a lighter tone similar to Swen Vincke's.
Fargo's relationship with EA goes back to 1985, when he made the original Bard's Tale for the then fledgling publisher. 28 years on, he's still making innovative games for the PC market; but does he have any plans to bring his latest games to current or next-generation consoles? After all, Torment won't release until 2015. "It’s certainly possible and technically feasible," he says. "However, we’ve gone to the crowd and they’ve given us money for a very specific purpose, which is to put our games on the PC, Mac and Linux. So that’s where we’re expending 100% of our efforts. We don’t spend any of our time wondering whether it can or can’t be done on consoles, because that isn’t our charter. Our charter is to deliver these first versions".
But you know that after funding the stretch goals, the game was delayed several months, so those extra game features can be produced? Kickstarter does not have an option to change estimated delivery date, so the date you see on ks page is a date for the game without stretch goals, if it only got 900 k $.D:OS was released 7 months after the initial release estimate. TTON will be 25-27 months late. We'll get D:OS's sequel before TTON.
This is a good time to point out that we'll be interviewing Brian Fargo about the console ports next week. All questions you might have can be posted in that thread.
This is a good time to point out that we'll be interviewing Brian Fargo about the console ports next week. All questions you might have can be posted in that thread.
The same applies to D:OS, which also reached a bunch of stretch goals.But you know that after funding the stretch goals, the game was delayed several months, so those extra game features can be produced? Kickstarter does not have an option to change estimated delivery date, so the date you see on ks page is a date for the game without stretch goals, if it only got 900 k $.D:OS was released 7 months after the initial release estimate. TTON will be 25-27 months late. We'll get D:OS's sequel before TTON.
While i agree with the previous statement, this one is wrong.
The only usefulness of the trolley dilemma is to show the difference between consequentialist and deontological approaches to ethics.
I think the trolley problem is too formal and abstract.
I don't think that it's possible to find right answer without getting into a real situation. Because in a real situation there will be a shitload of morally relevant facts which may change my attitude completely.
In any case, I think, maybe we (you) should continue this discussion about the handbook thought experiments in applied ethics in some more apropriate place, i.e. (((Retardo Land))).
I thought fools theory was making a pc Exclusive stealh based RPG with a budget of over a million.What's wrong about it?
I thought fools theory was making a pc Exclusive stealh based RPG with a budget of over a million.What's wrong about it?
If that isnt the case then im an uninformed retard tho.
Finally, one crucial question remains: when will we be able to play the full version of Seven: The Days Long Gone? Unfortunately, the authors were unable to give me a solid release date. According to the original plan, only the PC version of the game was to be released, but IMGN.PRO is considering a simultaneous release of a console version on at least one other popular platform.
http://www.gamepressure.com/e.asp?ID=664
It would be nice if the game would support selecting that attack damage bonus via keyboard shortcuts also (1 2 3 etc. keys or any other keys). Selecting it with mouse only becomes tedious after some time.
Keyboard shortcuts support for everything in fact.
It doesn't matter if we'll be able to rebind those keys or not but keyboard shortcuts is a must in my opinion.
there isn't objective proof the game is being dumb down for the consoles.
And there's no evidence whatsoever of any dumbing-down going on, either. That's it, those are the facts.
We live on a kickstarter cynism overload era for a series of reasons and in great part for InXile, people didn't forget the Ubisoft style marketing Fargo was doing for Wasteland 2. If Wasteland 2 were a good quality RPG, Fargo's reputation wouldn't leave his company open to questioning like this.
Giving someone money doesn't give you a license to accuse them of scams, fraud and theft, based on absolutely nothing other than your own hallucinations.
I understand that a million isn't quite what it used to be but we're talking about spending $5m in four years and most of that time the game wasn't even in full production - by inXile's own admission. So, unless they spent backers' money on something entirely unrelated to TToN - which is a fraud anyway because nobody gave that right - I really don't see how your math works.
Wrong. "Deontologists" (I don't actually understan who it is but anyway) actually can see further away to which consequences lead the way of acting like "Consequentialists".Deontologists don't care about outcome
True, but that was from start an abstract ethical exersise, like in physics, where stated "other factors can be neglected".I don't think that it's possible to find right answer without getting into a real situation. Because in a real situation there will be a shitload of morally relevant facts which may change my attitude completely.