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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

uaciaut

Augur
Joined
Feb 18, 2013
Messages
505
Doing the stretch goals by $500,000 increments is a real shot in the dark at hoping this kind of momentum lasts. Can't blame them for trying though I guess.

Agreed. I also don't get why they're pushing the novella part so much i'd personally want even more cash to be put in the game rather than in stuff outside of it. At the end of the day though i think stretch goals are mostly ways of showing you have something to do with the money that will be coming your way at a foreseeable way rather than them being things that actually build even more momentum. Basically if someone sees money incoming at a rate of 200k/day they need to justify what that money'll be going into. I think P:E's stretch goals are a good example of that with the exception of the last ones (stronghold, big city 2, maybe ziets as well) which sounded great and probably created even more momentum as the ks was closing.
You definitely should be pushing more awesome stretch goals that sound great and will do great in the game (i know that sounds fairly obvious/dumb, i'm just saying D: )
 

Lady_Error

█▓▒░ ░▒▓█
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Messages
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Anyone who has the nerve to support romances (no, anna wasnt "subtle and respectfull") is gonna die by my hands. Tickets bitches

Eh? What's wrong with romances. It wasn't a big part of the game anyway.

On a side note, I liked the fact that with low enough wisdom you could choose to kiss Fall From Grace and die. Otherwise that "love interest" was a sort of dead-end, of course.
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
Agreed. I also don't get why they're pushing the novella part so much i'd personally want even more cash to be put in the game rather than in stuff outside of it.
Maybe the novellas are meant to have backstory that's interesting or supplemental to the game but not necessary to playing it.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Anyone who has the nerve to support romances (no, anna wasnt "subtle and respectfull") is gonna die by my hands. Tickets bitches

Eh? What's wrong with romances. It wasn't a big part of the game anyway.

On a side note, I liked the fact that with low enough wisdom you could choose to kiss Fall From Grace and die. Otherwise that "love interest" was a sort of dead-end, of course.
Yeah, the romances were a small part and even decent, but once you open the door to Biodrones there is no turning back, romances are fine, legions of retards wanting to marry their waifu in game are not.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
Eh? What's wrong with romances.

The strongest advocates of romance options in cRPGs are omegabeard man-feminists, bronies, ham planet girl "gamers" (usually also feminists), babyfurs, and the caliber of weeaboo who stretches anime t-shirts taut as drumskins across his vat of pig fat, adorns his room in anime posters, and owns hundreds of anime resin statuettes of little cartoon girls. This also perfectly describes all Biodrones. Romance options catch of lot of flak due to guilt by association with these human pond scum.

In addition, most developers can't get romances quite right (that's best case—usually they totally fuck it up). For example, in BioWare "romances", you select stale and emotionless dialog choices, receive emotionless and businesslike responses from the NPCs you're "romancing", shower them with a series of material gifts, and, when the transaction is complete, view a short sequence of (very) softcore porn between two robotic and emotionless mannequins.

Best to keep it subtle and understated. Unfulfilled sexual tension maybe, but full-on romance? I hope not.
 

winterraptor

Cipher
Joined
Dec 13, 2008
Messages
408
Divinity: Original Sin Torment: Tides of Numenera
If there ends up a modding fanbase, they'll take care of making all the craptastic romances one can stomach.

And nude mods.
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
I just realized this fucking thread exists and there are 75 fucking pages? Jesus, man. I really do wish we could pare down the amount of threads per development title fer chrissakes.
 

grdja

Augur
Joined
Mar 20, 2011
Messages
250
Why settle for a mere 1080p?
Time and money mostly I'd guess. Ofc to correct myself, if they wanted same feeling like in original Torment where you move around one huge location screen without loading screens, art assets resolution would be insane. Come to think of it, only way for it to work with "only 1080p" resolution would have screen change/loadings for each screen.
 

