Prime Junta
Guest
But the intrusion puts the GM in control of the narrative instead of being a reactive entity. Even if you don't have the intention to railroad, you're strongly nudging the player towards a certain response because the situation you present to him is purely arbitrary and he's punished for not following it.
I never had a particular response in mind when throwing interventions at the players. They were made up at the spur of the moment, I didn't have time to think of any. There was this one time they faked a fire as a distraction, for example -- a straw mattress next to a window, producing a lot of smoke -- and I intervened with a change of wind direction that pulled the smoke into the building rather than out of it: if they stayed there they'd suffer smoke inhalation and the fire risked spreading, if they got out, they'd have to walk into the enemies they wanted to distract. I didn't have any particular response in mind; in fact I had no idea what they were going to do about that. (I think they ended up using a Phasing cypher to phase the burning mattresses out.)
This inversion of roles just does not feel right for me.
Perhaps my style of GM'ing is different from yours; I always saw it as a game of give-and-take. The GM throws shit at the players, who throw it back. The narrative emerges from that. This is just another way to bat the ball back and forth. What I like about it is that it encourages improvisation and thinking on your feet.
Also, the players have similar possibilities in the system, which also work well -- for example, spend 1 XP for a "situational advantage," with the requirement that it has to be plausible. "Oh look, I've got this bit of wire in my pocket which I scavenged from the ruins yesterday, I'll use it to connect the whoosis to the whatsit." I'd allow that, "Sure, that makes it a level 5 Mechanics task." Without the XP cost, I'd at least be a lot more reluctant as it woudl feel like cheating. ("Well that's convenient!")
(Obligatory disclaimer -- while IMO the Cypher System has a few neat ideas and is attempting something that's definitely worth attempting, on the whole I'm not a fan; there are too many 'fatal' flaws in it for it to work all that well. The good ideas are salvageable though and would work well in a system with better core mechanics.)