Spectacle

Arcane
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Joined
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Messages
8,363
If Lord British's kickstarter is good, it's just as likely that it brings more people to kickstarter who will also pledge for Torment.
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
Why settle for a mere 1080p?
Time and money mostly I'd guess. Ofc to correct myself, if they wanted same feeling like in original Torment where you move around one huge location screen without loading screens, art assets resolution would be insane. Come to think of it, only way for it to work with "only 1080p" resolution would have screen change/loadings for each screen.
Eh, I'm one of those people with a 16:10 monitor (1200 vertical) so seeing 1080p as the "gold standard" gets on my nerves a bit. It makes me think "oh crap, more screen stretching or letterboxing in a game that should handle it better". Diablo III supposedly screws this up particularly badly.
 

winterraptor

Cipher
Joined
Dec 13, 2008
Messages
408
Divinity: Original Sin Torment: Tides of Numenera
PS:T was fairly moddable once Weidu arrived, but no one ever bothered.

Judging from much in the Comments section this game will have additional 'playerbases' compared to PS:T. It's not just The Codex funding it, nor all people who have played the original. Guess it depends on if they actually give any toon customization options and open the door. But, if nothing else, this game does have a female PC option. I think I'll stick with my assumption.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
PS:T was fairly moddable once Weidu arrived, but no one ever bothered.

Judging from much in the Comments section this game will have additional 'playerbases' compared to PS:T. It's not just The Codex funding it, nor all people who have played the original.
That's true of all the gaming Kickstarters - a lot of gamers are so warped by the current state of cRPGs that when they hear that a group of legendary designers are making a successor to one of the great RPG games of old, they assume it's going to resemble one of their favourite popamole franchises, because that's what RPGs are, isn't it. When the truth dawns on them they either ragequit, accusing the developers of misguiding or outright duping them into supporting a game that is not a cRPG at all, or in a fit of delusion they start a campaign to change the game "for the better", because fully voiced protagonists are necessary for immersion (especially during pillow talk). The most dangerous of those people are the Bioware rejects - while they correctly understand that Bioware has left them behind with their latest offerings, they mistakenly believe that they are "hard core", keeping the tradition of cRPGs alive in the face of decline, yearning for the good old days of ME1.
Be thankful that Torment does not and will not have a forum, because P:E's was really painful to read during their campaign.
 
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PS:T was fairly moddable once Weidu arrived, but no one ever bothered.

Judging from much in the Comments section this game will have additional 'playerbases' compared to PS:T. It's not just The Codex funding it, nor all people who have played the original.
That's true of all the gaming Kickstarters - a lot of gamers are so warped by the current state of cRPGs that when they hear that a group of legendary designers are making a successor to one of the great RPG games of old, they assume it's going to resemble one of their favourite popamole franchises, because that's what RPGs are, isn't it. When the truth dawns on them they either ragequit, blaming the developers of misguiding or outright duping them into supporting a game that is not a cRPG at all, or in a fit of delusion they start a campaign to change the game "for the better", because fully voiced protagonists are necessary for immersion (especially during pillow talk). The most dangerous of those people are the Bioware rejects - while they correctly understand that Bioware has left them behind with their latest offerings, they mistakenly believe that they are "hard core", keeping the tradition of cRPGs alive in the face of decline, yearning for the good old days of ME1.
Be thankful that Torment does not and will not have a forum, because P:E's was really painful to read during their campaign.

Yeah, but when they start voting on the official polls without being shoo-d away and ridiculed on the forums from more cerebral people... And we see there are thousands of them... And they possibly fuck up the game... :(

Well I have faith devs won't put voting options that will popamolize the game. :D
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Bah. "Teh ghey" is not the problem with romances, although it's lately become the edgy thing to say. The problem is the fanbase that has latched onto the wish fulfilment aspect of video games to the detriment of everything else. This has several effects, chief of those being the fact that even hinting at some kind of emotional bonds in game tends to open the flood gates of BSN denizens clamouring for bigger focus on their waifus. This goes in hand with a lot of marginalized groups demanding fair representation, bringing even more resources to what once was a simple game mechanic, just one of many in the bag of tricks of a successful game developer.
But the point is the romances (regardless of orientation) are not the problem - as always the people are. It's the people who have poisoned the well.
 

evdk

comrade troglodyte :M
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Joined
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Location
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Oh, it was a fumble. I agree with you. But you worded it weirdly. I can't be the only one to misunderstand.
 

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